QUOTE (Andinel @ Aug 17 2009, 10:56 PM)
Heh, the 3 people who have (now) posted in this thread are 2 of the players (including the OP) and the GM (me) for this game.
Haha, seems like my intro post was a little tl;dr
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Okay, now for some character tips.
You might want to consider dropping Aptitude (Hacking). It's 10 BP for the potential for 1 extra die, which you aren't even using right at the start. Since you're maxing your Hacking skill, it's going to be 14 karma to buy it up by 1 point, which might be better spent on other things. There are plenty of ways to get extra dice on hacking, most of which are in Unwired (which you should read).
I suppose that's true. I originally chose Aptitude because it seemed to fit in with the character.
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Are you classifying flowers as common or uncommon for your allergy? Keep in mind that in 2072, especially in Seattle, flowers are relatively uncommon, except in very limited places like the few parks that are still around.
I remember asking you this question and we agreed that flowers would be common. If they're uncommon, I guess that's fine too--I could just drop the allergy entirely and use the 10 BP from Aptitude (Hacking) instead.
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There's no need to take a lingo for English if it's your native language.
Ah okay. So I've got an extra Knowledge point I should put somewhere. By the way, do the categories for my knowledge skills seem right? How often are Knowledge skills used in-game anyway?
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What exactly do you mean by "fully decked out commlink"? It would be nice to see the stats and what programs you have running on it. If you can afford it, agents, IC, and program options are your very, very good friends here.
Here's the information for Firaga:
[ Spoiler ]
Firaga
System 6 Response 5
Firewall 6 Signal 5
Programs
Analyze 6 (Ergonomic, Crashguard, Opt 3), Armor 6, Biofeedback Filter 6, Attack 5 (AP 3), Black Hammer 6, Blackout 6, Browse 6 (Ergonomic, Crashguard, Opt 3), Command 6 (Ergonomic, Crashguard, Opt 3), Data Bomb 6, Decrypt 6, Defuse 6, ECCM 6, Edit 6 (Ergonomic, Crashguard, Opt 3), Encrypt 6 (Ergonomic, Crashguard, Opt 3), Exploit 6, Medic 6, Purge 6 (Ergonomic, Crashguard, Opt 3), Reality Filter 6 (Ergonomic, Crashguard, Opt 3), Scan 6 (Ergonomic, Crashguard, Opt 3), Sniffer 6, Spoof 6, Stealth 6, Track 6
Agent 4
Modifications and Modules
Response enhancer 3
Sim module (modified for hot sim/BTL)
Customized interface (1 slot)
Biometric Lock (1 slot)
Tracker (1 slot)
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Don't slave your dummy 'link to your real one. That practically ensures that if someone even tries to call your dummy, they will be rejected. Remember that slaving a device to something else makes the slave reject all incoming connections that aren't from the master. Instead, try buying a proxy server. I think the rules are in Unwired. Also, it provides a very nice way that other people can trace your real comm if they know your dummy.
Ah, makes sense.
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Something like a simsense accelerator module (Unwired p.198) or simsense booster cyberware (Augmentation p.36-7) would be very useful, especially if you plan to ever get into cybercombat. That 4th or even 5th Matrix Initiative Pass is much more valuable than the nuyen you'd put into buying that gear. It also helps if you ever plan to do anything involving rigging.
Yeah, that's the plan. Simsense accelerator is Availability 14, so I don't think I can get it just yet. Simsense booster is doable though, but I'd have to juggle some more nuyen around. Maybe I could keep the allergy.
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Judging by the character's age, would there be any reason for him to even have a datajack? By the time he would have been old enough to get the surgery himself the wireless Matrix would have already been around for a couple of years. Trodes might be more useful and make a little more sense here.
And if I had the commlink implanted, how much would that cost? Of course, I'd want to max out the commlink's stats beforehand as well.
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About the RPG thing, I'd think that reality sculpting in the days of simsense and trids wouldn't be incredibly difficult, probably similar to setting up something over OpenRPG or MapTool, where you can import premade maps or make your own. I'd imagine that a lot of flexible pieces already exist for things like "tabletop" RPGs, and virtual tabletops are the way to play.
Yeah, that's the way I see it. But how drastically different would it be? You would still have one person making up a story and the others playing characters.