Rokur
May 11 2006, 06:45 PM
QUOTE (Thanee) |
Does anyone know how many boxes of damage Toy had?
Bye Thanee |
she was at her max overflow... so 10P plus 4P overflow...
MK Ultra
May 11 2006, 06:57 PM
QUOTE (DireRadiant) |
I don't suppose the roof fire escape ladder conveniently goes off of the south side of the building? |
I guess it will be on the east side, so it is accessible from some windows and dos not detract from the buildings esthetics (being in a small ally rather then on a large street)
Thanee
May 11 2006, 06:59 PM
QUOTE (Rokur) |
she was at her max overflow... so 10P plus 4P overflow... |
Ok, thanks!
Bye
Thanee
MK Ultra
May 11 2006, 06:59 PM
QUOTE (ES_Sparky) |
No way! Wasting all that good dice karma!!!
CURSES. |
I´m feeling with you, Cammy had a wonderfull attack-roll, but the attack never happened :-/
(And you think I´d ever roll that great for Tao

)
Thanee
May 11 2006, 07:36 PM
Hmm... could Raven send the spirit on a remote task (after the healing service), just to have it stay out of the way and sustain the spell until it becomes permanent, and thus free her up to summon a new spirit?
Can the spell still be sustained, when the spirit dematerializes?
That might be better than having it stay around.
If so, I might change my posted actions a little.
Bye
Thanee
Wounded Ronin
May 12 2006, 01:51 AM
So the GM says I don't have to burn edge to stabilize? Rock and roll.
Thanks for dragging my PC's bleeding carcass, guys.
WinterRat1
May 12 2006, 02:01 AM
Just remember all this trouble we went through when it's your turn to save our butts.
Vegas
May 12 2006, 03:05 AM
QUOTE (MK Ultra) |
Halo intended to set up a distraction for the trolls, so she and Tao will have to drive north up Hunt Ave. from the dock (to the crossing of W. Main St. & Hunt), so the trolls can see us with the decoy. As turning right at that point would have us drive by all the lined up trolls holding their actions to shoot, will probably be suecide (and because his I-Ging oracle suggested to go to the south west), Tao will suggest to Halo (free action 2nd Round 2nd Pass), to turn left and then drive down south/westward, which would also draw the trolls awy from our groups relleying point. |
That was pretty much my plan without "prompting" from Tao
There might be some finger flipping in there, but that's the gist of what she'll do (whether or not Tao's on the back of the bike or not)
Dranem
May 12 2006, 06:27 AM
Let's see... what is our group going to do...
Seeing as we have no box. Wyrm, Electrode, Nurse and whoever else is riding with us (probably 0day) are going to go down Elizabeth, cross Traffic Street, wind around the streets to make sure we don't have a tail and then head to Awakened Auburn so that Nurse can have a proper facility to treat Auran's wounds. (Thyn is welcome to follow as he'll probably be carrying Toy Robot in the van)
Electrode's hovercraft is going to take a north-easterly route to the river to give the remaining drone a chance to hop on and get away. The hovercraft will go north till it crosses main, up into the industrial park, then try to make a south-easterly course to the school where electrode will pick it up in the morning.
Wyrm's Init: 5 dice
Hits: 2 [5] [5] 3 1 3
Initiative: 7
0day's Init: 7 dice
Hits: 1 [5] 1 2 1 2 2 2
Initiative: 8
Electrode's Init: 7 dice
Hits: 2 2 3 1 [6] 2 [6] 3
Initiative: 9
Drone2's Init: 8 dice
Hits: 4 3 [6] 2 1 [6] [5] [5] 4
Initiative: 12
Thanee
May 12 2006, 08:07 AM
QUOTE (Dranem) |
(Thyn is welcome to follow as he'll probably be carrying Toy Robot in the van) |
There's no need to carry Toy, she's down to 8 boxes of damage.

Bye
Thanee
Dranem
May 12 2006, 08:10 AM
You realize that the heal spell, like first aid, takes 1 round/box of damage to heal right?
Meaning Toy won't be walking right away, she won't be down to 8 boxes till we're already underway.
Thanee
May 12 2006, 08:27 AM
Really? Where does it say that?
All I know is, that there is a time needed for the effect to become permanent, but the 'temporary effect' is already there when the spell is cast.
Is that some general rule about healing damage (regardless of the source of the healing)?
(Don't have my book here.

