DireRadiant
Jun 22 2009, 08:38 PM
Players
- Shard,
Lancer Human Female Rigger Mechanic, CS In Progress
- Zaranthan,
Jeremy, Ork Street Sam w/Home Ground
- pbangarth,
Bongo Slade: (Physical adept percussionist),V, C, CS In Progress
- Rathmun,
Edward Lawrence, Elf B&E, V , C, CS In Progress
- Meatbag,
Abigail Pierce, Human Technomancer, V, C, CS In Progress
- GT3000,
Richard Descarnado, Corrupt Mercenary, Warriors Way Physad, V, C, CS In Progress
- Psikerlord,
Omen, Wolf Shaman, V, C, CS In Progress
Candidates/Waiting List
- rob,
Will Ares Company Man, V, C, CS In Progress
- Branmac,
Mike, C, V
- deek,
Aldan Penrice, Summoner, V, C
- Digital Heroin,
Seta Courier Adept of the Athelete's Way, C, V
- Blackhat,
Parker Infiltration Specialist, V, C
- Abschalten, Zhao Fa-Zhen/
Storm, Chinese Male Speed Sam, V
- Ezeckial,
Solomon Qaballistic Possession Mage, V
- Cthulhudreams
- MK Ultra
- Adamu
- Inane Imp,
Josh Ex Merc Tech, V, C
Style of game - Shades of Grey. PC can have Day Jobs, SINS, or not, but all must be able to work with the "other" side as required.
Setting - Seattle
SR4(A) if you have it. SR4 acceptable. Almost entirely RAW, 400 BP characters.
Post a short character concept for review.
Post the type of game you are be interested in.
Post a short "Day in the life" vignette for your character.
Post a list of contacts and how you got to know them.
Feel free to make CS and BG, but do not submit till I ask for them, I will be reviewing all concepts and looking to build a group up. Just because you have the first post may not get you accepted, so feel free to post your concept even if this thread appears full of eager players.
Recruitment closed July 4th.
The GM will post once a week minimum, and will push the story once a week.
OOC ThreadIC Thread
Shard
Jun 22 2009, 09:02 PM
You rock! I'd like to play a rigger/mechanic. Someone trying get some street cred in order to open their own shop and be a go to person instead of a gopher. I'm thinking human female, early 20's. Maybe an orphan or parents work for a mega.
As for type of game, being a gang startup could be fun. I'm up for anything really. I like dark and gritty and SR is good for that. A corp assembling runners could be interesting. Heck, I'd be up for playing recruits in a Lone Star counter-running division. Having to run the lines between legal and illegal to get the job done could make for some great storytelling.
Abschalten
Jun 22 2009, 09:19 PM
I would love to get in on a game. I'm extremely versatile in what I can play (I love playing all the archetypes), but I have an idea for a wired up speed sam, Chinese male in his late 20's, inspired by heroic bloodshed flicks and wire-fu swordplay like in Crouching Tiger, Hidden Dragon and Kill Bill. If somebody else wants to be a sam I can step aside, but this is what I have in mind for now.
BlackHat
Jun 22 2009, 10:17 PM
Always interested in gaming with you DR, but I don't have a character in mind just yet. Always tossing some characters around in my free time that might be adaptable, though.
It seems like it would be useful to know what the Portal and Zaranthan have expressed interest in (both characters and game styles).
I'll try to post something in the next day or so for consideration.
Edit: See below.
BlackHat
Jun 22 2009, 10:39 PM
Okay, evening plans fell through almost immediately after I posted, so I got to this sooner than expected.
As for style, I've been itching to play a game where the runners are pseudo-legit (like private eyes, corporate troubleshooters, etc) rather than where all of the characters have been thoroughly erased... but I don't really expect anyone else to have that particular style in mind, though. I've had good experiences with street-level campaigns (like the ganger idea Shard through out there) but I've also seen that it usually restricts character creation a lot too. I do like the idea of the characters having something in common other than all being hired by the same Johnson 30-seconds into the game. Up for other ideas, though, too.
As for character concepts, I have a lot of characters I am always playing around with (in google docs) since I get way more opportunities to look over shadowrun rules than I do to actually
use shadowrun rules... so I'll just list a handful of my current favorites and see if anything sounds interesting.
I'm not sure if posting more than one idea is fair - but Shadowrun isn't about playing fair.
![wink.gif](http://forums.dumpshock.com/style_emoticons/default/wink.gif)
I've been tossing around ideas for a "mnemonic courier" type of data-courier based largely off of a 2070-version of Johnny Mnemonic (cybered up, lots of sensor-ware, sort of like a detective archtype), a drone pilot AI specializing in surveillance in microdrones, and an infiltration-specialist (close to the covert-ops archtype - based loosely off of Parker from Leverage) but really, I'd be up for playing just about anything - although I tend to go with more sci-fi tech-based characters than magical characters.
Cthulhudreams
Jun 22 2009, 11:08 PM
I'm keen for a game. I prefer high powered cinematic games. I'd prefer to play a mage given that we are using the standard hacking rules.
Abschalten
Jun 23 2009, 12:47 AM
I tend to like the high-powered cinematic games myself. If the GM wanted to go up to 450 or even 500 BP
![wink.gif](http://forums.dumpshock.com/style_emoticons/default/wink.gif)
that would be awesome. You know, it'd give us more to work with.
I already have a 400 BP version of my sam made up. He's trimmed back from a post-SR4A Karmagen 850 Karma build. I had to toss all of his Contacts and chop out alot of his flavor skills to get him down to 400 BP, but he's playable as a sam.
Portal
Jun 23 2009, 01:27 AM
DireRadiant,
Thanks a lot for getting this ball rolling. Considering someone has beat me to the rigger / mechanic concept, I'd like to play a male elven smooth-talking "Face" type of character. A tall, lithe, charismatic negotiator who is well-connected to the social scene, always dressed to the occasion, and never lets a Johnson rip him off.
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
Talk ain't cheap. Talk finds the truth.
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
If this sounds cool, I'll work on a detailed concept this weekend for you.
BTW - I'd like to prepare Tallin's character background as if he is from the city around which the campaign is based. Where will the campaign be focused?
