Mysterio
Feb 18 2005, 10:56 PM
Here i come...
oh and referring to Silver's post...Go option 3!!!!
Blitz
Feb 19 2005, 07:13 AM
Why am I SO not surprised that would be your favoriote option

Hey DB..any chance you could forward my character sheet back to me. My disk is corrupted and the original on my home computer is inaccessible until I can get everything set up in my new place (everything is still in boxes from the move)
Rakshasa
Feb 19 2005, 08:46 AM
One of the benifits of living with the GM.
1. The `hide' option is best. See 2 below.
2. I can't find the quote but I think it's "At the front of the queue, four black clad men entered the club, with nary a stern word from the bouncers.
In an alley, behind a retreating Irish back, doors opened, heads turned and eyes... looked elsewhere... "
Which according to DB means another four Suits went in through the Stage Door at the back of Pipeworkz.
So there's 8 Suits, one of which, I think, is a Mage.
Rak
Silverspur_2020
Feb 19 2005, 09:48 AM
Eight suits?! eep!
Silverspur_2020
Feb 19 2005, 09:50 AM
im not going to post ic...because I dont want to assume that the door is unlocked
Blitz
Feb 19 2005, 10:04 AM
And I cant post my reaction until I get a look at my sheet....see what my best course of action is and a refresh on which spells she has.
Silverspur_2020
Feb 19 2005, 09:56 PM
cheesey game show voice
"And tonight Sandy you have chosen mystery door number two! lets see what you've won!!!!"
Drain Brain
Feb 20 2005, 12:12 AM
Silver & Blitz: let me know what you want to do now that you're in there, if anything.
Mysterio: the big question is: do you go for the big guy on your left, or the littler guy on your right? Whichever, make your attack roll (I'd go with clubs... or rather a default to strength...)
Piper: Wait a mo... the Yank is gonna beat some heads and it may distract one or two of your opponents...
Silverspur_2020
Feb 20 2005, 10:22 AM
QUOTE |
(I'd go with clubs... or rather a default to strength...) |
I would go with a gun myself!!!
Silverspur_2020
Feb 20 2005, 10:24 AM
just read the IC.... im doing nothing, keeping a holding action aiming at the door.
Mysterio
Feb 20 2005, 11:22 PM
Strength: 04 02 08 01
Deuce swung the martini glass at the guy he was watching from the stairway. Up to you if he did anything, and of course, whatever that is will dictate the next set of actions
Drain Brain
Feb 21 2005, 12:19 AM
So you know: The guy you were watching is now in the room with Piper... so I thought I'd pick for you... the guy on the right (which is statistically closer to where your guy would have ended up...)
Templar 4 (Brawling): 01, 01, 11
Net: Deuce Wins! Woohoo!
Templar Resists 4L physical: 02, 03, 04 (one success) ending him up with a light wound...
Drain Brain
Feb 21 2005, 01:34 AM
Action sequence:
Templar 4's knockdown test (because I forgot before...):
02, 03, 11 (1 success: still upright, just not happy...)
----------
Templar Leader, unarmed vs. Deuce:
Temp1: 01, 01, 02, 10 (1 success)
Deuce: 02, 02, 05, 05 (2 successes)
Temp1 resists 4L: 01, 01, 03, 04, 05 (2 successes) stages down to zero...
Knockdown: 02, 02, 02, 03, 03 (knocked down anyway... pansy git!)
----------
----------
Templar 3, unarmed vs. Piper:
Temp3: 01, 02, 03, 05 (2 successes)
Piper: 01, 02, 04, 05, 07 (1 success)
Piper resists 2M(STUN): 02, 02, 03, 04 (4 successes) stages down to zero...
Knockdown: 01, 03, 04, 08 (standing)
----------
----------
Piper, vs Templar 2:
Piper: 02, 02, 04, 04, 05 (1 success)
Temp2: 02, 03, 03, 10 (1 success)
Temp2 resists 5M(STUN) 02, 02, 03, 03, 05 (1 success) takes moderate Stun (that's 6 boxes now, boyo... getting dizzy!
