Jimson
Aug 16 2009, 01:11 PM
So I tried doing a search for this, but wasn't having much luck. I just recently took a look at the SR4A at my local gaming store (which looks fantastic) and noticed the new layout of the character sheet. I very much would like to start using this format, however I cannot seem to find a PDF of it. Has anyone found one yet?
wylie
Aug 16 2009, 06:02 PM
try doing a web search for sr4 mintcar and sr4 daisybox,
neither give you the actual green character sheet
mintcar is PDF that you can save info on
daisybox actually helps you create the character and the printout may not be a character sheet, it is easy to transfer from
or just do a websearch for sr4 character sheet. there are a few a PDFs out there of the green sheet, but i cannot remember if you put data on them or save data to it
i like the daisy box when i am working on a concept( does the math for you and helps catch most mistakes), even though it is set for 400 BP
mintcar, to me, has more room to put info
Method
Aug 16 2009, 07:09 PM
I personally like the
SuperSpy SR4 sheet. Its not the SR4A format and flare, but its editable and you can save changes. Plus its got lots of extra room for specialized characters. Its the best I've found so far.
I asked Adam about the prospects of getting an editable, savable pdf version of the SR4A sheet, and I can't exactly remember his response but I think it was something to the effect of "it might happen if we have extra time", which I think means no.

[edit]: just found
THIS lovely sheet with a google search.
Cryonic
Aug 17 2009, 07:35 AM
Glad you like the sheets. Just in case I upload new versions, which can cause the attachment name to change, might be easier to just link to the base page that contains them.
http://www.daemonstorm.com/role-playing/sh...Character-Sheet
Method
Aug 17 2009, 03:46 PM
You do good work, sir. Welcome to Dumpshock!!
And it appears you've already tweaked some of the text boxes on the old SuperSpy sheet?
Kerenshara
Aug 18 2009, 06:09 PM
QUOTE (Cryonic @ Aug 17 2009, 02:35 AM)

Glad you like the sheets. Just in case I upload new versions, which can cause the attachment name to change, might be easier to just link to the base page that contains them.
http://www.daemonstorm.com/role-playing/sh...Character-Sheet Absolutely awesome!
May I make a request?
Jimson
Aug 18 2009, 07:24 PM
Thanks everyone for your input. I'll check out these other sheets. I'm familar with the 10 sheet, which is very cool.
Question: For those of you that make these PDF character sheets, what do you use? Is there any free software? I thought it might be fun to make an "official looking" character sheet.
Cryonic
Aug 19 2009, 07:09 AM
QUOTE (Jimson @ Aug 18 2009, 12:24 PM)

Thanks everyone for your input. I'll check out these other sheets. I'm familar with the 10 sheet, which is very cool.
Question: For those of you that make these PDF character sheets, what do you use? Is there any free software? I thought it might be fun to make an "official looking" character sheet.
I use Adobe Acrobat 9 Pro that I got through work (gotta love site licenses). There are various free apps that can make PDFs, but my experience with them is that they can't make fillable forms. Most of the free ones utilize hooks into a program called GhostScript to do the actual PDF creation.
Cryonic
Aug 19 2009, 07:11 AM
QUOTE (Kerenshara @ Aug 18 2009, 11:09 AM)

Absolutely awesome!
May I make a request?
I certainly won't stop you from doing so. If it is something specific to one of the sheets I've already messed with, then you can leave a comment on the page with my sheets for me to get it
Cryonic
Aug 19 2009, 07:13 AM
QUOTE (Method @ Aug 17 2009, 08:46 AM)

You do good work, sir. Welcome to Dumpshock!!
And it appears you've already tweaked some of the text boxes on the old SuperSpy sheet?
I haven't changed the underlying images that make up the PDF. What I did instead was tweak the multiline box that I overlaid on it so that the text comes much closer to going with the lines that were already drawn.
Method
Aug 19 2009, 08:07 AM
Yes the "distinguishing features" field right at the top seems to fit much better. IIRC the font size on an older version was so large you almost couldn't use that field.
Kerenshara
Aug 19 2009, 10:07 AM
QUOTE (Cryonic @ Aug 19 2009, 02:11 AM)