Cthulhudreams
Jun 23 2009, 01:40 AM
QUOTE (Abschalten @ Jun 23 2009, 10:47 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I tend to like the high-powered cinematic games myself. If the GM wanted to go up to 450 or even 500 BP
![wink.gif](http://forums.dumpshock.com/style_emoticons/default/wink.gif)
that would be awesome. You know, it'd give us more to work with.
I already have a 400 BP version of my sam made up. He's trimmed back from a post-SR4A Karmagen 850 Karma build. I had to toss all of his Contacts and chop out alot of his flavor skills to get him down to 400 BP, but he's playable as a sam.
I personally prefer just discounting skills, but whatever works
Branmac
Jun 23 2009, 02:51 AM
I would also be interested in giving the game a try. I am pretty flexible as to character type, they all have their fun points. I will admit the ganger idea sounds interesting as does the semi-legit detective thing. They all have advantages though. I do agree that something giving us a bit more reason to be together than "J called, theres a meet in an hour. grab your gear and show up".
If we went the ganger route, I think a nice go-gang could be fun. Fast cars and guns, how can that go wrong.
DireRadiant
Jun 23 2009, 03:19 AM
Everyone post a character concept and game style and concept. This makes the starting point for determining the style of game we try and make. You may be surprised how close we can get to what each person wants. Also, I wouldn't worry so much about overlapping concepts or archetypes. Every PC is a unique person, not all of Archetype X are the same. In fact having some two PCs with the same skills but very different personality can provide excellent story.
Zaranthan
Jun 23 2009, 04:15 AM
Dang. I blink, and you people go and hit mach 15 without me.
My ganger-turned-pro has been rusting on my hard drive for ages now. The speed-sam has a place, since I'm more of a brute-sam with room to grow. You pick a specialty, and I'll fill in to compensate. Jeremy's bare-bones backstory is that he grew up in the devastation of the barrens, fell in with the local Halloweeners/Crimson Crush/whatever chapter, then decided that "born in the 'hood, die in the 'hood" wasn't good enough for him. He can shoot straighter than most orks, hit harder than most orks, and talk faster than most orks; but his real prize is an entire block of something resembling civilization in the heart of a Z-Zone that he's chased all the drug dealers and gun runners out of. It's by no means paradise, and the dealers just moved to the next corner, but you can tell your kids not to cross the street and they won't get hit by crossfire, because ol' Jem deals with people who can't shoot straight around his projects. If you're lucky, he uses the 'choppa. If not, you find out that the 'slugga doesn't just shoot slugs.
You want to keep it 200 BP street-level or take it to outer space with 1,000 karma, I'm game. I'll post once a week, once a day, once an hour. I don't care, so long as the rest of you don't abandon me after twenty posts like the rest of the games I've joined.
EDIT: Oh, heck, I'll throw a vote in. I like moderately-powered games. Just enough to be competent in your field with room to grow before initiation/betaware.
Meatbag
Jun 23 2009, 05:43 AM
I'm in!
I'll take a Technomancer. She'd probably blend in well with the aspiring wuxia hero.
Her philosophy is a bastardization of Daoism and Chaos Magic: Yin and Yang form the binary machine-code of the universe, and if they are not given their proper places, the system develops glitches.
On power level? I'd prefer baseline 400 for simplicity's sake, but as a BP-hungry Techno, I won't object at a 450 or even 500 BP game.
Cthulhudreams
Jun 23 2009, 06:13 AM
I really want to play a cyberzombie with blandness, erased and who is uncertain of the integrity of his memory stimulator who is chasing up what happened to him before in his past life.
Failing that either an rk mage obsessed with Jungian concepts and their application to modern magic, or a 'hermetic' mage who is really interested in biomagical augmentation (a possession concept)
Ezeckial
Jun 23 2009, 09:10 AM
I'd love to play. I have a possession mage concept worked out that I'd love to try since I never really got to play my last possession mage. Qabbalistic tradition, most probably completely Inept at spellcasting of any type, and by inept I mean incompetent. He grew up on the street alone, and learned things the hard way. He talks to angels and they help him in his endeavors....
As for what type of game I'd be interested in playing, I'm pretty open to different variations. Anything from street level to crazy high powered stuff. Depending on the situation there's always a couple of different ways I can hook him into why he's a runner and what his motivation is.
Portal
Jun 23 2009, 12:24 PM
DireRadiant,
I didn't state my recommendations for play style in my previous post. As requested:
I vote for the out-of-the-box 400 BP method, like you've proposed for character generation. I'd like to see us as a "pseudo-legit" party where the team are not just a bunch of outright criminals and thugs, but shadowruns just happen to be one of the things we do in our lives. Whether because it pays, it helps make a difference in some loved ones' lives, whatever.
MK Ultra
Jun 23 2009, 02:03 PM
I´d be itching to join a game of yours again. Not sure about the concept, yet. Face is allready taken apearently, so maybe a Hacker or a Mage ... or maybe I could reactivate our old firend from HongKong
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
That would be another fighter, but with a special bend on silence and killing without (proper) weapons.
DireRadiant
Jun 23 2009, 02:11 PM
QUOTE (Portal @ Jun 22 2009, 08:27 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
BTW - I'd like to prepare Tallin's character background as if he is from the city around which the campaign is based. Where will the campaign be focused?
Make a suggestion? What city appeals to you or would be useful for you character? Why that city?
DireRadiant
Jun 23 2009, 02:12 PM
QUOTE (MK Ultra @ Jun 23 2009, 09:03 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I´d be itching to join a game of yours again. Not sure about the concept, yet. Face is allready taken apearently, so maybe a Hacker or a Mage ... or maybe I could reactivate our old firend from HongKong
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
That would be another fighter, but with a special bend on silence and killing without (proper) weapons.
Old Man Wang....
DireRadiant
Jun 23 2009, 02:15 PM
QUOTE (Branmac @ Jun 22 2009, 09:51 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I would also be interested in giving the game a try. I am pretty flexible as to character type, they all have their fun points.
What character or archetype would you most like to play? Why would you like to play that character?
rathmun
Jun 23 2009, 02:16 PM
"Edward Lawrence"
[ Spoiler ]
CODE
Elf 30 BP
rating cost
BOD 3 20
AGI 6(8) 40
REA 5(6) 40
STR 2(4) 10
CHA 3 0
INT 4 30
LOG 4 30
WIL 4 30
INI 11(2 IPs)
EDGE 1 0
ESSENCE need to add this up at some point... still high though.
