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Mr.Platinum
nuyen.gif I remember in first or second edition that a rep coup be determined by some kind of calculation.

Whats the rules for 3rd and how is it done.

also if you can remember how to do it the old fashion way please post also. nuyen.gif
RedmondLarry
Our old-fashion way, vaguely recalled from a long-ago run and used ever since.

A character's REP (reputation) is 20 minus (<Karma earned with this name&face> divided by 20).

So a REP for a new character is 20.
The REP for a character who has earned 200 Karma since the last time he changed his name and face would be 20-(200/20) = 10.

The REP is the TN for an etiquette roll to recognize the character or the name. 1 success and the name or face seems familiar. Additional successes means more knowledge of the character. When your Rep gets down to 4 or 5, street cops say HI and call you by name.
Talia Invierno
We tend to wing it based on the circles within which a PC normally moves.

Just for fun though, I'll propose a house rule based on the PC's current attributes, abilities, contacts, and number of successful runs / missions / goals achieved that affect more than the immediate PC:

Etiquette (Street, Magic, Matrix, other appropriate specialisation) Test [20 - REP]

Edit: based on the general level of the group's gaming world, this might be adjusted to [10 - REP]. Depends how common this level of (N)PC is, and how much such (N)PCs would tend to stick out of the norm.

REP = ([6-Essence] + [Initiations] + [# skills at 6 or more] + [# attributes at racial max or higher] + [# of contacts, levelled] + [# successful runs / missions / goals]) ÷ 5. (ie. averaged)

Reasoning:

Low Essence is frequently due to 'ware. Shadowrunners with significant 'ware will tend to draw attention because of their higher skill levels (and at very low Essence levels because of social factors - not all REP is positive in all regards).

Masking notwithstanding, the more highly initiated Awakened type will be able to call upon more skills or use them with much less effort than relative beginners. This will be noticed in the field.

According to SR3, skills at 6+ start to approach world-class level. People in those tiers take notice of others at their levels. Similar reasoning applies to attributes, but those will usually be noticed compared to what is considered a usual range for that metatype. A maximum of one point per attribute or skill can be counted: people notice that the PC is exceptionally fast, but won't notice particularly more shades of speed above that "exceptionally". Note: these factors are cumulative with any Essence loss or initiation level which brought those levels about. For example, Essence loss due to ST-increasing cyber and a resulting ST at or above racial maximum would both be counted.

What I mean by "# of contacts, levelled" is multiplying each PC contact by their contact level before totalling: ie. three level I contacts, 1 level II contacts, and 1 level III contact gives that PC 6 points. It's a serious approximation - higher level contacts don't necessarily mean those contacts talk more about the PC - but they are more likely to mention the PC in contexts appropriate to (and hopefully beneficial to) the PC.

# of successful runs / missions / goals: I think this reasoning is fairly self-explanatory.

Averaged: because it's solid performance across the board that makes a solid rep. (I counted Essence gap and initiation level as a single factor for this purpose.)


Yes, it's a bit more complex than I'd prefer (like I said, we tend to wing it), and it's certainly not canon - but it's just for fun after all, and it might prove useful.
JongWK
IIRC, Reputation was calculated like this:

(1000 - Total Good Karma) % 50

That score is the TN#. So a non-shadowy NPC needs to roll a 20 to know a newbie runner.

I rememebr there was Private Rep and Public Rep... but my memory is failing me, and I'm hungry.
Mr.Platinum
Yes I also remeber something about the public and private system.
Jr. Woodchuck
I for one think that a teams reputation is completely up to the GM, and shouldn't get a "game formula or mechanic".

Either the team is well respected for going thru all their drek, or they aren't trusted because of all the times they cheated out the Johnson/Fixer. As a GM simply decide, where they are between those two thresholds.

This how I did it for my group. They had a terrible rep because of a certain few individuals in the group, they realized it. Fixed their problems and began earning a really good rep.
Talia Invierno
Mmm. I was understanding the original question as simply being whether someone has heard of you (and possibly a context, if enough successes) - not the moral evaluation of that context. I could be wrong in this.
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