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Chrysalis
Hi,

Just to get ahead of the curve, this is the OOC of the campaign Red Dawn Rising. The first post will be placed by the 13th of June 2009.

Look in my signature to find out how posts will be placed.

The tag [OOC: ] is for OOC commentary.

When I wish to point out something to one character without pointing it out to another I will use:

Tetsuo
[ Spoiler ]



I will also use:
Perception [under 5]
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Perception [5 or over]
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Could you place your characters in this thread as your opening post?

Thanks,

-Chrysalis
DWC
Background
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Mechanics
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crizh
Tetsuo

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Group Gear

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Group Matrix Node

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Mister Juan
Terrence Forester
Background
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Timeline
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Physical Description
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Personality Traits
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Metatype
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Attributes (230BP)
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Qualities (-15BP)
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Skills (204BP)
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Knowledge & Languages
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Contacts
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Gear 48BP
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Cyberware
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Bioware
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Weapons
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Equipement
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IDs
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Armor
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Lifestyles
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Ezeckial

Silas Crow Character Sheet

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Mickle5125
Markus "Doc Sci" Cameron.
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Background
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DWC
Contacts
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Spooky Jack
Gavin Ouresign Dreth aka Spooky Jack

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Digital Heroin
Frank `Tincéir` MacPhóil

Basics:
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Attributes:
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Skills:
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Perception Notes:
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Technomancer Details:
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Qualities:
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Contact:
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Weapons/Armor:
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Augmentations (all Alphaware):
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Matrix Info:
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SIN:
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Gear:
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crizh
Hot-dang.

DH ninja'd me by about 12 seconds there.

I double checked that DWC was the last post, corrected the last spelling mistake and posted.

Holy Frak. Twelve hundred words of DH appear from nowhere.....

edit

Just quickly tweaked my IC post to include Vice in the Negotiation plan.
crizh
Just a note to say I've finished the group gear. We have a shade over 50k left and everyone has the basic 'kit list'.

Which includes FFBA with integral SImrig, a laser target designator and a concealed holster for it.

You also have an a sensor package, an innocuous emotitoy, which combined with your Simrig is all the Sensor Channels you need for the Rating 3 Tacsoft running on your optimized custom comm-link.

Those 'links can all be slaved either to Frank's biological node or to the teams servers in the Nexus. Either way they will be essentially unhackable. They are purely for comm's and your TacSoft and will also be running an Agent responsible for running rotating encryption on your comm's signal.
DWC
So I took a look at the matrix node. Umm. Wow. That's brutal in a special kind of way.
Ezeckial

Crizh, couple of questions so I can make sure I have my sheet right.

What type of FFBA is it? Shirt, Half Body Suit, or Full Body Suit? What's the rating on the Emotitoys? And what are the specs on the custom coms?
crizh
FFBA, full suit but if you want something smaller I can alter it and spend the money saved elsewhere.

Emotitoys, just Rating 1. They are primarily used for their sensor channels. You won't even be carrying the one subscribed to your link, someone else will. That way you will always have a team-mate with sensor channels that over-lap yours. I chose emotitoys because nobody will look twice at them.

Custom 'links?

Hermes Ikon - Custom

Non-Standard Link VI, Hardening VI, Optimization (TacSoft)

Response: 4 / Signal (non-standard): 6 / Firewall: 6 / System: 4

Running:

Tacsoft 3
Analyse 6 (Virus Resistance 6, Optimization 3)

Singularity Encore 6

Encrypt 6 (Virus Resistance 6, Optimization 3)
Analyse 6 (Virus Resistance 6, Optimization 3)
Homeground 4 Autosoft

Armour 6 (Ergonomic, Virus Resistance 6, Optimization 3)
Stealth 6 (Ergonomic, Virus Resistance 6, Optimization 3)
ECCM 6 (Ergonomic, Virus Resistance 6, Optimization 3)
Spoof 6 (Ergonomic, Virus Resistance 6, Optimization 3)


Available to IC but not Loaded:

Blackout 6 (Armour Piercing 3, Rust, Targeting)
Blackout 6 (Area Effect 6, Rust, Targeting)
Blackout 6 (Psychotropic 6 (Incompetent: Computer), Armour Piercing 3, Targeting)
Cascading 3 Autosoft
Expert Offence 3 Autosoft
Disarm 6 (Ergonomic, Mute, Virus Resistance 6) or Nuke 6 (Ergonomic, Mute, Virus Resistance 6)
Attack 6 (Armour Piercing 3, Rust, Targeting)
Attack 6 (Area Effect 6, Rust, Targeting)
crizh
Hey Chrysalis, you there?