Qualities
30BP Type-O system (all bioware is delta for me, not that this helps all that much at chargen.)
5BP Latent Awakening
-5BP lost loved one: younger sister (will become dependent if resolved)
-10BP Spirit Bane: guidance spirits "When a strange old witch tells your fortune, DON'T flip her off."
-20BP Unlucky: see above
230 spent to here.
50 on gear (250,000Y)(breakdown of expenditures later)
280 spent to here.
Contacts
L/C
5/2 street doc
4/3 fixer
Skills
Group Rating Cost
none
pistols 2 8
dodge 2 8
Athletics 4 40
climbing
gymnastics
running
swimming
Stealth 4 40
infiltration
shadowing
palming
disguise
Biotech 1 10
cybertech
first aid
medicine
Knowledge: 24 free
security procedures 5
security design 5
security companies 4
(location) gangs 4
literature 4
economics 2
Gear
15,000Y Echolocation
.05 essence
5,000Y Hearing Enhancement
.05 essence
12,000Y Vocal Range Enhancer
.05 essence
12,000Y Gecko hands
.05 essence
14,000Y Muscle Augmentation 2
+2 STR
.2 essence
16,000Y Muscle Toner 2
+2 AGI
.2 essence
40,000 Enhanced Articulation
+1 die to any physical skill test linked to a physical stat
.15 essence
80,000 Synaptic booster 1
+1 REA, +1 IP
.25 essence
20,000 Symbiotes 2
+2 dice on all healing tests
.2 essence
B&E tools
1,200Y autopicker 6
600Y cellular glove molder 3
20 chisel
1,800Y keycard copier
300Y lockpick set
8,000Y maglock passkey
800Y maglock sequencer
250Y miniwelder
35Y wireclippers
8,000Y Chameleon suit
Sensors
300Y goggles rating 6
50Y flare compensation
25Y image link
500Y smart link
100Y thermographic
300Y vision enhancement 3
100Y vision magnification
30Y earbuds rating 3
300Y audio enhancement 3
600Y select sound filter 3
350Y Ares Predator 4
350Y Easy Breakdown: manual
1000Y Chameleon coating (-4 concealability)
600Y integral Sound Supressor (-6 to awareness pools to detect firing)
75Y Concealable holster (-1 concealability)
20Y 4 spare clips (5 clips total, 2 subsonic, 2 SnS, 1 normal)
400Y 100 rounds of subsonic ammo (-2 to awareness pools to detect firing, -20% range, +2 AP)
100Y 100 rounds of normal ammo
800Y 100 rounds of SnS
2,200 low lifestyle 1 month in advance (2,000 + 10% due to bioware)
6,000Y rating 6 fake SIN
700Y sony emperor comlink (response 2, signal 3)
600Y Renraku Ichi OS (firewall2, system 2)
480Y FTL Matrixware Net Wizard software package (unwired 127)
300Y Porn collection
900 remaining, convert to starting cash (+1 on roll per 100Y)
Starting cash: 3d6+9 x50Y http://invisiblecastle.com/roller/view/2066880/
19x50 = 950Y starting cash
Well, I'm up for most sorts of game, but this character is geared more towards the actual running aspect of the game.
Gah: the board messed up the formatting... Oh well, it's still readable.
DireRadiant
Jun 23 2009, 02:57 PM
QUOTE (rathmun @ Jun 23 2009, 09:16 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
"Edward Lawrence"
How would you describe Edward in three or four sentences?
rathmun
Jun 23 2009, 03:08 PM
QUOTE (DireRadiant @ Jun 23 2009, 08:57 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
How would you describe Edward in three or four sentences?
Hang on, I have his 20 questions around here somewhere.
Portal
Jun 23 2009, 03:16 PM
DireRadiant,
In terms of campaign home city, I vote for Seattle just because of its extensive SR canon and lore. It's also a pretty cool city, as well as an excellent location for weird wilderness adventures among the shamans and spirits of the Rocky Mountains. Might be old hat for some, but Seattle is actually a pretty interesting place for science-fantasy.
Being in Seattle also makes for a straightforward commute for Tallin to broker agent deals for wannabe starlets in L.A., without having to actually live there.
DireRadiant
Jun 23 2009, 03:19 PM
QUOTE (rathmun @ Jun 23 2009, 10:08 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Hang on, I have his 20 questions around here somewhere.
An important quality in working effectively together is to read and follow instructions.
Is your answer to all 20 questions encapsulated in a single 3 or 4 sentence response?
rathmun
Jun 23 2009, 04:17 PM
QUOTE (DireRadiant @ Jun 23 2009, 09:19 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
An important quality in working effectively together is to read and follow instructions.
Is your answer to all 20 questions encapsulated in a single 3 or 4 sentence response?
Whoops, I thought you were just asking for more detail. I was going to provide the as much as I had. Then I couldn't find them and started reworking them. (my brain as a victim of thread drift... sigh)
Anyway...
Generally very active, if nothing work related is going on he can often be found out running, or trailing random people for fun, or even just walking around watching people in their everyday lives. Has a bad habit of vanishing without explanation, though he usually has a good reason it's not often explained beforehand. Eventually others will notice that he is the focus of truly warped luck. Sooner or later he will get caught in something big and ugly, but still barely survive.
(Note: he was in the arcology in 59, his mother died getting him and his sister out. they were separated in the ensuing chaos. He was eight at the time, his sister was four.)
Abschalten
Jun 23 2009, 04:30 PM
Character Concept: Zhao Fa-Zhen (a.k.a. Storm) is a former Wuxing security officer. He left the company (a mutual departure agreement) after his two brothers were killed in an unrelated Shadowrun, thus causing the company to lose face for their inability to protect his family. Storm threw himself into the shadows to put his stubborn mean streak to use, both making money, but more importantly, to find those reponsible for his brothers' deaths and avenging them. However, in the process, he has stepped on some toes...
pbangarth
Jun 23 2009, 04:46 PM
Not that I would get in at this late date, but here is a character concept I have been trying to play for a while. I suspect he needs a face-to-face group for him to work. Don't know.
Bongo Slade: (Physical adept percussionist)
A young man, late teens or early twenties, dropped out of middle class normality to pursue his dream of finding the "Heartbeat of Gaia" and playing it. He has directed his magic primarily towards his music and the ability to detect and remember patterns, themes, lyrics, sounds. He can distract enthrallingly, sneak, steal, and perceive and remember. Not much of a fighter, but he has channeled some of his magic into throwing things lying around, like in a bar where he is playing. Good with languages, gets along with people pretty well. Shadowrunning gets him a chance to travel, earn money and talk to people on the fringes about his dream.