Knockdown: 02, 03, 11, 11, 23!!!!!!!!!!!!!!!!!!! (erm, standing I think...)
----------
Templar 2, vs Piper:
Temp2: 03, 03, 05, 05 (zero successes)
Piper: 01, 03, 04, 04, 05 (1 success)
Templ2 resists 5M(STUN) 03, 03, 03, 04, 05 (1 success) takes moderate Stun (hmm, that'll be 9 boxes then...)
Knockdown: 01, 03, 04, 05, 08 (2 successes - stumble...)
----------
Templar 4 - avoids combat and buggers off to call for help...
----------
Matrix... (you thought I'd forgotten, huh?)
Condensed down... Bob succeeded in taking over the Entertainment Systems Control Unit for the club... he'll be providing support... ish...
Note: Plenty of fluff there, but it's only flavouring... the juice is all here in the OOC thread, baby!
Blitz
Feb 21 2005, 10:10 AM
Good ol' influence again

Influence - Force 5
Sorcery: 6
Totem Bonus: 2
Spell Pool: 4
16 11 10 05 05 03 02 02 01 01 01 01
TN: Her Willpower...whatever that is
Drain 2 (S)
Willpower: 7
Spell Pool: 2
09 05 04 03 02 02 02 02 01 = 8 Successes - No Drain
Blitz
Feb 21 2005, 01:52 PM
Okie...
Summon Spirit - City Spirit Force 6 (eek!)
Conjuring: 6
Totem Bonus: 1
TN: 6
10 10 04 02 02 01 01 = 2 successes
Drain: 6M
Charisma: 5
Totem Bonus: 1
TN: 6
05 05 04 03 02 02 02 = 0 successes - Yuck...karma
11 10 07 07 05 02 02 = 4 successes (whoa!

)
Mysterio
Feb 21 2005, 02:23 PM
Pistols 5 +1 from Combat Pool
Roll:05 05 05 03 05 04
Argh here goes....
Drain Brain
Feb 21 2005, 07:43 PM
Ooh, this
is getting interesting... reminds me of West Side Story... "They say knives,
I say knives. They say guns
I say guns..."
Okay...
Initiative drops to:
Deuce (

Templar 1 (7)
Templar 3 (4)
Piper (3)
Templars 2&4 - no more actions... sorry dudes...
Note: now that the lights are mostly out, I'm lumping the +6 minimal light modifier on these idiots, oweing to the good ol' dark glasses... apart from Templar 2, who's had his broken...
So...
----------
Deuce attacks Templar 1 (6L)
-Ready Weapon (no roll)
-Pistols+1CP: 03, 04, 05, 05, 05, 05 (6 successes)
-No dodge (prone)
-Templar Damage Resistance (vs 3L)
Body+1CP: 01, 01, 02, 03, 04, 05 (2 successes)
-Result: Templar 1 takes serious wound (you realise, if you'd used your Warhawk, he'd be dead... hmm...)
-Knockdown:
he is already...----------
----------
Templar 1 quickdraws and makes two shots at Deuce (9M)
-Quickdraw: 01, 01, 02, 03, 04, 04, 05, 21 (1 success)
-Pistols+1CP @12(shot one): 01, 01, 01, 02, 03, 05 (0 successes)
-Pistols+1CP @13(shot one): 01, 02, 02, 03, 10, 11 (0 successes)
-Result: total miss... twit...