I certainly won't stop you from doing so. If it is something specific to one of the sheets I've already messed with, then you can leave a comment on the page with my sheets for me to get it

Ah, so you don't actually change the base line images. That's a shame. I was looking at the back-page sheets and was thinking it would be awesome to separate the spells, powers and 'ware back out entirely into individual sheets, since I'm going to overflow the "combined" sheet easily.
Cryonic
Aug 19 2009, 02:20 PM
QUOTE (Method @ Aug 19 2009, 01:07 AM)

Yes the "distinguishing features" field right at the top seems to fit much better. IIRC the font size on an older version was so large you almost couldn't use that field.
The original setup of the multiline text boxes is that the font would shrink as you added more lines of text since I didn't allow the box to be scrollable. Now that I've fixed the font there is a limit to how much one can type in those spaces, heheh.
Cryonic
Aug 22 2009, 06:33 AM
QUOTE (Kerenshara @ Aug 19 2009, 03:07 AM)

Ah, so you don't actually change the base line images. That's a shame. I was looking at the back-page sheets and was thinking it would be awesome to separate the spells, powers and 'ware back out entirely into individual sheets, since I'm going to overflow the "combined" sheet easily.
Just out of curiosity, which sheet of the sheets is this? Maybe I can make changes with Illustrator so I don't break the "flow" of the art on any given page.
Tachi
Aug 22 2009, 08:06 AM
I've been using Ismo's "Long Sheets" for quite a while [with a few (read: many) odds and ends, and Cheat Sheets, and bits from other peoples work thrown in]. The only real gripe I've had (at this time) is that there is not enough space for some of the Samurai characters my players have run on the "enhancement' sheet, you know, the one with DaVinci's anatomy "thingy" (Can't remember the name, I'm drunk, fuck you, sue me) for augmentations. Yes, I know how that sounds. But occasionally they come up with something they've worked hard on [though not original by Dumpshock standards (they don't know you guys exist, and, I'd kind of like to keep it that way, cuz I''m lazy)] and they end up not having enough room. They just spend a lot of time on some of this stuff, and some of the builds they come up with are very dear the them, and "not bad" by Dumpshock standards. I'm not being too easy on them (in fact, I tend to slap them pretty hard to prevent this particular overload on occasion) and I'm not trying to push at you or anything, but, can you shrink the image (if necessary) and give me a Cyberneticist's wet dream for chracter accounting? Something with say, thirty or fifty, or more, percent more room for writing augmentations, maybe separated into categories, Cyber, Bio, Nano, etc? I realize this is a tall order, but, at some point it has to be done, and I just don't have the skills for it at this time.
I'd appreciate it... I keep trying to redo the whole dossier myself, bit, I keep screwing it up with my O.C.D., and I usually end up with some kind of 40 page, or worse, monstrosity
Kerenshara
Aug 22 2009, 05:53 PM
QUOTE (Cryonic @ Aug 22 2009, 01:33 AM)

Just out of curiosity, which sheet of the sheets is this? Maybe I can make changes with Illustrator so I don't break the "flow" of the art on any given page.
SR4CS.PDF P.7 in particular. There just isn't enough SPACE for all I have/want. In particular, implants. Plus, no spirit info. Like I said, one page for Spirits, one for Implants, one for Spells, on for Powers. I like the one line for a vehicle (the usual one I ride) and the primary info in the top part on weapons is ok too. But the rest I just need more.
It just has to do with how my twisty excuse for a brain is wired. If you analyze each page after the first couple, each is aimed at a particular type of character. P.7 is Mystic Adepts.
Pollution
Aug 22 2009, 08:58 PM
well, not a straight PDF, but I recently changed my excel sheet project to have more of a SR4A LOOK to it (from green to blues)
While it's not actually ALL SR4A yet, it's getting there (the karma part is gonna mess me up a bit to change).
You COULD just use the character sheet pages and just type in over the functions. That would give you a pretty close result.
Kerenshara
Aug 22 2009, 09:00 PM
QUOTE (Pollution @ Aug 22 2009, 03:58 PM)