I missed you earlier, was feeding the brats, and I don't want to post again until we've sorted that.

It's an extended test with an interval of one complex action unless you are searching the entire Matrix in which case it goes up to one minute.

She starts by searching the Nexus, which is a massive Mirror Data Store, every Pulse of data that ever flows through the ShadowMatrix (Shadowland and all the other shadow BBS's and Data Havens) is copied on the servers in Denver.

Hopefully I can pick up Mr J's ID by running his face and voice prints on The Nexus, if he's hired anyone else they've probably done the same thing and the echoes of the searches they have made will be enshrined for all time in The Nexus data-cores.

I'll also make a point of Spoofing my own AccessID to the AccessID of Mr Johnson's 'link before I run the search.

Do you want me to make any rolls for this?
Spooky Jack
damn... guess I'm wearing my ffba to the next meet. Too bad I didn't see this before my post. Must've been a stinking hot night. I'll grab it from the car after we're done with Mr. Johnson =)
DWC
QUOTE (Spooky Jack @ Jun 11 2009, 03:18 PM) *
damn... guess I'm wearing my ffba to the next meet. Too bad I didn't see this before my post. Must've been a stinking hot night. I'll grab it from the car after we're done with Mr. Johnson =)


Doubt it's a stinking hot night. It's more likely that the owners keep the bar preposterously hot and humid for that authentic Thailand brothel feel.
Chrysalis
Six people in a room with two chairs an endtable and a bed with no ventilation. It is bound to get hot and sweaty in there. And yeah you want that genuine PatPong district feeling by placing the rooms near the heat exchange.


Ezeckial
6 people in a room meant for 2..... depending on the people Vice might even find it fun wink.gif

The spam in the IC thread is annoying though =(
crizh
Assuming it's spam....
Chrysalis
I informed the admins about the spam. I hope they remove the post.
crizh
I thought it might have been you.

But no, there are hundreds of them all across the 'forum-o-sphere'. What sort of mad freak cross-posts tangential crap all over the internet like that?
DWC
Today is also the first day of "Upload Porn to YouTube Week", making the lesson from this to never underestimate the stupidity of bored people with internet access.

Oh, and if you think the room was hot, stuffy, and uncomfortably crowded with 6 humans and a pacing troll, imagine how much worse it was before the bargirl left.
DWC
Do Terrance and Silas have street names that they go by, or are they Crow and Forester to everyone?
Ezeckial

Silas goes by Stormcrow as a street name.
Spooky Jack
Heh... I've never played a character with such an extremely low charisma before. Guessing by all the ruffled feathers though, I'd say I'm doing ok so far =)

Quick newb question here... how are spells like improved invisibility handled? Does everyone automatically roll to resist the spell when the subject of the spell comes into their line of sight, or do they not get a chance to resist, or do they only resist when something obviously indicates its presence (ie by picking someone up off the ground and throwing him accross the room).
Mister Juan
Terrence doesn't have a street name. He's got the Erased (24 hours) quality, so he doesn't care much what he gets called wink.gif
Chrysalis
QUOTE (Spooky Jack @ Jun 14 2009, 02:15 AM) *
Heh... I've never played a character with such an extremely low charisma before. Guessing by all the ruffled feathers though, I'd say I'm doing ok so far =)

Quick newb question here... how are spells like improved invisibility handled? Does everyone automatically roll to resist the spell when the subject of the spell comes into their line of sight, or do they not get a chance to resist, or do they only resist when something obviously indicates its presence (ie by picking someone up off the ground and throwing him accross the room).


They only resist when you do something obvious, such as opening doors, picking up objects, and yes throwing people across rooms also count.
crizh
Umm, I was under the impression that they got to Resist the instant they perceive the illusion.

Drones and other inanimate stuff don't get a resist, you have to beat their OR, of 5 in the case of drones, with the initial skill check. Which means you have to use a minimum Force of 5 to succeed with Improved Invis.
Spooky Jack
Just did a little sleuthing of my own... Street Magic specifically states:

Improved Invisibility (Realistic, Single-Sense)* P O (INT) LOS S (F ÷ 2) + 1

(The * just means that the spell is from SR4)

Test is either O (Opposed Test, resisted with the noted attribute + Counterspelling), (Success Test). Spells marked S (OR) must beat the
Object Resistance threshold (see p. 174, SR4).