----------
----------
Templar 3 readies weapon and fires single shot at Piper (9M)
-Ready Weapon (no roll)
-Pistols+1CP @7: 01, 03, 04, 08, 10 (2 successes)
-Piper Dodge Test (2CP): 04, 04 (2 successes)
-Piper Damage Resistance (vs 4M)
Body+2CP: 01, 02, 03, 04, 05, 08 (3 successes)
-Result: Staged down to light wound
-Knockdown: 02, 04, 05, 08
----------
----------
Piper draws and returns fire (10M)
-Ready Weapon (no roll)
-Pistols+2CP @3: 02, 02, 03, 04, 05 (3 successes)
-Templar Dodge Test (2CP): 02, 10 (1 success)
-Templar Damage Resistance (vs 7M)
Body+2CP: 01, 02, 03, 04, 04, 04, 11 (1 success)
-Result: Templar 3 takes moderate physical wound
-Knockdown: 01, 02, 02, 07, 08 (stumble)
----------
----------
New Combat Turn Initiative:Templar 1 (8+ 02, 06, 06, -3) 19
Deuce (6+ 01, 06, 06) 19
Templar 5 (8+ 01, 03, 05) 17
Piper (6+ 04, 05 -1) 14
Templar 7 (5+ 02, 04) 11
Templar 3 (5+ 03, 03 -2) 9
Templar 8 (4+ 05) 9
Templar 2 (5+ 01, 05 -3) 8
Templar 6 (5+ 01, 02) 8
Templar 4 (4+ 03 -1) 6
----------
Templar 1 removes glasses and shoots at Deuce (9M)
-Simple action (no roll)
-Pistols+2CP @5: 01, 02, 03, 03, 04, 04, 09 (1 success... thank god he's wounded so bad...)
-Deuce has the option to dodge: if you want to dodge, roll it. Either way, roll a damage resistance test and tell me what you want to do: your turn, matey...
----------
Mysterio
Feb 22 2005, 07:04 PM
Body:05 05 01 05
Pistols:04 01 07 01 04
Deuce Deuce Deuce...look what ya started...
Silverspur_2020
Feb 22 2005, 10:05 PM
First is a performance test so that sandy can "act" friendly with her and try and win her on side.
05 05 05 05 02 03
Secound is negotiation test to see if she can bargin her way to getting her to go with them
02 05 01 04 02
Drain Brain
Feb 23 2005, 01:39 AM
Templar 1 removes glasses and shoots at Deuce (9M)
-Simple action (no roll)
-Pistols+2CP @5: 01, 02, 03, 03, 04, 04, 09 (1 success... thank god he's wounded so bad...)
-No dodge from Deuce
-Damage Resistance (vs 3M)
Body: 01, 05, 05, 05 (3 successes)
-Result: Damage staged down to Light.
----------
----------
Deuce makes a single shot at Templar one (so I'll assume one "Aim" action tagged on there...)
-Aim action (no roll)
-Pistols @4: 01, 01, 04, 04, 07 (3 successes)
-Templar Can't Dodge... muahaha
-Damage resistance (vs 3L)
Body: 02, 02, 04, 07, 14 (3 successes)
-Result: Light wound for the Templar. He won't be happy...
----------
----------
Templar 5 merely continues his movement to get to where the combat is: moves another 12 metres. That means he's 19.6 metres away... that's a phase and a bit... less if he starts a shootin' but then he has no line of sight til he's almost on top of you, because the bar's in the way...
----------
----------
Piper Shoots both his guys, one after the other... and I
saw the jammy git make these rolls too... it wasn't my program! I'm sure he's psychic or something...
-Pistols @5: 05, 05, 10 (3 successes)
Templar 3 Dodge (2CP): 02, 04 (0 successes)
-Damage Resistance (vs 7M)
Body: 02, 03, 03, 04, 13 (1 success)
-Result: Staged up to a Serious wound... that's 6 boxes, leaving him with only one left...
-Pistols @5: 01, 05, 05 (3 successes)
Templar 2 Dodge (2CP): 01, 01 - CRITICAL OOPS!
-Damage Resistance (vs 7M)
Body: 02, 02, 04, 05, 05 (0 successes)
-Result: Staged up to Serious wound which, for a guy with one box left himself (though on the stun monitor) is somewhat problematic, not to mention the ol' "Rule of One" mishap...
----------
----------
Templars 7&8: See Templar 5 entry...
----------
----------
Templar 3 (now down at initiative score

moves toward the archway travelling a mere 4 metres, taking a single aimed shot at Piper as he goes...