)
Bye
Thanee
MK Ultra
May 12 2006, 12:38 PM
I think, You´re right, Thanee

IIRC it takes some rounds to have the healing become permanent, but the effect shows instantly.
Allso, regardless, when the effect sets in, Toy can´t be further healed through 1st Aid, now.
TinkerGnome
May 12 2006, 01:17 PM
QUOTE (MK Ultra) |
IIRC it takes some rounds to have the healing become permanent, but the effect shows instantly. |
There is some debate about that, I believe. Some say the healing doesn't appear until the effect is permenant, others say it appears immediately. I like the imagery of it being a gradual healing thing, but I've no really strong preference.
Thanee
May 12 2006, 02:54 PM
I only know the part in the spell section, where it says how permanent spells work, and that strongly suggests, that the spell immediately takes effect, but needs to be sustained for a number of turns (24 in this case) before its effect becomes permanent.
QUOTE |
Permanent spells must be sustained for a short time, after which their effects become “natural” and no longer require magic or concentration to maintain. |
I'm not aware of anything else, and havn't found anything in the book.

The part Dranem was talking about, with one turn per box of damage only applies to First Aid.
Bye
Thanee
Thanee
May 12 2006, 07:34 PM
Anyways... could you answer my question above (5th post on this page), about the remote service?
I'm rather unsure about all that stuff.

Bye
Thanee
MK Ultra
May 12 2006, 11:24 PM
Here goes My Initiative for Round two.
CODE |
Intuition (5) + Reaction (4) = 9 dice [5] 4 4 2 2 [5] 1 [5] [5] Hits:4 Ini 9 + hits 4 - Damage 1 = 12/2 |
In the first pass, baring any dramatic actions of the Spikes, I´ll use a simple action to observe in detail, another simpel action to command the watcher. The actions in IP2 will depend entirely on the Spikes actions.
I don´t roll for the watcher, as its holding it´s action after being summoned.
EDIT:
In case I´m going to observe in detail, here is the roll
CODE |
Intuition (5) + Perception (-1) + Home Ground (2) + Damage (-1) + Sensory Enhancent (3) + NovaCoke (1) = 9 dice [5] 1 3 [6] [5] 3 [6] [6] 2 Hits:5 |
Wow, that should give me about any detail. For the sensory enhancements, I used the rating of Visual/Audio (both are 3), which are probably dominant in this situation. If scent plays a roll (I doubt this very much) I´ll have another die to roll.

allways the important rolls that score spectacularly.
EDIT 2:
Is this a critical success?
TinkerGnome
May 13 2006, 03:25 AM
QUOTE (Thanee) |
Hmm... could Raven send the spirit on a remote task (after the healing service), just to have it stay out of the way and sustain the spell until it becomes permanent, and thus free her up to summon a new spirit?
Can the spell still be sustained, when the spirit dematerializes? |
I'm going to say no on both counts. The first because it seems out of line with what remote services should be and the second because it doesn't seem to mesh with the astral/physical rules that well. The spirit can certainly stay out of the way, though.
@Dranem
You still need to roll defense and damage resistance for the drone with the AK. There's a fairly good chance that it is destroyed. Once I know the results, I will finish up its Round 2 actions.
Thanee
May 13 2006, 07:07 AM
QUOTE (TinkerGnome) |
I'm going to say no on both counts. The first because it seems out of line with what remote services should be and the second because it doesn't seem to mesh with the astral/physical rules that well. The spirit can certainly stay out of the way, though. |
Ok, then my actions in the Wiki remain as they are.

Bye
Thanee
Thanee
May 13 2006, 08:31 AM
Casting multiple spells:
Do I first calculate the dice pool with all modifiers and then split it up?
Or do I split up Magic+Sorcery only and then apply all modifiers to each roll?
I suppose the first, but not sure about that.