well, not a straight PDF, but I recently changed my excel sheet project to have more of a SR4A LOOK to it (from green to blues)
While it's not actually ALL SR4A yet, it's getting there (the karma part is gonna mess me up a bit to change).
You COULD just use the character sheet pages and just type in over the functions. That would give you a pretty close result.
I can't believe I'm actually going to say this...
Meh.
Falconer
Aug 23 2009, 03:18 AM
I actually use a mix of your short and long form sheets... depending on the character.
So to provide some quick feedback on the long form that you just updated.
Page 1: not a lot of comments
Page 2:
nice listing of all the skills, but you're missing Arcana, Enchanting, & Chemistry (added & moved to active skills in SR4a)
I've actually run out of space for knowledges/interests/languages in the past here.
On the short form, it's easier if these are just blank lines to put in the skills/skill groups you have. On the long form, the full listing is nice.
Page 3: Armor & weaponry
Very well done, only thing that might be nice is a section for noting ammo (heavy pistol ammo, APDS, 50 rounds... etc) But there's plenty of room to mark this down by using multiple lines for a single weapon.
Page 4:
I'd only really bother w/ this long of a sheet for an actual face. Nothing to add.
Page 5:
Nicely done for general players, not quite enough space for an actual rigger though (especially one using a lot of vehicle modificcations).
Probably a drone sheet w/ space for like 4 or 5 drones per page would be good.
Page 6: Commlink & decker stats...
Absolutely love this page... very well done. Only thing I can think to add is a litte bit of space for program options
Generally I use someone elses 'Node Record Sheet' though... since it's possible to have multiple nodes (and SR4 each drone is it's own node as well... for a real mess at times). And now that I look in arsenal... have a stack of Vehicle & Drone sheets from the same source there as well (6 drones per page).
Page 7:
I really don't find this page very usefull at all... having a list of all the spells when I'm only going to check off maybe a dozen isn't overly usefull.
Much prefer a shorter form w/ say 20 lines I can enter the columns you have.
Other half of the page works well devoted to spirits. Guess it's a fancy way of saying, only really need one page devoted to magician magic.
Page 8:
Only problem here is the Bound/unbound box... that really should be for notes.. (EG: making note of optional powers they were summoned with!! big oversight). Generally, I don't write down unbound spirits anyhow, only writing down bound spirits on the charsheet.
The foci lines seem off... digital grimoire lists the suggestion for focus addiction as 2x Magic rating in active foci power. There's nothing about maximum force of a single foci in RAW that I've noticed. (I go with magic rating here... using a focus stronger than you can be addictive)
Adept powers listing out again, not overly usefull. Prefer a line entry format (especially since the list is incomplete and doesn't include Street magic).
page 9:
No real comment... never really used this sheet... just only ever used the first sheet, total vs. free karma entry and just spent things.
Page 10:
I love the graphic on the bio-cyberware sheet there!
Hope you appreicate the feedback.
Cryonic
Aug 24 2009, 05:54 AM
QUOTE (Kerenshara @ Aug 22 2009, 10:53 AM)

SR4CS.PDF P.7 in particular. There just isn't enough SPACE for all I have/want. In particular, implants. Plus, no spirit info. Like I said, one page for Spirits, one for Implants, one for Spells, on for Powers. I like the one line for a vehicle (the usual one I ride) and the primary info in the top part on weapons is ok too. But the rest I just need more.
It just has to do with how my twisty excuse for a brain is wired. If you analyze each page after the first couple, each is aimed at a particular type of character. P.7 is Mystic Adepts.
Yeah, that is a special Adept since the more cyber/bioware you put in, the less magic you have and therefore the fewer powers one should have access to. I'm guessing that you are needing more space for implants to handle a few pieces of cyber with lots of addons (e.g. cybereyes with IR/LL/Opt Mag/Range finder/etc...)

