@Tecumseh I forgot that there were additional rules on that in Run & Gun, I'd just looked at the fatigue tests for environmental conditions in the Core Book. After 1 time interval resist 1s, after 2 time intervals resist 2s, after x time intervals resist x stun damage. The time intervals in the CRB jumped from 1 hour (which seemed too long for being soaked in temperatures hovering around the freezing mark) to one minute (which seemed excessively short), so I hand waved something in the middle at 10 minutes. I figured cold insulation would add to the soak test, and that the first few tests he'd have no trouble with, which is why I didn't start talking about dice rolling but just gave an IC prod towards 'hanging around for an hour or two in these conditions is probably not a good idea' (although something like finding a place where he could get out of the raft, dump it out, ring out his clothes, and get under the raft so that he's out of the rain would definitely have extended the period.) Anyway, sounds like you are all moving, but if waiting comes back into it I'll go look in Run & Gun and refresh on the environmental rules there.
Quick situation re-cap.
- temperature has been at a few degrees celcius, but seems to be falling. On the plus side the rain is getting lighter, just a drizzle now.
- You are about 500m upstream from the island, around a bend, on the Aztechnology side of the river (the side where the island is closer to the shore).
- This is a quiet stretch of the river, where the weak current has allowed (currently wet) ice shelves to form for a couple of meters into the river along each shore. The shore itself is sloped upward at around 30 degrees for a few meters, with the first couple of meters being rocks with patches of ice, after which there start being some small trees.
- About a meter into the trees is a three meter fence topped with a few strands of barbed wire and a thin optical fibre. It would not be shocking if there was also some mono-wire somewhere (on top or a bit farther in), but that is hard to see in the dark. The optical fibre is probably providing a direct connection to sensors of some sort, but there are not obvious cameras. (and quite possibly some mono-wire, but that is hard to see given the conditions).
- about 50m upstream from the island (shortly after the river goes around the bend) the river narrows and the current picks up (no more ice shelf along the shore). On the other side of the river a series of sharp rocks protrude from the river, that look like they'd take some skill to guide a raft through. However a more rock free chute leads towards the island and then splits around it, providing a swift current sweeping around the island.
- If you look at the
Island Map, the top of the page is upstream, the right side is towards the narrower (~8m) channel on the Aztechnology side of the river.
- There are some trees on the island (as shown on the map) but also a lot of open space. Getting some visual cover is easy enough, but there are also pretty good sight lines in many places
- The upstream shore of the island is a little over 20m from the hole that Bobby tore in the side of the building. The Aztechnology end of the island is perhaps 50m from the building, the Salish-Sidhe army base side of the island is 30-40m from the building.
- There is a low, flat, rock 'beach' on the upper-right corner of the island on the map. It looks like it would not be too hard for a raft to go into the current that goes around the island and then to run itself up on that flat rock ... if the paddlers had much control of the raft. One thing that Mato certainly found out is that it is hard to control a raft with just one paddler, since it keeps wanting to spin. A second paddler might make it pretty easy to run the raft onto the stone beach, but on his own Mato might find it more difficult. If you look at this page
https://www.whitewaterguidebook.com/oregon/rogue-river/ and look at the picture below the line starting with "mile 12.3" that is about what the narrower chute looks like, if you image the rocks to the right being a stone beach instead of a higher shore, and maybe increase the standing waves size a bit. (and some of the pictures above that would be typical of what Mato has passed through so far)
- To get to the island will require getting across the water somehow. Although it is not especially deep the current would be too fast for a person to walk across. Levitation, taking the raft, swimming, or even leaping across the channel from the shore would all be possible. (this is not quite a medieval castle, but they do have a pretty effective 'moat' protecting them)
- Once around the bend in the river you will be ~250m upstream from the island, and can start inspecting the island if you want (or Trouble could go and look astrally before then). Once within 100m matrix technology should automatically see their active devices (if they are still matrix active).
- From the range that you are at AM could also probably connect (noise from distance (-1) and sparse matrix devices along the way (-3). Yes, this means that she should be able to get in touch with Brent (she can't 'see' him automatically, but she has the gear and skills to reach out through that much dead air)
- Speaking of the astral, Trouble points out to AM that the Aztechnology security spirit has positioned itself so that it can see the island (but it is still back from the river a distance, it is just high enough to have an angle down). There is enough rain that its view of the island can't be all that good, but it does seem to be watching).
- I would like to know how each of you intends to get to the island, and where. Assume that the kidnappers prepared for the possibility of being found and may have made some preparations, so try to give me the information I'll need to determine things like how obvious the arrival is, do you have cover, how close you may be to any surprises that they prepared.
Any questions please fire away! It is a holiday here today and for a lovely change I don't need to do any work, so I'll be checking this page and answering any questions fairly promptly, just to make sure that everyone is on the same page as we get to the island.