QUOTE (HappyDaze @ Apr 20 2009, 02:38 AM)

1) What are the game mechanics of a PC ghoul's Enhanced Senses (Hearing)?
If I said there were any definite ones in the rulebook at the moment, I'd be lying. In most cases, the gamemaster has to decide the exact effects or relevance of an enhanced sense in a given situation (just as they generally have to decide what a regular character can see, smell, taste, hear, or feel).
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Can Enhanced Senses stand in for sight in combat?
Depends on the sense, but as a gamemaster I would generally say no. Supplementary senses might lower the penalty at the gamemaster's discretion, or at least allow the character to take aim - there was a magnificent story about an old rat-hunter that used a pistol; he would load one bullet in and move carefully into the room, taking a step at a time on the creaking boards, listening to the skitter of the rat...and then when everything was still he'd smile, shoot at one patch of floor no different than any other, and when they pried up the board they found a rat with a bullet between his eyes - but I digress. Enhanced Sense(smell) doesn't help much directly in combat unless the subject is standing still and upwind.
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Is thermograph always sight?
No, there is a distinction between
thermographic sight and
thermographic sense, though for all practical purposes and game mechanics both are treated as thermographic vision.
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If you can cast spells by thermographic (yes, this old chestnut), could you cast by touch using my arguement above?
I've always been of the opinion that touch counts for casting spells (particularly touch spells), even if the caster is blind, and indirect combat spells are generally pick-a-direction affairs to begin with.
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Is ultrasonic always be translated by sight even though its really an advanced hearing?
There is a distinction between ultrasound sight, which is a vision enhancement, and natural sonar such as used by bats and other critters. In the former case, the sound information is being interpreted and displayed as visual information; in the latter it is not.
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Can my arguement for touch and magic be applied to hearing then as well?
Hearing is iffier, because except in cases like ultrasound sight it is not comparable to sight in terms of conveying details of the target, including their distance and surroundings. It might call for a smaller modifier on a ranged attack test when casting indirect combat spells.