Maybe I can mock something up before the end of the week.
Cryonic
Aug 24 2009, 06:06 AM
QUOTE (Falconer @ Aug 22 2009, 08:18 PM)

I actually use a mix of your short and long form sheets... depending on the character.
So to provide some quick feedback on the long form that you just updated.
Page 1: not a lot of comments
Page 2:
nice listing of all the skills, but you're missing Arcana, Enchanting, & Chemistry (added & moved to active skills in SR4a)
I've actually run out of space for knowledges/interests/languages in the past here.
On the short form, it's easier if these are just blank lines to put in the skills/skill groups you have. On the long form, the full listing is nice.
I'll have to take a look at 4a as I only have the original core book from Fanpro. I take it 4a is the 20th Anniversary ed?
QUOTE
Page 3: Armor & weaponry
Very well done, only thing that might be nice is a section for noting ammo (heavy pistol ammo, APDS, 50 rounds... etc) But there's plenty of room to mark this down by using multiple lines for a single weapon.
there already is a section for ammunition. It is right below the section for the ranged weapons.
QUOTE
Page 4:
I'd only really bother w/ this long of a sheet for an actual face. Nothing to add.
Page 5:
Nicely done for general players, not quite enough space for an actual rigger though (especially one using a lot of vehicle modifications).
Probably a drone sheet w/ space for like 4 or 5 drones per page would be good.
Hmm, probably wouldn't be able to do more than 3 per page if I wanted to also include condition monitors for each one. This might be better to handle as an addon sheet so that a user could more easily have several of them for a character.
QUOTE
Page 6: Commlink & decker stats...
Absolutely love this page... very well done. Only thing I can think to add is a litte bit of space for program options
Generally I use someone else s 'Node Record Sheet' though... since it's possible to have multiple nodes (and SR4 each drone is it's own node as well... for a real mess at times). And now that I look in arsenal... have a stack of Vehicle & Drone sheets from the same source there as well (6 drones per page).
Page 7:
I really don't find this page very useful at all... having a list of all the spells when I'm only going to check off maybe a dozen isn't overly useful.
Much prefer a shorter form w/ say 20 lines I can enter the columns you have.
Other half of the page works well devoted to spirits. Guess it's a fancy way of saying, only really need one page devoted to magician magic.
Page 8:
Only problem here is the Bound/unbound box... that really should be for notes.. (EG: making note of optional powers they were summoned with!! big oversight). Generally, I don't write down unbound spirits anyhow, only writing down bound spirits on the charsheet.
The foci lines seem off... digital grimoire lists the suggestion for focus addiction as 2x Magic rating in active foci power. There's nothing about maximum force of a single foci in RAW that I've noticed. (I go with magic rating here... using a focus stronger than you can be addictive)
Adept powers listing out again, not overly useful. Prefer a line entry format (especially since the list is incomplete and doesn't include Street magic).
It is possible that the Ismo sheet predates Street Magic, but you're right. It would be easier to just have text boxes for spells or powers.
QUOTE
page 9:
No real comment... never really used this sheet... just only ever used the first sheet, total vs. free karma entry and just spent things.
This is a good sheet for GMs that don't run games for standard groups. I was in a game that the GM was doing monthly for a random group of people (Shadowrun 4th Demo using the missions). This sheet helped him track who improved what when vs when did they play.
QUOTE
Page 10:
I love the graphic on the bio-cyberware sheet there!
Hope you appreciate the feedback.
Constructive feedback like this is always welcome.
Kerenshara
Aug 24 2009, 04:40 PM
QUOTE (Cryonic @ Aug 24 2009, 12:54 AM)