Zaranthan
Jun 23 2009, 05:09 PM
I'm voting for Seattle as well, for my own familiarity.
Digital Heroin
Jun 23 2009, 06:27 PM
Sam Marlowe (Suitability - Semi-Legit, or non-Shadowrunning professional games; Seattle based)
[ Spoiler ]
The man known as Marlowe is a bit of a mystery to the streets of Seattle. He's only been around a year, having hired on out of the blue as a Private Investigator at the Gunsmoke Detective Agency, but he's been a little of everywhere over that time. Marlowe has a reputation for two things: his quiet, uncanny voice, and his mean left hook. He seems at times to be in a world of his own, steeped in the old noir stereotype which his name recalls, but his insight and his eye for detail are not to be frowned at.
In truth, Marlowe isn't a man at all, but a drone front for a young AI known as 01110011 01110111 01101001 01110100 01100011 01101000 (or Switch, for you meat-entities). Switch originated from the pilot program of a prototype Ares CrimeWatch CSI drone, meant to gather evidence and interview low-priotirity suspects at large crime scenes. His handler, Dexter Masters, was a huge fan of the film noir and hardboiled fiction genres, and had covertly stored a stash of materials in Switch's drone memory, which fostered access of the subroutines, and began the birthing of a metasapient AI. Since being smuggled out of the watchful eye of Ares under the threat of deactivation and disection by Dexter, Switch has cultivated several contacts and used them to acquire and heavily modify a new CrimeWatch body for cover. Given his origins, becoming a detective was the natural course of action, but given the fact his mimic modifications give no distinctive biometrics, he avoided more mainstream police work.
Being a private eye doesn't always pay the bills, especially when the bills are in excess of five thousand nuyen a month just for upkeep of one's human-looking host node. So Sam, the man, has turned to shadow-work in order to supplement his P.I. income, still quietly maintaining the cover that he is a real man, rather than a code-construct under that grafted skin.
Seta Drake (Suitability - Street level; Seattle based, but open to travel)
[ Spoiler ]
A world of electrons and magical missives still needs the human touch sometimes when it comes to delivering packages. And while The Brown or Confederated Express might be great for delivering to Downtown's glass canyons, the Barrens are a whole other story. Enter Seta and his kind, couriers in an unstable world, adept at navigating the ever shifting landscape of gangland and grit to get your package safely to the people you want, even if they had to flee the Crimson Crush two days ago to an unspecified location.
Seta is an Adept of the Athelete's Way, a freerunner, and well versed at getting around the Barrens be it quick and dirty or quiet as a churchmouse. Recently, however, he's been trying his hand at a different game: shadowrunning. He brings along a frentic energy and a few enemies of his own (notably the Spikes).
Father Micheal O'Rourke (Suitability - Gritty street-level; Seattle based, but could be displaced to any sprawl)
[ Spoiler ]
There are places where having faith can be less a blessing, and more an arduous trial. When he was a fresh faced young man, just out of Seminal school, Father O'Rourke swore to himself he was going to make a difference in the harshest of neighborhoods. He took the small stipend he had saved during his schooling and he made to the Barrens where he rallied together a group of faithful to build a church.
In less than a week, a gang burned it to the ground.
Not to be swayed, they re-built, this time of brick and mortar, and it took a month this time before it was attacked. It soon became constant battle of wills between the faithful and the fallen, and Father O'Rourke's pleasant demeanor began giving over to cynacism.
Then one day they thought to attack the faithful outside of the House of the Lord, and the padre had reached his breaking point. Turning the quiet magics he held within him into a force of retribution, and making a few discreet inquiries through his flock, the Father armed himself with might and magic to take on the gang. One man of God clensed the neighborhood, and made of it a small haven, only he scared his flock away.
Father O'Rourke is a priest without a parishion now, a man of God against a world of corruption and greed, armed with magic, the Bible, and naturally a grenade launcher, for when things need to get messy.
Rising Sun (Suitability - Stupid Powerful; Globetrotter)
[ Spoiler ]
Born of a lineage of ancient samurai, Hiro is a warrior of honor. He also has his own breakfast cereal, line of shoes, and chain of sushi restaurants where they cut the rolls with katanas. Hiro is a former sim-star turned reality-star shadowrunner, and an Adept who wears a custom set of milspec armor with a jetpack installed in it, swooping down upon those who would stand in his path, and cutting them down with his ansesctral blade.
Ok, so he's a bit of a joke, but I actually have SR3 stats for him lying about.
Branmac
Jun 23 2009, 07:00 PM
I actually have two concepts for characters and would be happy with either of them. The first is Hacker/Rigger and the other is Paramedic/Mage. Suggestions or requests are always appreciated.
The Hacker/Rigger is about 75% Hacker, but is capable of rigging a car or bike.
Mick Eachus is a Orcish NASCAR/Combat Cycling fan. He has spent the time and money to learn the in's and out's of both sports as well as the skills to work the pit crew. He makes his cash as a transportation specialist, both in physically moving items as well as covering the electronic trail while he is doing it. Dorn in Seattle he grew up in the Underground and still has family and friends there.
The Paramedic concept is to combine a EMT, with a possession tradition.
Chris Ashmun is an EMT that went through the DOCWagon training program and spent a few years working the streets in the pickup squads. His skills at modern healing were backed up by the Loa he called to aid him in tough situations and a few healing spells. He lost his job at DOCWagon after a scandel involving second-hand cyberware and teh black market. He has been making his way as best he can since then.
Location wise I like Seattle. It has a lot of detail available and some great history in the game. That said, I am willing to try most anywhere and Hong Kong has a nice exotic appeal.
Power level wise I think the 400+ rang is a good level. I would do lower without a problem but some ideas get harder to make work. The semi-legit still sounds fun as does the ganger rig, but I am open to other ideas.
Abschalten
Jun 23 2009, 07:21 PM
I think my character and the TM's would work pretty well in Hong Kong. Storm is pretty wuxia-inspired, to be sure. However, I'm willing to take his search for revenge to any city. Hong Kong works great and is a wonderful setting in SR4, but Seattle's got a long history. I've also had some success GMing in Caracas, though I'm not sure people would like to get THAT exotic.
