QUOTE (Andinel @ Aug 11 2009, 03:44 AM)

One of the players in a game I'm in is trying to make a rigger as his character. He wants to mostly jump into drones to use them in combat, but the book is very vague about how this exactly works. I have a few questions about a rigger being jumped in, and drones in general.
1. Since the drone acts on the rigger's Matrix Initiative, does it also get to act in 4th or 5th Matrix Initative Passes if the rigger has them?
2. What action is it for a jumped-in rigger to fire a weapon? Is it the same as if he were firing the weapon himself, or does he have to take a Complex Action because it's like firing a vehicle weapon?
3. How do you improve a drone's Sensor rating?
4. What programs are essential for a rigger character to have?
5. Do jumped-in riggers still have to devote 1 Complex Action per Combat Turn to controlling the vehicle/drone they're rigging?
6. Where exactly is all this information about rigging hidden? SR4A pages 244-247 aren't all that informative, and seem to give very little gameplay information.
I already know about the table on SR4A p.247, but it doesn't give quite enough information to answer my questions.
I won't admit to being a rigging expert, but I can help you on a couple of those points. Note that Unwired clarified alot and made rigging make a lot more sense.
1) Yes. There is some debate as to whether or not a drone should get 4 or 5 init passes while rigged, but as written the rules are pretty simple.
2)Same as if you where firing the weapon normally. Note that since most weapons are vehicle mounted it would be a gunnery attack (an attack with a weapon mounted on a vehicle) with all the rules bagage that would entail, including actions. But if you, for example, have a humanoid drone and give them an assault rifle, you would be using the automatic skill and making attacks like a normal human.
3) Arsenal has rules for that if I am correct
4) Off the top of my head, command, scan, analyze, encrypt, and biofeedback filters. They also need autosofts for any drone pilots they are using.
5) I believe the jury is out on that one. I would say no, because since you are the vehicle you don't need to drive yourself, and also it gives "jumping in" a concrete advantage over remote controlling(which has the advantages of using your command program in the dice pool, letting you control multiple drones, and not risking biofeedback). EDIT: Just wanted to note, this is my opinion on how it should be, to my knowledge there is nothing in the books that says in one way or the other.
6) Almost all the rigging info in the main book is in Wireless World. Really though, like everything matrix based Unwired is really really helpful.