-Pistols+2CP @10: 01, 01, 03, 03, 05, 09
-Result: Total Miss
----------
----------
Templar 6: See Templar 5 entry...
----------
----------
Templar 4 needs to start taking out the opposition, but can't see well enough to cast: he removes his glasses for one simple action and draws a weapon (just in case his casting isn't enough) for a second action.
----------
----------
Templar 2 (now down to an Initaitive score of 5) spends a simple action getting up (awkwardly) and a simple action drawing and readying his weapon (also awkwardly)...
----------
----------
And it's the end of the Pass... so now it looks like this:
Templar 1 (8+ 02, 06, 06, -3) 19 (-10)
9Deuce (6+ 01, 06, 06) 19 (-1, -10)
8Templar 5 (8+ 01, 03, 05) 17 (-10)
7Piper (6+ 04, 05 -1) 14 (-10)
4Templar 7 (5+ 02, 04) 11 (-10)
1----------
----------
Templar 1 takes
yet another shot at Deuce, but this time has the decency to get up first...
-Get up (no roll)
-Pistols+2CP: 02, 02, 03, 04, 05, 05, 11 (3 successes)
-Deuce's Dodge test? (same again buddy - the option is yours...)
Blitz
Feb 23 2005, 07:28 AM
Does that mean she's voluntary? The shapechange spell requires a voluntary target..
Drain Brain
Feb 23 2005, 10:53 AM
Gee... I don't know...
Guess you'll have to try it and find out...
Drain Brain
Feb 24 2005, 11:42 PM
Hate to break the cycle, but I gotta sleep...
I would have done another nice lengthy resolution post, but I gotta be at work reeeel early and I'm beat...
Will sort stuff tomorrow night...
Nighty night folks.........
Silverspur_2020
Feb 25 2005, 12:48 PM
well at the moment I work nights so I sleep all day!!!
Rakshasa
Feb 28 2005, 12:36 AM
DB is on Jury Service for the next 3 weeks so he has no idea of how free he will be to GM.
He says he'll try and get the next steps (taken by large unfriendly Templars no doubt) sometime in the next couple of days.
Rak
Silverspur_2020
Feb 28 2005, 10:29 PM
nevermind, im sure he will have fun!! *snigger*
good news everyone, I have bought a house of my own in kent!
Drain Brain
Mar 1 2005, 02:35 PM
Where abouts?
Drain Brain
Mar 1 2005, 07:41 PM
----------
Templar 1 takes yet another shot at Deuce, but this time has the decency to get up first...
-Get up (no roll)
-Pistols+2CP: 02, 02, 03, 04, 05, 05, 11 (3 successes)
-Deuce's Dodge test? (I never got a response to this, so I'll assume NO... but I'll throw you a bit of a rope (since you're running for it) and take the plunge - throw in a couple of your combat pool for the DR test)
-Damage Resistance vs 3M
Body: 01, 03, 04, 04, 05, 10, 11 (6 successes)
-Result: Damage staged down to Light wound
----------
----------
Templar 5 continues his headlong dash toward teh firefight... another 12 metres under his belt puts him a not-so-massive 7.6metres from you (ie just on the other side of the bar)
----------
----------
Piper pistol whips Templar 2 in the face...
-Piper: 01, 02, 04, 05, 08 (1 success)
-Temp2: 02, 02, 03, 05 (0 successes)
-Temp2 resists 5M STUN
Body+3CP: 01, 01, 03, 04, 04, 05, 11, 26 (3 successes)
-Result: Stages damage down to Light stun, knocking the man unconscious
----------
----------
Templar 7: See Templar 5... the other two are back a ways, by 12 metres...
----------
----------
New Initiative
Templar 5: 20
Templar 1: 18
Templar 7: 11
Templar 8: 10 (good rolls...)
Templar 6: 9
Templar 3: 5 (and shitty rolls)
Templar 4: 5 (but a plain shitty mage)
Deuce & Piper, might as well roll your own. Tyen, if you're going to try your spell, feel free to roll for it, then get your butts moving (to wherever you decide to go)
PS: I didn't think this warranted an IC post, as it's all been covered already...