That said, my ideal game is kinda what I call "cinematic grit." It's moderately high powered, with PCs living in a hard and dangerous world. And yet their innate bad-assedness causes them to challenge and rise above the dangers and obstacles that seek to destroy them. In the process, blades clash, bullets fly, people die, and even though the PCs are wrung through a meat grinder, they manage to succeed. Victories are occasionally pyrrhic, but in a hard world sometimes you take what you can get.
Branmac
Jun 23 2009, 07:41 PM
QUOTE (Abschalten @ Jun 23 2009, 02:21 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
That said, my ideal game is kinda what I call "cinematic grit." It's moderately high powered, with PCs living in a hard and dangerous world. And yet their innate bad-assedness causes them to challenge and rise above the dangers and obstacles that seek to destroy them. In the process, blades clash, bullets fly, people die, and even though the PCs are wrung through a meat grinder, they manage to succeed. Victories are occasionally pyrrhic, but in a hard world sometimes you take what you can get.
I would have to agree, that nails down my style preference quite well. Nicely written.
DireRadiant
Jun 23 2009, 08:23 PM
QUOTE (pbangarth @ Jun 23 2009, 11:46 AM)
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Not that I would get in at this late date
Character proposals are open until July 4th, at which time I will be trimming down to the expected number of players.
DireRadiant
Jun 23 2009, 08:26 PM
QUOTE (Zaranthan @ Jun 23 2009, 12:09 PM)
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I'm voting for Seattle as well, for my own familiarity.
Seattle it will be then.
BlackHat
Jun 23 2009, 08:32 PM
QUOTE (DireRadiant @ Jun 23 2009, 04:26 PM)
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Seattle it will be then.
yay. I didnt' speak up earlier, but my vote would have been for Seattle (or something what we call the US)
DireRadiant
Jun 23 2009, 08:32 PM
Post a short "Day in the life" vignette for your character.
Post a list of contacts and how you got to know them.
BlackHat
Jun 23 2009, 08:37 PM
QUOTE (DireRadiant @ Jun 23 2009, 04:32 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Post a short "Day in the life" vignette for your character.
Post a list of contacts and how you got to know them.
Suppose that means I should narrow my ideas down to a single concept. I'll work on this tonight.
DireRadiant
Jun 23 2009, 08:39 PM
I'm at Origins this week, so don't expect much posting from me till early next week. I'll read up and respond when I can.
adamu
Jun 23 2009, 10:47 PM
Dire - I would dearly love for you to consider Al.
You already know who he is.
Breaks your parameters by being a 500-point build. But in my defense, he (A) put about half of those points into useless crap just to make him who he is, and (B) he gamed hard for two years and got no karma for it. To sum up, he's a 500-point build that amounts to about 350-points in power.
So it comes down to whether you think he would fit whatever concept you settle on.
As for the game I'd like to see, Seattle would have been my preference, so good there. Gray fine, but black/evil wouldn't really fit.
As you know, he is more pink mohawk than cold pro, but he can do the latter if you need a foil.
Much prefer gritty, of course.
Your call - he's distinctive so might not fit, and you've attracted a lot of candidates in just two days here!
Let me know what other flavor info you still think you need for him.
Portal
Jun 24 2009, 02:26 AM
DireRadiant,
You must be a SR GM legend. I'm very pleasantly surprised how many people are emerging to propose characters for your game. Cheers, dude!
DireRadiant
Jun 24 2009, 03:14 AM
Nothing to do with me. The forums are starved of people willing to GM.
rathmun
Jun 24 2009, 05:05 AM
QUOTE (Abschalten @ Jun 23 2009, 01:21 PM)
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That said, my ideal game is kinda what I call "cinematic grit." It's moderately high powered, with PCs living in a hard and dangerous world. And yet their innate bad-assedness causes them to challenge and rise above the dangers and obstacles that seek to destroy them. In the process, blades clash, bullets fly, people die, and even though the PCs are wrung through a meat grinder, they manage to succeed. Victories are occasionally pyrrhic, but in a hard world sometimes you take what you can get.
This would rock hardcore.
QUOTE (DireRadiant @ Jun 23 2009, 02:32 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Post a short "Day in the life" vignette for your character.
Post a list of contacts and how you got to know them.
Ok, in reverse order since I have the contact stuff now, but need to write the vingette.
Fixer "Frank" Originally Edward only knew him as a fence, buying Eds haul from the thievery he was working to pay the bills after the arcology crash. The meet between the two was an unusual stroke of luck for Ed, as a nine year old street kid with sticky fingers his prospects of surviving the edges of society with no one to look out for him were grim. Edward asked Frank at one point for help getting some bigger work. This is where Edward entered the Shadows truly, "graduating" as it were from a mere thief. Frank also introduced Ed to Old man Parker
Streetdoc "Old man" Parker Introduced by Frank, fairly quickly discovered that Ed was a type-O system, but kept it under his hat at first because Ed was buying enough bioware that he was more valuable as a customer. Now however, the two have developed a friendship with some very strange dynamics. Each regularly
threatens to betray the other, but neither would actually do so, and has in fact taken heat for the other. Parker is called "Old man" for a reason though, he's human and pushing sixty. His hands are still steady as a rock, but Ed worries that he'll pass away of old age someday soon.
Vingette to come once I have it written. "Day in the life" style things have never been my strong suit, but I'll see what I can come up with.
Edit: I can spell... Really!
![sarcastic.gif](http://forums.dumpshock.com/style_emoticons/default/sarcastic.gif)
Vingette
Crash Thud, angry screaming. Huh, the people in Apt 27 are fighting again. I need to learn to wear earplugs to bed. My new ears are great, but that's the third time this week they've woken me up early from three floors away. Now where are my shades? About a second passes
Oh, it's only five minutes before my alarm anyway.After coaxing something resembling breakfast from his SPU Ed gives Frank a call.
"Please leave a message at the tone" "Hey Frank, I'm looking for a job, the old man talked me out of my money again, let me know if you have anything. You have my com-code." With that done he heads out to wander the city for a while, taking the opportunity to peruse likely prospects, if he came across any. He'd spent a little too much with the Old man after the last run, and things had been a bit dead since then. Hopefully Frank would have something soon, or he might have to go back to burglary to pay next month's rent.