Yeah, that is a special Adept since the more cyber/bioware you put in, the less magic you have and therefore the fewer powers one should have access to. I'm guessing that you are needing more space for implants to handle a few pieces of cyber with lots of addons (e.g. cybereyes with IR/LL/Opt Mag/Range finder/etc...)
Maybe I can mock something up before the end of the week.
You'd be absolutely amazed just how much high-grade 'ware will fit into a point or two of ESSence, especially if much of it's BioWare. In particular, compare the "costs" in MAGic points against the essence costs of the equivalent BioWare for their category:
Synaptic Accelerators: 1.5 ESSence for level 3, gives 3 IP + 3 REAction.
Improved Initiative: 4 MAGic points, gives 3 IP + 3 dice for INItiative (not actual REAction)
Muscle Toner/Augmentation: .8 ESSence for level 4, 5.25 MAGic points (assuming those last three take you to racial max)
And those prices are just for standard 'ware. Take Biocompatibility and higher grade 'ware, and it gets even better.
Then since you probably have more Bio- than CyberWare, all chrome is essentially half price. Go with the highest grade 'ware you can again and get a Comlink, SimRig, and a few other low-impact items.
Toss in a couple pieces of GeneWare (counts against the BioWare total).
All of those go under the "implants" technically.
And I staill have a grimoire, can bind spirits (in theory), have a totem, can Initiate, and most of the Adept Powers I am taking are all .25 and .5 MAGic Points each, so I have a pretty extensive list, even at low overall MAGic rating. It's plain amazing what you can get by with and what kind of spells are useful at very (relatively) low Force. (Overcasting is bad, but if the Drain is only 1 or 2 points and you have something like 10-12 dice to resist it...)
Cryonic
Sep 4 2009, 04:54 PM
Sorry this is taking me longer than I anticipated, but that's the joy of a job where the boss doesn't understand that one is an hourly employee (they don't pay overtime, just give comp time... then try and use that comp time and they piss, whine and moan). Also had to take a trip for a long weekend which meant leaving the laptop behind (I hate airport "security") to save on weight.
darthmord
Sep 4 2009, 06:12 PM
All I ended up doing was using Adobe Pro 7.1 and extracting the SR4A Character sheet from the SR4A PDF. Granted, it's not form-fillable, but it gets the job done and without detroying any book binding to make copies.
If I knew how to preserve the art & formatting of the PDF and make it form-fillable, I'd do it in a heartbeat. I too asked Adam about this and he said it was a future project in want of a place on a schedule. I took that as "We'd love to have it. We just need to find the time & availability."
Cryonic
Sep 4 2009, 07:15 PM
It is doable, to a degree, with Acrobat Pro 7. You can create the forms on top of the page like I did. The problem is that the feature to allow Acrobat Reader to save the form requires at least Acrobat Pro 8 to create the form with the right permissions. I started these with Pro 7 and moved on to 9 when I got a copy of it cheap (and legal) from the University.
darthmord
Sep 4 2009, 08:07 PM
I suppose I could ask my manager to request our Configuration Management team give me a copy & license of Acrobat Pro 9 to install since it would be appropriate to my primary job.
Having a form-fillable character sheet would be a great boon (in the same manner as the IRS tax forms are fillable). That way, I could easily take a player's character and put it in a nice, easy-to-read sheet and update it as required. Speaking of which, I need to hit up my FLGS and talk with the manager there. He's been wanting me to start running some Shadowrun there as it's the one game that has little representation and he'd love to support it.
Cryonic
Sep 29 2009, 04:55 AM
QUOTE (Kerenshara @ Aug 22 2009, 10:53 AM)

SR4CS.PDF P.7 in particular. There just isn't enough SPACE for all I have/want. In particular, implants. Plus, no spirit info. Like I said, one page for Spirits, one for Implants, one for Spells, on for Powers. I like the one line for a vehicle (the usual one I ride) and the primary info in the top part on weapons is ok too. But the rest I just need more.
It just has to do with how my twisty excuse for a brain is wired. If you analyze each page after the first couple, each is aimed at a particular type of character. P.7 is Mystic Adepts.
Made a bit of progress when I was able to tear myself away from other distractions (trips out of town and such). Not completely sure how to handle this all as making those each their own page doesn't completely fit right without resizing columns to either fill out the pages width or give enough room for a second/third column for certain items.
Cryonic
Sep 30 2009, 06:44 AM
So, here's what I have so far. Feel free to critique it. There is some space currently unused at this point.
Guess this forum doesn't actually put the image in place...
Page 07
Mr_Gremlin
Jun 26 2012, 09:34 PM
Curious - without something like Adobe Acrobat, anyone know how to possibly get rid of certain things on Ismo's sheets? Like the essence tallies, dice pool totals, and bound/unbound forced selections? My group likes having hardcopies over digital, and not having to update/re-print.
VykosDarkSoul
Jun 27 2012, 01:22 PM
QUOTE (Method @ Aug 16 2009, 02:09 PM)

[edit]: just found
THIS lovely sheet with a google search.
That.....that is a thing of beauty
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