Therefore Improved Invisibility does not need to beat Object Resistance. From my understanding of it, since improved invisibility actually bends light around the person or object, it automatically succeeds against vision sensors (note that a motion (ultrasound) sensor or olfactory sensor would detect the subject immediately). A living person on the other hand would have to roll their INT+counterspelling test to actually see the subject.

Edit: Given the LOS portion of the spell description, I would say that the opposed test is automatic once within LOS. But I'm willing to be swayed by the GM's view that it only occurs upon noticing something "out of the ordinary" =P
Chrysalis
This is a case where the GM would be throwing lots of dice while everyone waited a few days to see if the Fomori is noticed in the room. Anything that makes the game faster and more fluid is better in my opinion.

You yourself are not seen, but secondary motion (such as swinging over a chainlink fence or running through water) will be seen, sometimes that is enough for automated sensors.

Olfactory sensors are becoming more common in secure facilities, usually in the shape of a guard dog and handler.
Mister Juan
@Chrysalis
Out of curiosity, what time of the day is it? I believe we've all taken for granted that it is night time... but I could be wrong wink.gif
Also, what is the current weather in Seattle?
crizh
QUOTE (Spooky Jack @ Jun 14 2009, 11:11 PM) *
Just did a little sleuthing of my own... Street Magic specifically states:

Improved Invisibility (Realistic, Single-Sense)* P O (INT) LOS S (F ÷ 2) + 1

(The * just means that the spell is from SR4)

Test is either O (Opposed Test, resisted with the noted attribute + Counterspelling), (Success Test). Spells marked S (OR) must beat the
Object Resistance threshold (see p. 174, SR4).

Therefore Improved Invisibility does not need to beat Object Resistance.


This is a mistake in the table. You should probably report it so that it can be added to the errata file. All physical illusions must first overcome OR, SR4A p.208.

I made myself unpopular, I had help to be fair, by making a huge stink about this when SR4A was initially released. They raised the highest category of OR to 6 which required a spellcasting dice-pool of at least 18 Dice to reliably use Improved Invisibility.

This outburst of 'whining' on the boards resulted in them reducing the top category of OR to 5, so now you 'only' need 15 Dice.

Illusion magic is hard and the domain of specialists or the vastly powerful.
Chrysalis
QUOTE (Mister Juan @ Jun 15 2009, 04:27 AM) *
@Chrysalis
Out of curiosity, what time of the day is it? I believe we've all taken for granted that it is night time... but I could be wrong wink.gif
Also, what is the current weather in Seattle?


It is Night time, I have not really specified it, but let's say 10PM.

And since this is Seattle it must be raining.
Spooky Jack
Yeah Crizh, when you initially said you have to beat 5 OR I was going to say that to reliably cast improved invisibility would require a specialist mage with high magic, high casting, and maybe an illusion mentor spirit. As a starting character, or any non-mage, it would make illusions almost pointless against tech, despite the fact that a spell against tech has a greater drain value than the base spell. Also, SR4 says that drones are 4+ OR... does SR4A say 5? For all intents and purposes, every spell has to beat 5 net hits on the opposed cast roll in order to have any effect at all against tech...

Once again, I haven't read SR4A, but I noticed that in Street Magic every single illusion spell behaves the same way... for the most part it's the combat and manipulation spells that require you to beat OR, none of the illusion spells do (they simply either work, or don't work, against tech).

As a mystic adept that's more focused on the adept side, this would pretty much negate the usefulness of improved invisibility and would greatly reduce the effectiveness of my sound barrier spell (which I had intended to use mostly as a way to cover the sound of my elemental sound strike, but would also use for infiltration purposes). The more I hear about these SR4A changes the less I like em lol. The funny thing is that I can't even try to overcast to improve my chance of success since overcasting doesn't add dice. All it effects for my illusions is how hard they are to see through (and the area covered by my sound barrier). Essentially, I would have to overcast again and again, trusting in my 8 puny drain resistance dice to see me through, until I had cast the spell sufficiently well to evade tech. I don't see why they didn't just keep the one spell and require you to hit the OR... instead they raise the DV of the spell and also require more hits than you would almost ever need to succeed against a living creature.

Ugh. Well, rant is done. Once more I'll bow to whatever wisdom Chrysalis has to impart on the matter. It seems odd that all of the illusions in Street Magic are written the same way, but that SR4A would disagree with it.
crizh
I don't know what they were thinking when they wrote that table. The rules have never changed, physical illusions must overcome OR.

The OR thresholds have risen in SR4A although not as much as they might have and it was, eventually, explicitly stated that against normal sensors like cameras you only have to beat the lower OR Threshold of 3. It's only drones and stuff like them that you have to beat 5.
Chrysalis
I was looking through posts today. God I hate waiting.