I keep saying that I should save more, but Old man keeps talking me into some new bit of 'ware. Of course, he's always right about their usefulness, but that doesn't make them cheaper.An icon pops up in his shades, message from Frank. "Hey, you keep letting him talk you into more ware like that and you'll go crazy you know. I've seen it, and it's not pretty. Listen, I don't have anything for you at the moment, but I'll keep you in mind."
Great, well, I still have a month left on my lease. Let's see what I can dig up in that time.
GT3000
Jun 24 2009, 08:46 AM
My character concept would be Richard Descarnado, an adept of the Warrior's Way, Richard a former UCAS Army Calvary Armorer unable to retain his position after the political backlash of exposing his commanding officer for the illegal sale of military-grade power suits turned to corporate security work. After working for several major corporate employers he settled for Ares Macrotechnology as a sectional security supervisor but due to his exhaustive costs incurred by his armory side-projects and illegal weapons acquisitions he has turned to shadow-running to supplement his meager corporate salary.
I'm perfectly content with a base-line 400BP game but I'd go with a 450, or even 500 BP game. I'm very flexible and willing to do anything.
Vingette
Click. Clack. Click. Clack. Click. Clack.
The air was too clean. He hated the recycled air filtered throughout the Ares Macrotechnology compound. It was too clean. His section unit was scattered in the central lobby looking bored. He scanned the various cliente' entering and exiting the building. Mingling in the central lobby and going about their business. He spotted a well-groomed elf fiddling with his sleek metallic briefcase. Richard's senses flared as his years experience warned this situation could go one of several ways, only one was favorable.
Click. Clack. Click. Clack. "May I help you, sir?" The elf was flustered by his courteous nature and coupled with his trouble opening the briefcase, exploded in a fit of rage "WHAT IS IT THAT YOU WANT?" Richard instinctively took a half-step back and raised his standard-issue Stoner Ares M202 and pointed it at the Elf's center mass. His team converged covering the elf from behind the receptionist's desk, stone columns that lined the central lobby, and assorted furniture. He was covered should the worst occur. Richard hoped that wasn't the case. The lobby was filled with the scuffled panic of well-dressed humans, dwarves, trolls, and the screams of the receptionist as they hit the deck or took cover. It then fell silent as the panic subsided into fear for what came next. The next few seconds painfully ticked by. Richard repeated once more to the elf, "May I help you, sir?" The rage on the elf's face turned from anger to pure fear as he realized the extent of his situation. A bead of sweat formed on the elf's brow "No. I'm-I'm...Leaving." he managed to crack before quickly spinning and exiting the building through the grand central lobby doors. Richard puffed and issued the stand-down order. "Back to business." The lobby slowly resumed normal activity as the crowd raised from their feet and dust themselves off realizing the threat was gone. Just another ordinary day at work. Richard glanced at his watch, it was 7:52am. Time to clock out. His team moved slowly into an adjacent passage as another entered the central lobby. He clicked his comm-link and greeted the sectional supervisor of the Morning shift, Tomas Geary. "Almost didn't make it, Dick." chuckled Tomas. "Almost, your bullshit now, Tomas. I'm going home."
Contacts:
Tomas "Gearbox" Geary, Sectional Supervisor - Morning Shift, Master Security Armorer. Tomas the primary contact for Richard at Ares Macrotech, helped him land the job at Ares Macrotechnology in Seattle after working with him on several other corporations. Richard and Tomas have friendly yet conflicting relationship. This is in due in part to a previous incident working as independent security contractors where the person in question was killed on Richard's watch. Tomas is purely mecenary in his motives. He has extensive connections within Ares Macrotechnology and BTL addiction that allows Richard access to equipment not readily available to men in his position for a price.
Johnathan Renzi, UCAS Sergeant - 24th Cav. Life-long friend of Richard's since they were childern. Both joined the Army at the young age of 16 to escape the meance of the sprawls. They quickly rose in the ranks of the UCAS enlisted corps with a knack for being lucky together. After the firestorm that ended several careers including Richard's and nearly his Johnathan has lost the pull he used to retain in the 24th Cav. However he is still able to supply Richard with information on where to acquire the latest military-grade equipment and the extensive underground shadowrunner network that exists within the apparatuses tied to the UCAS Army. His loyalty to Richard is unswerving and he will do all short of dying to assist him.
Character Sheet
[ Spoiler ]
Character Sheet:
Metatype : Human
Adept
Attributes (190BP)
Body: 4
Agility: 4
Reaction: 5
Strength: 3
Charisma: 2
Intuition: 4
Logic: 3
Willpower: 2
Special Attributes (40BP)
Edge: 2
Magic: 5
Initiative: 9
Essence: 6
Knowledge Skills (162BP)
English : N
Military (Army) : 4 (9BP)
UCAS Politics : 2 (4BP)
Corp. Security Tactics : 4 (8BP)
Corporate Wars : 2 (4BP)
Firearms : 2 (4BP)
Arabic (Read/Write) : 3 (7BP)
Security Procedures : 4 (8BP)
Ares Macrotechnology : 2 (4BP)
Active Skills
Armorer : 4 (16BP)
Heavy Weapons (Machine Guns) : 3 (14BP)
Pilot Ground Craft : 2 (8BP)
Leadership (Tactics) : 3 (14BP)
Negotiation : 3 (12BP)
Dodge (Ranged Combat) : 4 (18BP)
Running (Long distance) : 2 (10BP)
Throwing Weapons : 2 (8BP)
Perception : 2 (8BP)
Blades (Knives) : 1 (6BP)
Pistols (Semi-Automatics) : 4 (18BP)
Automatics (Assault rifles) : 4 (18BP)
Gymnastics (Jumping) : 1 (6BP)
Positive Qualities (5BP)
Guts (5BP)
Negative Qualities (30BP)
SINner (5BP)
Gremlins 1 (5BP)
Computer Illiterate (5BP)
Sensitive System (15BP)
Weapons (
![nuyen.gif](http://forums.dumpshock.com/style_emoticons/default/nuyen.gif)
69,410)