Just waiting on you guys now... more tomorrow...
Drain Brain
Mar 1 2005, 11:27 PM
Oh, WARNING:
DO NOT be surprised if you see this thread being invaded. I'm doing a favour to you guys (from my point of view) by amending the plot a little - I've recruited some extra help.
You see, this whole scenario (whole run, in fact) was designed for six players. There are four now. This leads to... problems (like Deuce being shot... a lot). So a good buddy of mine, DrJest, has agreed to spare me some of his valuable time and come join the good fight!
All you need to do (as I'm sure you would anyway) is keep In Character. No metagaming required. You'll know it's him - he'll be the one not shooting at you...
Hope you're all cool with the addition... you'll find him extremely competent, helpful and a good tactician (I understand he's a passible musician too...)
Ciao for now...
DrJest
Mar 1 2005, 11:26 PM
Way to put the pressure on, DB...

Initiative roll for Poet: 7+2d6 = 15
Drain Brain
Mar 1 2005, 11:34 PM
No pressure... honest. If you'd have preferred, I could have told them all you're a crap, maladjusted pyromaniac axe murderer from Scunthorpe with a passion for noodles and lightbulbs, who will totally derail the game within three posts, the point of which never to be seen again...
But I thought I'd be nice...
Rakshasa
Mar 2 2005, 12:02 AM
QUOTE (Drain Brain) |
No pressure... honest. If you'd have preferred, I could have told them all you're a crap, maladjusted pyromaniac axe murderer from Scunthorpe with a passion for noodles and lightbulbs, who will totally derail the game within three posts, the point of which never to be seen again... |
So being accurate in your description of the Good Dr Jest is something to Crow about I guess.
Osiris, wherefore art though, Osiris?
Rak
aka Shybal
For the uninitiated, DB was once a Starship Captain, so was I and Dr Jest still is.
But that was on another Site and, besides, the wench is dead.
Mysterio
Mar 2 2005, 12:11 AM
DR Test for Deuce :05 05 09 03
Initiative:3d6+6=04 02 05+6=17
DrJest
Mar 2 2005, 12:24 AM
Trying to get the layout in my head:
The stairs Deuce just ran up - are they on the way out of the bar? In other words, am I going to pass him on my way in?
Rakshasa
Mar 2 2005, 07:38 AM
QUOTE (DrJest) |
Trying to get the layout in my head:
The stairs Deuce just ran up - are they on the way out of the bar? In other words, am I going to pass him on my way in? |
Consider the bar as a circular centre piece.
Then the stairs, which Deuce is running up and pausing on, are East. So, probably, yes, unless DB has another idea.
The Foam Room, where Piper,T2 and T3 are is West. T1 is collapsed in the arched access to the Foam Room.
The Mage is North of the round bar, coming forward I think.
T5-8 are approaching the bar Room from the South and Sandy, Tyen & Natasha Strong are coming up behind them. I hope!!
Least that's what the little diagram DB drew shows.
Rak
Drain Brain
Mar 2 2005, 05:53 PM
Basically, what you've got is this...
Four segregated spaces, each measuring 10x20 metres. Three are end-on-end running sorth-south with the fourth abutting the centre one to the west. The stairs are opposite that room's archway on the eastern wall.
Right slap-bang in the middle of the centre room is the bar. Basically, it's a large cylindrical area stretching floor to ceiling, totalling about eight metres in diameter. One barman is working the area (although he's now ducked, sensibly). The bar blocks line of sight from the stairs to the western room.
For ease of identification, the rooms are as follows: North = water, Centre = Bar, South = Fire, West = Foam. Also, the stairs are very steep, so line of sight to the north and south rooms is blocked by the ceiling unless you're right at their base.
At the moment, Templar 2 is decked in the Foam room, "3" has just made it to the western archway (leaving the foam room, 'cause he's almost dead), "1" is near the same arch, Templars 5 & 7 are in the centre room (about two and a half metres in from the archway).
