We have just started playing SR4 but have been playing Shadowrun since the first edition. We can't find a couple of the rules we are looking for.
1) What is the time necessary for a heal spell to become permanent. The rules state extra successes may be used to reduce time, but does not state what that time is.
2) Piloting vs. rigging vs. no rig but VR'd in (like a technomancer). The rules state that a pilot gets his initiative, rolls reaction and get 1 extra dice if subscribed to his AR. Does this include wired reflexes or such? Rigging is full jumped in and gets 2 extra dice for matrix tests and 2 extra dice for VCR. Correct? Technomancers can use remote control in full VR which is listed as a matrix action (plus 2 dice). So he would get his full VR initiative remote controlling and use command and skills. Does he also get the 2 dice for matrix perception? It says you can create a smartlink as a non rated complex form. Can you do the same with a VCR?
Any help would be appreciated.