Stoner Ares M202 (4,500)
Gas-Vent 3 System (400)
Tripod (300)
Shock Pad (50)
Combat Load Vest (300)
Ammunition Pouch (25)
3x Spare Clips (15)
Ares Predator IV (350)
Ammunition Pouch (250)
3x Spare Clips (15)
15x Regular Ammo (10 shots) (300)
10x Regular Ammo (10 shots) (200)
10x EX-Explosive Rounds (10 shots) (1,000)
3x Regular Ammo (10 shots) (60)
3x EX-Explosive Rounds (10 shots) (300)
2x Concealable Holster (150)
ArmTech MGL-6 (1,500)
Ammunition Pouch (25)
3x Spare Clips (15)
12x Fragmentation (420)
12x High Explosive Grenades (540)
Colt M23 (750)
Gas-Vent 3 System (300)
Smartgun System, external (400)
Shock Pad (50)
Ammunition Pouch (25)
3x Spare Clips (15)
8x Regular Ammo (10 shots) (160)
8x EX-Explosive Rounds (10 shots) (800)
4x Advanced Safety (2,400)
Knife (20)
Armors
Camouflage Suit (1200)
Chemical Protection (Rating 6) (1,500)
Insulation (Rating 6) (900)
Nonconductivity (Rating 6) (1,200)
Fire Resistance (Rating 6) (1,200)
Clothing (Regular) (50)
Armor Vest (600)
Insulation (Rating 3) (450)
Nonconductivity (Rating 3) (600)
Fire Resistance (Rating 3) (300)
Vehicles
Mercury Comet (Sedan) (14,000)
Commlinks
Commlink : Erika Elite (2,500)
OS : Iris Orb (1,000)
Signal Upgrade (5) (1,000)
Equipments
Shop (5,000)
Biomonitor (300)
2x Fake Sin (Rating 4) (8,000)
Spoof Chip (500)
Morphing Plates (1,000)
8x Fake License (Rating 4) (3,2000)
DocWagon Contract (Basic - per Year) (5,000)
Powers (5BP)
Nimble Fingers (0.25BP)
Improved Sense (0.25BP)
Powers
Improved Sense (0.25BP)
Improved Sense (Lowlight) (0.25BP)
Improved Reflexes (Level 3) (4BP)
Contacts
Corporate Employment (Ares) (L:2 C:4)
Contacts
Military Ties (Squadmate) (L:5 C:3)
Branmac
Jun 24 2009, 09:19 AM
BZZZZZZZZZ BZZZZZZZZ BZZZZZZZZZZ [slap]
The sound of the alarm going off drug Mike from his sleep. Only luck kept him from breaking the keypad on the bedside unit again.
Stretching he rolled out of his bunk and shuffled over to the restroom to start his day. Turning on the water he waited for the rust color to thin out and for it to warm up to tepid before stepping under it. A quick wash and a decision to put off shaving his scalp until tomorrow followed by trying to remember which cloths were clean brought him all the way awake.
Flipping on some tunes he listened to TrogRiche while he warmed up EggoCakes to go with a bowl of SoyFlakes and a big glass of SoJay with real orange-like flavor. Munching on the flakes he started flipping through his messages.
“Crap, crap, more crap, a 5% off coupon from morton’s parts house, fancy name for a junkyard but at least that's got some use.�
Seeing a message from Belle he opened it up.
“Hey there Tuskanini, we got a bash going tomorrow if ya want to come. Should be fun, Grinder found a couple of barrels of industrial ethanol and says he’s makin Mojitos. Give a call.�
Mike grinned, Belle was good for a laugh and she drank as hard as any trog, he would have to check that out. Getting comfortable he spent a couple of hours working on a data trace before deciding to get some air. After sitting around it was time to streach and see what was happening on the street.
And for teh contacts,
Jack “Pops� Kelly - Fixer
Jack is the owner of JK Moving Co, Kelly Cleaning Service, and Smiling Jacks 24hour Pawn. Starting to get a little long in the tooth for an orc, he has a lot of contacts and has met a lot of people. And it is amazing what a dumb trog can overhear when he’s taking out the trash. These days Pops spends most of his time putting people in contact with each other and helping folks find things they need. His kids run the day to day stuff in the companies.
Mike first met Pops when he was picking up some cash as a strong back to move furniture to help pay for the car he wanted. Pops was bent over the chaises of a couple of moving vans trying to guess why they were making that knocking sound. Mike had no idea he was the boss’s father and started chatting to him about the last round in the Combat Cycling league. One thing leads to another and they hit it off over the next few months. Pops has helped the “kid� out by lining up a few courier jobs and an info search for him. Mike has helped Pops out by cleaning up a few files that fell into his hands. They get along.
Maria “Belle“ King – Go Gang Lieutenant
Maria is one of the Lieutenants working for Grinder in the Red Hot Nukes out in the Barrens. She is a halfer with a sense of humor and a need for speed. She got her nickname when she hit a guy giving her lip hard enough it made his helmet ring a bell.
Mike met Belle on a courier run about 6 months ago. He had to pass through the Red Hot Nukes area and she was the one leading the pack that escorted him through. They get along OK, and even got together for drinks a couple of days later to talk engines, land speed records, and booze preferences. They have done it a few more times and even helped each other out with a few favors.
Robert “Burt� Stevens – ID Manufacturer
Eddie is a professional. He makes some of the best fake IDs on the market. He is also slightly paranoid and something of a conspiracy theory nut. He spends a lot of his time being an expert on discussion boards and one was overheard saying he was to busy to do a job because, “Someone is wrong on one of the boards and I have to fix it�. Paranoia and perfectionism are good traits for an ID maker though, so most people put up with it. When he expects trouble he usually calls on a bodyguard he calls Ernie.
Eddie and Mike know each other from the blogs and boards. They have talked and argued about a couple of things. They have done business. They are not best buds, just acquaintances.
pbangarth
Jun 24 2009, 05:55 PM
Vignette for Bongo Slade. Contacts to follow.
[ Spoiler ]
The late afternoon sun glaring through the dust on the window didn’t help his just-awake mood, but the stale pizza hanging over the edge of the dinette table did. The beer beside it made things even better. Bongo Slade considered his options for this evening. A quick run at midnight meant he had a few hours to kill. He packed the necessities into a duffel bag and headed to the Rex. The band tonight was supposed to be into old-style jazz, and he hadn’t played any in a while.
