QUOTE (RedeemerofOgar @ Jul 20 2009, 04:04 PM)
I know that the Quests are generally used primarily for Initiation, and are generally very character-specific, but my GM was wanting to review some existing ones (she generally runs from modified modules). Can anyone point me in the right direction?
I would like to have my character go to the metaplanes to "rescue" a F5 Spirit of Man who was dispersed in combat under my command. While I understand that this is entirely not necessary for any mechanical reason, it's something I think my character would want to do, and we are having a hard time figuring out how difficult such a thing is, or what it involves mechanically, let alone from a story perspective.
Thanks!
Effectively, all a Metaplanar Quest is is a Shadowrun that takes place in any setting you want. Also,
Street Magic suggests a number of "objectives" involved in a Metaplanar quest involving Spirits equal to the force of the spirit; IE: retrieving that F5 Spirit of Man will require 5 separate tasks completed.
QUOTE (The Jake Posted Yesterday, 06:25 PM)
If you wanted to find a way to bring the other PCs in, find a Free Spirit with the Astral Gateway power to help out.
That's how my Black Magic mage did it. Nabbed a Free Spirit with the Astral Gateway (Hell)(a Deep Metaplane), that was aesthetically textured as Act 4 from Diablo 2. All cyberware was metallic demon parts (such as cybereyes being large, hellfire-filled eyes, or skillwires as a row of sharp metallic spines down the spine), and bioware were demonic grafts (the bio-sammy looked almost exactly like a massive demon; Muscle Toner, Muscle Aug, Platelet Factories, and more).