Templars 6 & 8 are in the fire room still, and number 4 (the mage that Deuce first clobbered with the martini glass) is backed up against the north wall, just to the west of its archway.
Got that?
Just in case (since my descriptions can be naff sometimes) I'll mail you all a map...
Drain Brain
Mar 2 2005, 07:40 PM
MAP EMAIL SENT!
One of these days I really should get myself wome webspace where I can display these things...

More following in a few minutes...
Drain Brain
Mar 2 2005, 08:29 PM
----------
Templar 5: 20
Templar 1: 18
Deuce: 6+2+4+5-1 = 16
Poet: 7+4+4 = 15
Piper: 11
Templar 7: 11
Piper: 6+2+3-1 = 10
Templar 8: 10
Templar 6: 9
Templar 3: 5
Templar 4: 5
(Obviously, I added your wound modifiers... wouldn't want to forget about those, huh guys?)
----------
----------
Templar 5 diverts his rush, changing direction to head up the stairs after Deuce. The 12 metres for this action would theoretically put him 2.75 metres or so up the stairs (yes, I sat there with a little hand-drawn map to work that out... sad, ain't I?), so he stops at the foot of the tunnel. Then, of course, there's just enough time to take a pop at Deuce, though I'm still counting him as "running" for the purpose of determining the target number...
-Movement: no roll
-Pistols+2CP (@6): 01, 02, 03, 03, 04, 05 (no successes)
-Result: Twit...
----------
----------
Templar 1 is not feeling well... even so, he gestures the mage forward to attend Templar 3, who he can see is in worse condition, and moves his point of aim to cover Piper.
-Aim (no roll)
-Aim (no roll)
----------
----------
Deuce... your play, same for Poet. If either of you want to take a shot, roll it...
And girls...?
Silverspur_2020
Mar 2 2005, 08:49 PM
Hate to be a pain, but I didnt have a map attached to my email!
Drain Brain
Mar 2 2005, 09:13 PM
Hmm... check again young padawan, and all will be revealed...
DrJest
Mar 2 2005, 09:46 PM
2 heavy pistols, Pistols 6 IA: Pistols 4, base TN 3. Lowlight vision and Ambidextrous 8.
Pistol one: 05 05 05 05 04 04 04 04 02 01
Pistol two: 10 09 05 04 03 03 02 01 01 01
Drain Brain
Mar 2 2005, 10:15 PM
You're a sick, sick puppy... and a munchkin to boot. And I love it...
Okay, we're looking at this:
-Pistols, twice, @2:
Pistol one: 05 05 05 05 04 04 04 04 02 01 (9 successes)
Pistol two: 10 09 05 04 03 03 02 01 01 01 (7 successes)
-Dodge Test: 02, 03, 04, 05 (2 successes)
-Damage Resistance Tests:
Body: 01, 02, 03, 04, 05 (0 successes)
Body: 02, 03, 04, 05, 08 (1 success - although I don't know why I bothered. Dice have finally let me down...)
-Result: Pistol One: Deadly Wound, Pistol 2: Deadly Wound. That'll be a dead man, then.
Don't worry, though, Deuce... Number 7 will be hot on his heels, its just not to his turn yet...
If you'd care to do anything, feel free...
DrJest
Mar 2 2005, 11:48 PM
Hey, if you're gonna be a one-trick pony, make it a good trick

Just wait till I can lay my hands on some GamScop...
Just a reminder, incidentally, that Poet normally loads non-lethal gel rounds unless he has a good reason to want someone dead (watch this space). Not that it'd save this guy (Deadly + Deadly = dead, or at least dying, whichever way you slice it).
EDIT: DB, I forgot to ask - the NSRCG obviously only uses absolute canon, hence the pistols - for flavour's sake, you mind if I refer to them as a British make? IWS or some such?
Drain Brain
Mar 3 2005, 12:11 AM
Ah ha...
Simply add these lines in the relevant section of Gear.dat and take your pick! Or just make up a name of your choosing...