Queen Street West was the usual, pink mohawks and chains rubbing shoulders with slumming Armantés. The doorman at the Rex lit up a big smile when he saw Bongo and waved him through the lineup. He called up a buddy by commlink, “I don’t care who you’re with, drekhead. Get your hoop down here, now. Slade is here tonight.�
Bongo found a good vantage point by the bar despite the crowd. The bartender brought him the usual, and he settled back to scan the audience. “Oh, now she looks amazing!� he thought. He memorized her in great detail. Sometimes a memory like that made a long stake-out bearable. She seemed to enjoy his scrutiny. “Hope she’s here later.�
The band had just started, and their style went way back. Oscar Peterson, Herbie Hancock, Joe Pass. This was a treat. He settled in and let the music flow through him. Near the end of the set, a waiter came to him and said the band would be honoured to have him sit in for a piece or two. No problem. He signaled the bartender to watch his gear.
Bongo scanned the instruments on stage, thought about the style so far, and asked the percussionist if he could borrow the djembé for a while. The drummer was happy to comply. The band conferred with him a moment, and they selected a slightly more modern piece that highlighted the percussion. Bongo quieted his thoughts and centered himself. He set the piece in motion with a single, deep thump at the centre of the instrument, then pulled out the rhythm from inside himself. Horns, bass and guitar wove their themes around the rhythm, and Bongo called up the magic. The patrons stopped eating and drinking, the waiters struggled with their orders... all eyes sought him out. The musicians on stage found new hooks in the rhythm they never new existed, and danced intricate improvisations they had never tried before. “Yeah,� he thought, “I’m in the pocket tonight.�
The applause eventually died down, and Bongo thanked the musicians for the opportunity to play. He checked the time and decided he had to go. Collecting his gear, he headed out the back, avoiding the sizably increased crowd. Nearby was a room he kept for business. He made sure no one tracked him, and went in. Minutes later, a different man came out. Older, worn clothing, five-o’clock shadow from days ago, smelling of sweat and something indescribable, he shuffled down the alley and onto Queen Street. The nightlife gave him a wide berth and looks of disgust. He mumbled incoherent phrases and stumbled as if drunk. A nearby alleyway was his destination. It led behind Club Rojo, tonight’s target. He tripped and fell into the alleyway, climbed up the brick wall to standing position again, and shuffled down the alley, singing in a gravelly voice, “One hundred days, one hundred nights, to know a man’s heart…�
At the back of the club, a bare bulb lit a door and entryway and two men in cheap suits standing in front of the door. They watched Bongo approach, and kept an eye on him. He fell beside a dumpster and the garbage can he had moved close to it last night. “…and a little more, for him to know his own.� The door guards were not sure about what he was doing, except for the disgust they felt for him. His left foot started to twitch, banging against the dumpster in a long, complicated rhythm. He grabbed the garbage can, as if to stand, but drew it down onto himself, clanging. He held onto the lid, flailing as if to ward off something flying around him, banging against the can in a counterpoint to his foot-beat. Once again, he called the magic. The guards paid him very close attention.
As they watched him, someone dressed in black leaned down from the roof of the entryway to the club and adjusted something on the video camera above the door. Two others, dressed similarly, slid down either side of the entryway and incapacitated the guards easily. The only thing they would remember later is the drunk and a sudden pain in the neck. Bongo finished the contrapuntal composition with a flourish, and rose steadily. One of the team in black nodded to him, and he replied in kind. He headed out of the alley, drunk and disorderly again, and the three in black opened the door with a key from the guards, and entered.
As he took a more circuitous route back to his change room, looking forward to cleaning up, Bongo recalled the image of the woman in the Rex. He wondered what language they might speak tonight.
Digital Heroin
Jun 24 2009, 06:08 PM
Vingettes and Contacts shall be forthcoming... my laptop's being dodgy, and I need to preserve power, so I'll likely be paper writing first.
pbangarth
Jun 25 2009, 09:03 PM
Bongo Slade Contacts[ Spoiler ]
Joe Coole - music agent/fixer
Runs Coole Inc., a talent agency in Toronto with connections in Seattle. Joe saw the opportunity to branch out in business during the making of a simsense action flick when elements of organized crime threatened to derail the production because his client took the place of a low-level mobster's sweetheart. Joe hired protection and set up a run to convince the mobster his girl was not right for the part. Since then, he has protected a number of productions, and hired his teams out for more conventional runs. He takes a cut of all proceeds.
First used Bongo's musical talents, but increasingly finds his skills useful in the shadows. He has tried, but failed to convince Bongo to become part of a regular team.
Mick the Slick - pawn broker/fence
Seattle pawn broker, willing to accept anything brought through the front door, and most of what comes in the back door. Has made some good profit on 'five-finger discount' items Bongo has brought him. In return he has provided Bongo access to some interesting, quality musical instruments.
Johnny Winnipeg - Algonkian Raven shaman
One one of his forays into the wilds north-west of Toronto, in search of 'the real Gaia', Bongo ran across a group unfriendly to anglos from the south. They were led by Johnny. Bongo gained their confidence when he learned their language in a few hours and talked at length about his dream to drum the heartbeat of Gaia. Johnny Winnipeg has skirted the edges of eco-terrorism and is cold-hearted towards those he sees as the enemy, but will bend over backwards to help those he thinks 'see the light'. Bongo has won membership in the latter group, though Johnny is waiting to see if the boy lives up to his promise.
Runs-with-Tricks - Pueblo Coyote shaman
A man of boundless energy and mischief, Runs-with-Tricks lives to fool others through practical jokes and money-making schemes. He met the boy when Bongo ranged through the drylands south-west of Denver. Bongo's good-humoured response to a somewhat painful joke earned him a good meal, stiff whiskey and a hangover. Bongo's drumming won a longer-term respect and a promise to help in Bongo's quest, once he gets "... a little chest hair."
DireRadiant
Jun 25 2009, 09:29 PM
QUOTE (DireRadiant @ Jun 23 2009, 04:32 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Post a short "Day in the life" vignette for your character.
it bugs me enough that I am posting from
my tiny iPhone interface keyboard. I like the ones I read so far.good work.
Portal
Jun 25 2009, 10:46 PM
DireRadiant,
I'm going to need to withdraw my character proposal and step aside from this campaign. I've been invited to participate in a WWII wargaming playtest, and the designers could really use some of the findings. With my other PBEM and weekly FTF games, I just don't have any further gaming time beyond that.
I appreciate your willingness to get this ship rolling and it looks like you have a very high level of prospective player interest. I'm sure you will all have a great game. Thanks again.
Cheers!
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