Bye
Thanee
Dranem
May 13 2006, 10:48 AM
QUOTE (TinkerGnome @ May 12 2006, 11:25 PM) |
@Dranem
You still need to roll defense and damage resistance for the drone with the AK. There's a fairly good chance that it is destroyed. Once I know the results, I will finish up its Round 2 actions. |
Considering Drone2 has yet to have been damaged (thought you knew that). The Troll doesn't have enough damage dice to split in half, or damage it in one shot.
Defending against 5 Hits:
Pilot (3) = 3 dice
Hits: 3 / [6] [5] [6]
Resisting Damage:
Body (3) + Armor (6) - Axe AP (1) = 8 dice
Hits: 5 / [6] 3 [5] [6] [5] 2 2 [6]
TinkerGnome
May 13 2006, 11:51 AM
QUOTE (Dranem) |
Considering Drone2 has yet to have been damaged (thought you knew that). The Troll doesn't have enough damage dice to split in half, or damage it in one shot. |
Well, it would be sufficient to kill it on an average defense roll. 14P is pretty stout. Most of the time you don't get 8 hits on 11 dice. It ends up taking 6 points.
Were you still having it attack later? Because if so, it'll get shot at as well.
Dranem
May 13 2006, 12:16 PM
14P, where the heck do you get that from?
The Axe only 'does' 9P, and he got 5 Hits, I got 3 Defense... that means at most it suffers 11P.
Defense roll was 5 hits on 8 dice...
Meaning it only took 6P damage in the end....
Unlike some people I don't play the 'averages' game. Cause you can get super rolls or you can sucky rolls, so no point in putting any expectation into it.
Thanee
May 13 2006, 12:23 PM
QUOTE (Dranem @ May 13 2006, 02:16 PM) |
14P, where the heck do you get that from?
The Axe only 'does' 9P, and he got 5 Hits, ... |
By adding those together, without figuring in the Defense Roll yet.

It's a 'potential 14P damage'.
Bye
Thanee
TinkerGnome
May 13 2006, 12:29 PM
QUOTE (Dranem) |
Unlike some people I don't play the 'averages' game. Cause you can get super rolls or you can sucky rolls, so no point in putting any expectation into it. |
What I meant is that an average roll with those defenses wouldn't be enough to prevent destruction. Because of this, it is important to have the result before anything else is resolved. You can get good or bad rolls, but since the average roll gets you killed, it's imperative to know the result.
A body 3 drone only has a 10 box condition monitor, after all.
Thanee
May 13 2006, 01:02 PM
Casting some spells for the 3rd Combat Turn:
[2nd IP]
Levitate Force 3 on Toy Robot:
0 hitsDrain Resistance (3 DV):
5 hits (no Drain)
Levitate Force 3 on Spirit of Man:
1 hitDrain Resistance (3 DV):
6 hits (no Drain)
Couldn't some of those Drain hits be on the other tests...

