QUOTE (Zaranthan @ Jun 15 2009, 02:41 PM)
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Jaid's answer is the official one.
Kind of...
QUOTE (Digital Grimoire p.8 )
Focus Addiction (p. 26, Street Magic) uses the Addiction
rules (See Addiction quality, p. 80 and Substance Abuse p. 247,
Shadowrun, Fourth Edition). The gamemaster can call for a Focus
Addiction Test at any time she feels the player is abusing foci; a
good guideline is whenever a character has a total Force of active
foci in excess of twice their Magic attribute. When a character fails
the Focus Addiction Test, she gains the Focus Addiction Negative
Quality (See Focus Addiction, p. 26–27, Street Magic). Treat focus
addiction as a Mental addiction with a Threshold of 2.
QUOTE (knasser @ Jun 15 2009, 03:10 PM)
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Just to add the other extreme, I have never considered putting focus addiction in my game. It's vaguely defined (as you yourself have noticed) and that just adds to the general feeling of it being a means for the GM to punish magician characters. Just my take on it, anyway.
Probably the best way to go.
QUOTE (The Jake @ Jun 15 2009, 09:22 PM)
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I am generally not a fan of this Negative Quality, but if a player has a Magic attribute of 5 but has a Power focus 3, Weapon Focus 3, Binding Focus 3, I'd definitely have him roll for it.
See my RAW quote above.