QUOTE (TheOOB @ Jul 6 2009, 08:35 AM)
Well, just as you can only get qualities in play with GM permission, you only have to pay for them if your GM wishes.
That said, it is a game balance thing. Being turned into a ghoul gives you lots of stuff, significant increases to body, reaction, strength, and willpower, enhanced senses, and natural weapons. The stat penalties only matter if your logic and/or charisma where at our near your metatype max allready, and the reduced senses is easily delt with. That leaves the dietary requirement, which is mostly a role play thing, and dual natured as your negative qualities(which has some advantages).
The fact is, your character, like it or not, just got more powerful. He may not like what he has become, but the transformation has given him improvements over his peers, and improves must be paid for with karma, that is how karma works. If I had a player who became infected, I would siphon off half of all karma gained until they paid for the quality, and if they really didn't way to pay, I wouldn't give them the advantages of the type.
I'm of the opinion this is a rather short-sighted view of playing a ghoul and the negative qualities gained from HMHVV infection.
First, you have to eat 1% of your body weight, per week, in metahuman flesh to gain nutrition. Depending on your race, this could be eating a pound of flesh a week or an entire 6th month old child. In addition to this, the meat cannot be cooked. Depending on your GM, you could be forced to make willpower rolls to avoid stealing children, eating teammates or gobbling innocents on a run.
Second, at least half of the people you meet will try to kill you. If you are in an area that dislikes ghouls, everyone is trying to kill you. Being run out of town by the local Humanis Policlub & the Ork Underground is something only a ghoul could accomplish. Sure, you can try to be a covert ghoul, but your astral signature is going to frag that plan the second you run into a mage.
Third, you are blind. Cybereyes (depending on GM) can make this problem go away for mundanes, but mage ghouls could have problems hitting things on the physical plane.
Fourth, you lose all bioware & some cyberware. If your character had big nuyen in standard and cultured bioware, your character just became a whole hell of a lot less powerful. Cyber like muscle replacement & wired reflexes could also be shot depending on GM cruelty.
I'm of the opinion that being a ghoul is a pretty debilitating condition unless the ghoul is living in a ghoul haven with a bunch of other similarly situated "people."