[3rd IP]
Levitate Force 3 on Toy Robot:
2 hitsDrain Resistance (2 DV):
2 hits (no Drain)
Bye
Thanee
MK Ultra
May 14 2006, 06:54 PM
@ GM & TinkerGnome
About TF observing in detail (5 hits), remember he´s got Thermographic, Vision Magnification, Nightvision, Spacial Recognizer, Directional Microphone and Sund Filter (which he will set to filter out the sound of Halo´s own bike).
Tao will look for number of persuers, armament, damagestatus, etc. among other stuff. I think for 5 hits he will get about everything there is to see, hear and smell from his position with the help of his sensor enhancements.
TinkerGnome
May 15 2006, 05:24 PM
Would someone care to summarize all the vehicles involved in the retreat along with the directions of retreat? I know that Halo and Tao will be decoying it to the south-southwest, but besides that, I'm unclear. I'll give you a listing of pursuers as soon as the chase actually starts. There are likely to be a couple of groups of pursuers, all totaled.
Also, was the injured drone going to attack during the end of the second round and the third round?
DireRadiant
May 15 2006, 06:03 PM
China Doll actions are slightly contingent on hooking up with JJ, Aziz, and Felix. But I think it generally south then east. I am not sure right now what rides everyone has. e.g. Does China Doll need to take someone as a passenger? There's a difference in actions she'll take depending on whether or not she has a passenger.
JAX has a ride, and I think Steel and 0Day also are provided for?
WinterRat1
May 15 2006, 08:04 PM
Is anyone else coming down to the vehicles through the gym? If not, Shade will be making it down himself and heading out in Combat Turn 3, possibly lingering to help cover those who haven't made it yet.
Thanee - Where did Raven park her bike? Shade would probably grab his bike and head over to meet Raven to cover her and Toy's escape.
EDIT: And Shade has his own wheels so he's covered.
HeySparky
May 15 2006, 08:08 PM
So is it assumed that we all get on our bikes and take off? I'm a little lost. Did TG ever say one way or the other if we were doing this by rules or by narrative? I seem to recall rules, but it sure doesn't seem like we are since we're being shunted off onto our bikes...? Or am I more lost than I thought?
Thanee
May 15 2006, 08:43 PM
Somewhere outside and around the corner, not right in front of the Y, so it's not where combat is likely to happen. Or in other words, in a good spot to escape, if necessary.
Bye
Thanee
Rokur
May 15 2006, 09:42 PM
I think for Bronze, Nurse, Auran, 0day, Electrode, and maybe Steel? as well as Thyn and maybe Toy (In Thyns van) are probably going for the quickest way out of dodge, I think Nurse or Electrode was driving lead, so I'm not sure what path she was taking... but they were all headed to the doctor's office... for obvious reasons... and the tech-nuts might still be able to help out from the VR while Nurse has clean conditions and a familiar surrounding to do her work... (The ride in Thyn's van for any injured was available as well... and was stated earlier through the comms so you've heard it if you need it)
Silo
May 16 2006, 12:52 AM
Hi...still alive, just been terribly busy.
DireRadiant
May 16 2006, 03:44 AM
QUOTE (ES_Sparky) |
So is it assumed that we all get on our bikes and take off? I'm a little lost. Did TG ever say one way or the other if we were doing this by rules or by narrative? I seem to recall rules, but it sure doesn't seem like we are since we're being shunted off onto our bikes...? Or am I more lost than I thought? |
I think it works out the Spikes are going to be at the main entrance for at least a combat turn after breaking in. Anyone not at the door and running can reach the gym via cover by that time, people on the roof can get down in that time too, so I think Tg said we can post accordingly, and we will switch to "chase" mode.
Vegas
May 16 2006, 04:26 AM
QUOTE (Silo) |
Hi...still alive, just been terribly busy. |
That's no excuse. Post damnit! *cracks the whip*
Dranem
May 16 2006, 04:30 AM
This is how we run away!
Drone 2 will fire at the first mage IP2... if that doesn't have any effect, then Electrode is going to send it off to join up with the hovercraft in IP3 - rather than wait for round 3.
Electrode, 0day, Wyrm are in the Buggy. Nurse and 0day are on her bike. Wyrm will drop Thermosmoke grenades on Hunt to help cover the escape, then I'm commanding Auran's bike from VR.
My sprite, with her last service is going to scramble our trails to make it harder for the hackers in their group to track us.
We're going to zig-zag through the streets east of traffic street to ward off any chase before heading north to Nurse's father's shadow clinic to heal the wounded...
Thyn is most likely doing simular and should rendez-vous with us there. That way we can get Toy and Auran healed.
Thanee
May 16 2006, 09:39 AM
Raven will proceed on the way, she has started; going through a backside window, levitating the spirit, Toy and herself down (at the beginning of the next turn), and then going full speed for her bike and away, thanks to the Movement power of the spirit. Once reasonably safe, she will use her comm to get in touch with the others and to meet them somewhere.
Bye
Thanee
MK Ultra
May 16 2006, 12:19 PM
QUOTE (TinkerGnome @ May 15 2006, 07:24 PM) |
Would someone care to summarize all the vehicles involved in the retreat along with the directions of retreat? I know that Halo and Tao will be decoying it to the south-southwest, but besides that, I'm unclear. I'll give you a listing of pursuers as soon as the chase actually starts. |
@ GM and TinkerGnome
I think you might well give us the details about the trolls persuing Halo and me in advance, as our chase has allready started! We are out a good Round before everyone else, pass by the trolls (approximately 3rd CR, 1st IP), before anybody else even exits the building, IIRC and probably the only ones the Trolls will see from their current position, anyway.
If the trolls tke their time and wait through CR 3, that´s ok, too, but if they don´t, why not give us the details of what hapens in our combatround, so that we can resolve CR 3 compleatly and all characters are inthe same?
WinterRat1
May 16 2006, 01:43 PM
All right, looking at what is posted, Shade will be taking the quick way down to the vehicles via the gym in Combat Turn 3, IP 2. Then he'll use IP 3 to start riding over to Raven's bike in the back. He should arrive there at approximately the same time as those two make it to the bike. He'll ride cover for them as they escape, with the general intention of meeting up with the others at Nurse's clinic, to get medical attention for Toy. (Yes I realize she can't get First Aid now that she's been magically healed, but Shade doesn't know that). I'll get an IC post up to this effect as soon as I can.
Also, at the following link we have a diagram of our turf, but I cannot find a key that goes with the numbers on the map. Would someone please tell me where to find it or what the numbers represent? Planning an escape doesn't work very well if I don't know where we are first.
410 Crash - Turf - Current Boundaries
Silo
May 16 2006, 01:58 PM
QUOTE (Vegas) |
QUOTE (Silo @ May 15 2006, 07:52 PM) | Hi...still alive, just been terribly busy. |
That's no excuse. Post damnit! *cracks the whip* |
I almost did last night, but I am unsure of what timeframe to post in and what my actions can be.
The OOC discussions and combat seems to have gone far past the IC posts. Is that correct, or am I missing something?
Is the combat still going on?
I'm honestly a little confused as to where things stand right now.
Vegas
May 16 2006, 02:30 PM
QUOTE (Silo) |
I'm honestly a little confused as to where things stand right now. |
You're not the only one...
I'm honestly at a loss as to what to post as far as timing since we're supposedly "Still in combat" Because any post I make about a "getaway" is gonna be cover a longer period than 1-2 combat round... or, if I can only get away with posting that much, it seems that
MK's post basically has covered the "getaway" already.
DireRadiant
May 16 2006, 02:37 PM
I think everyone can safely post actions up till 13:30:09 Sunday, April 13 2070. This is 3 combat turns from the start of the scene.
Silo
May 16 2006, 04:32 PM
Eh, I'm going to wait then. The only thing I can post is JJ's movement from one room to another. Not really worth posting, IMO.
Rokur
May 16 2006, 04:37 PM
did we wanna just make a wiki page for running away? and put up when we're most likely able to break out (i.e. combat round 3, 4, or 5) and everyone can put up the path that they are trying to get out with (on streets i mean) and then we can have the actions sorted after we clear that up?
Kartijan
May 16 2006, 04:46 PM
I know what you mean, Silo

