QUOTE (Machiavelli @ Jun 14 2009, 09:40 AM)

I had my first use of the binding-skill yesterday evening and it (or I) sucked like hell. Before that i didn´t had the materials because my local talismonger is an incompetent brat.^^ I tried 2 times to bind spirits and both times it didn´t worked out (spirit got more successes than I).
I could have used edge for the re-roll, but it was right before a big run and i thought that i had more use of it to an more important point of time.
But before i forget what i wanted to ask:
1) i managed to summon the spirit (fire-spirit / 5 net successes) and tried to bind it. The materials where about 2.500 Nuyen (in the german book the text says 1.500 Nuyen per force-point, the equipment table says only 500 Nuyen) and the ghost got one success more than i had for the binding test. We thought that the materials had been used up, and i KNOW that i have read it somewhere that this happens, but we couldn´t find it neither under the corresponding sections in the core-book, nor in the street-magic-book. So where the f**ck did i read this? Please help me.
2) does this only happen to me, or is binding really a pain in the ass? The stupid ghost gets dice double his force and the chances to bind a force-5 spirit are nearly 50:50 if you don´t excel in binding. I have magic 5, binding 4 and a specialization for fire-spirits and even that is nearly balanced.
3) if binding fails, the spirit becomes uncontrolled NO MATTER how may successes i had on the previous summoning test? AND the materials are used up? AND he is going to beat the shit out of me?
I can't find it explicitly stated that the binding materials get used up even if the binding fails, but the closest interpretation of what it says suggests that. After all, it just states that the binding process requires the materials, there is no statement that if the process fails you get to keep them. To be complete, I can't even see anything that says they get used up, though that was true in previous editions. So unfortunately the best I can offer is that in my own game I run it that the materials are used up regardless of success or failure. The sammie doesn't get her expensive missile back just because the target dodges.

But that does suck that your character lost out. I would say that your character took too much of a risk in trying to bind a Force 5 spirit. Magic 5 and Binding 4 are good, but without enhancing it further with Foci or Mentor bonuses, a Force 5 is actually slightly ambitious. I guess it depends a lot on the power level of the game. In mine, even a Force 3 spirit is pretty useful (a "teleporting" servant that can set fires, damage electronics, take down security guards, scout out the terrain or distract enemy spirits, Aid Sorcery). A force 4 will probably be about the standard "Go To" level for binding when our group finally gets a magician (assuming they are into binding at all).
I do have some good news for you regarding (3), however. The spirit only goes uncontrolled if you are either knocked out by the drain during the binding process or if you Critically Glitch the test. (SR4A, pg. 189, main text and in side bar). There's nothing to suggest that you lose existing services either. All that
normally happens if the Binding fails, is that your spirit isn't bound. You can even try again, if you want to!
Hope this helps. I'd advise either grabbing some Force 2-4 elementals (using the cheaper, low force ones for more inventive purposes) or grabbing a Spirit Focus. Or both.

Specialisations in a particular type of spirit are a cost effective boost as well.
K.