Anyways, I posted my opinion. Improved invisiblity makes you invisible to certain types of emission picking up apparatae. That includes security cameras and the Mark I eyeball. However, you are not intangible. And that means that you can sneak into the parking lot of a nuclear power plant no problems. It is when you come across a door you are foiled.

This is not D&D. And believe me in some R&D facility in Shadowrun as we speak is developing a means to counteract invisibility through mechanical means.

Ask me if you have questions and I will make a ruling. Again my purpose is to have fun, which means the story goes on and the rules issues are smoothed over.

Sorry, what is ticking me off at the moment is the Shadowru section of the forums which some posters are more interested in hearing their own voices then trading ideas. In the words of an xkcd comic: "I cannot sleep! Someone is wrong on the Internet."
Spooky Jack
QUOTE
"I cannot sleep! Someone is wrong on the Internet."


ROFL. So true. Appreciate the feedback on spells =) I'll freely admit that I didn't know a whole lot about spell casting before deciding to grab a few for a little more rounded out character. This has been a great learning experience and I appreciate your generosity. I'll do my best to live up to your expectations and not get myself killed... at least, not first. Of course, I could be mis-judging your expectations =P

Back to the Game!!!
Mickle5125
are you using the +1 drain/net hit rule for direct combat spells?
Digital Heroin
Is it the having six doubles in the first time in as many months as me, or why the fuck is Frank a par of this group?

Seriously. Call it first or not, I feel like the bitch Technomancer.
crizh
Far from it.

You have that rarest of beasts, a Technomancer that knows one end of a gun from his own left bum cheek.

Electronic Warfare specialist is an excellent niche for a Combat TM.

For all that I try to ensure that Tetsuo can drive wireless into anywhere she needs to go I am going to fail at some point.

There are always going to be places that you have to physically go and Frank fits that niche pretty well.
DWC
From what I'd seen, I figured Frank's more of a force for stability amongst the group of lunatics than anything else. When everyone else is going in fifteen different directions, he's the calm, intelligent voice of reason that keeps everyone focused and out of federal prison.
Chrysalis
Sounds like a fun run, McNeil Island is a federal penitentiary outsourced to Renraku. No seriously, Frank is the voice of rationality in a chaotic group.
crizh
Hey DWC get the guy's comm-code and I'll get her tickets and frame him as an axe murderer...

grinbig.gif
DWC
Sure. Until he turns out to be a senator or something...
Spooky Jack
I definitely see Frank as the glue... one of the few in the group without any significant personality, physical or social defects. Yeah, Spooky may have the odd good idea, but he delivers them with the finesse of a derailed train travelling at 300km/h. Consider yourself the conductor of what might have otherwise been an earth shattering train wreck =)
Ezeckial
Frank's got a good set of skills, and the ability to walk into a danger zone with combat armor and an assault rifle at the ready. A completely different beast from Tetsuo. Frank will shine when his skill set comes to the foreground. Right now in the 'hack the planet' phase Tetsuo just happens to be flexing her muscles =P

Plus franks much more fun to be around!

Spooky, I'm beginning to think this groups theme song should be Crazy Train!
Spooky Jack
Just curious if I missed something here... Is Tetsuo able to monitor all our non comm-link chat? I didn't see anything in character that suggested Vice had picked someone up (perhaps I just didn't see it), but Tetsuo seemed to know about it. Spooky obviously won't know if Tetsuo is keeping visual or audio tabs on him, but as a player I'm curious =)

It seems that either a rediculous amount of advance behind the scenes preparation is going on in private messages to the GM (which would be cool in my mind, I like charcaters who are prepared) or I'm not sure... Tetsuo the omniscient, omnipotent hacker? The only reason I ask is because I've been told that normally the OOC thread in this forum is used for spoilers that include planning and the like, which I haven't seen at all. Thus far most actions calling for rolls have been stated either in character or in character spoiler tag thus far, and I'm wandering what's expected of us. Would you prefer us to state in a spoiler the mechanics of the roll we want, simply fit it into the description of our actions (if possible), or send our details to you as a private message?

[ Spoiler ]


Edit
crizh
I wasn't paying to much attention to who knew what.

How about we say for the time being that I'm monitoring his Simrig?

I'm sure there were 'signs' that Vice was no longer alone....
DWC
He's not actually broadcasting from the simrig, since he's not wearing the full FFBA suit under normal clothes. Instead, he's be broadcasting the data from his eyes, ears, biofabric armband, and RADAR sensor through the tactical AR network.
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