Everyone is now aware Nurse and 0day are on Nurse's bike and after a 'lose teh tail' route will end up at her father's clinic to heal (first aid as applicable, medicine for those who need longer term care at this point - especially Toy) injured coming in, so not much point in me trying to work something up ATM. I'll let Dra and the others in the IRC cover it for me and focus on just staying caught up on the boards

*hugs*
Kart
MK Ultra
May 16 2006, 04:48 PM
Yea, Rokur, that sounds great.
@
HaloSorry about that
TinkerGnome
May 16 2006, 06:25 PM
QUOTE (ES_Sparky @ May 15 2006, 03:08 PM) |
So is it assumed that we all get on our bikes and take off? I'm a little lost. Did TG ever say one way or the other if we were doing this by rules or by narrative? I seem to recall rules, but it sure doesn't seem like we are since we're being shunted off onto our bikes...? Or am I more lost than I thought? |
We're going to narrate a little to start and then use rules.
The drone's fire results in a minor injury for the mage (not enough to raise his injury level, though). The drone takes two shotgun blasts from the leader, one with 7 hits, the other with 2. Both have base damage of 7P/-1. Don't forget the drone's wound modifiers to the dodge roll (but not to the damage resistance test, of course).
For the actual pursuit, if one person on each of the groups (the person must be driving something) could make an edge roll for me (Halo gets a +3 dice bonus), that'd be good. State if you're trying to draw pursuit or not along with the roll. I'll use the results to divy up the pursuit.
WinterRat1
May 16 2006, 06:28 PM
Um, in the Raven/Shade/Toy/whoever else group, I think Toy has the highest edge, right? Mine is only a 2, so I vote I NOT make the roll for us.
My intention in that group would be to try and avoid pursuit. Thanee, Ronin, anyone else with us, agree/disagree?
MK Ultra
May 16 2006, 06:51 PM
Prease allso take into acount the other gang´s turfs, with your flight plans, as I´m sure, all of you would (just wanted to post the
Link for everyones conveniance).
@ WinterRat
I´m afraight TG meant some driver should roll edge, so Toy probably won´t do the job. If I understood this wrong, however.. YAY ToyRobot

EDIT:
Allso for conveniance sake, here is the
Link to our legendary Turf map, compleat with legend (thanks to Dranem

)
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