Hold Out:
5-* IWS Model 10 (HOPist) 3|7|10©|SA|4L|.5|3/18hrs|400|.8|None|House|
Light Pistol:
5-* IWS Model 20 (LPist) 3|8(6)|10©|SA|6L|.75|7/48hrs|800|2|None|House|
Machine Pistol:
5-* IWS Model 25 (MaPist) 3|6|30©|SA/BF/FA|6L|2|7/48hrs|1000|2|Laser Sight|House|
Heavy Pistol:
5-* Bond&Carrington Z1-A (HPist) 3|5|18©|SA|9M|2.4|7/48hrs|1150|1.5|Custom Grips (RC:1), Laser Sight|House|
5-* Bond&Carrington Z1-B (HPist) 3|4|18©|SA|9M|2.5|8/60hrs|1250|1.5|Custom Grips (RC:1), Int. Smartgun|House|
5-* Bond&Carrington Z1-C (HPist) 3|4|18©|SA|9M|2.25|9/72hrs|1350|2|Custom Grips (RC:1), Int. Smartgun II|House|
5-* IWS Model 30 (HPist) 3|5|15©|SA|9M|2.25|3/24hrs|650|1|None|House|
5-* IWS Model 30a (HPist) 3|5|15©|SA|9M|2.4|3/24hrs|750|1.5|Laser Sight|House|
5-* IWS Model 30b (HPist) 3|4|15©|SA|9M|2.5|4/24hrs|850|1.5|Int. Smartgun|House|
5-* IWS Model 30c (HPist) 3|4|15©|SA|9M|2.25|5/24hrs|950|2|Int. Smartgun II|House|
Drain Brain
Mar 3 2005, 12:21 AM
As an aside, if any of you were wondering what weaponry is being used against you, see the entry for the Bond & Carrington Z1-C, above...
DrJest
Mar 3 2005, 01:12 PM
Bond and Carrington Z1-As it is then
Drain Brain
Mar 3 2005, 06:53 PM
Okay... who spotted the other deliberate mistake when I doled out the Initiative list? Yup, there were two Piper entries. Two of him... I can barely handle the curveballs from ONE!
Needless to say, the lower one (at 10) was correct, as it was post-wound modifier. The eleven was the base roll. So it looks like this:
----------
Templar 5: 20
Templar 1: 18
Deuce: 6+2+4+5-1 = 16
Poet: 7+4+4 = 15
Templar 7: 11
Piper: 6+2+3-1 = 10
Templar 8: 10
Templar 6: 9
Templar 3: 5
Templar 4: 5
----------
Five is dead, One is covering Piper, I'm assuming a delayed action from Deuce in time to "pop a cap" in number seven as he rounds the corner. As you're delaying, I make that your roll...
And has anyone heard from Blitz recently? She's not even posted to this page of the OOC and I'm kinda worried about her...
Rakshasa
Mar 4 2005, 11:33 AM
If Piper can see reflections.... who else can????
Nice to see the chaps are now on their own. Still, there's only six of em!!
Rakshasa
Mar 4 2005, 09:08 PM
Thrown Weapons
2,3,3,4,4
Quickdraw
3,4,4,4
Pistols 3+2cp
1,1,4,5,9
Drain Brain
Mar 4 2005, 09:13 PM
----------
Piper messes with Templar 1...
-Throwing Weapons: 02, 03, 03, 04, 04
-Dodge (2CP): 03, 04 (0 successes)
-Result: No Damage anyway (insufficient weight to missile).
-Quickdraw: 03, 04, 04, 04 (3 successes, clears holster just fine, thankyou)
-Pistols+2CP: 01, 01, 04, 05, 09 (3 successes)
-Dodge (2CP): 01, 04 (0 successes)
-Damage Resistance vs. 6M
Body+2CP: 02, 03, 03, 03, 04, 05, 08 (1 success)
-Result: Templar 1 takes a serious wound, putting him at 13 boxes total, two turns away from buying the farm...
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