QUOTE (Kerenshara @ Aug 26 2009, 07:41 PM)
Well, here's the thing. The "needles" have to be broad enough to have some strength in shear because otherwise if they hit something marginally hard, they're going to shatter. One of the earliest defenses against APDS rounds from tanks was to embed hardened steel rods inside a softer layer such that the incoming darts would be deflected enough to cause internal forces to pass the breaking point, and the energy would then disperse across the surface of the successive armor layer.
Yeah, I'm familiar with this concept.
And yes, I'm well aware that such a needle gun would be mostly useless against armored targets but my first thought was making an alloy of tungsten and steel. They have greater resistance to deformation
QUOTE (Kerenshara @ Aug 26 2009, 07:41 PM)
A single needle is a pain, but it has a limit to energy because of low mass. Furthermore, it's going to be relatively vulnerable to crossing windage because of it's exceptionally broad aspect ratio relative to mass and diameter. To do the kind of "shredding" damage people expect from a "needler" you'd need to either fire a needle "packet" or have a rate of fire that supported an effectively continuous stream of needles. The gauss technology of 2070, if the existing weapon in Arsenal is to be any indication of where the technology lies, is still too slow-firing to manage a needle-stream. Therefore, you're far better off throwing a more substantial chunk of metal harder.
My bad, I had always assumed that such a weapon would be a Full Auto weapon.
QUOTE (Kerenshara @ Aug 26 2009, 07:41 PM)
Look at it like this: for the same velocity (the end velocity has more to do with the weapon's engineering than the projectile's weight) needles have far less total energy aboard when they strike the target. If you have a veritable storm arrive on target, you wind up shredding it, assuming they don't bounce/shatter. But if you're only tossing a few at a time, even if they penetrate, there is a maximum amount of energy they can transfer. Now for the same RoF, you can toss bigger hunks (that can be fin stabilized in flight without problems, BTW) of material that can be given significant strength in shear as well as potentially putting in terminal guidance or a secondary payload (read: explosives) - remember, a gauss launch is even "softer" than an ETC so it's child's play to stuff in a guidance package or similar. The whole round need not be magnetic - a pair of driving rings should be sufficient if you wanted to deliver, say, a liquid agent of some kind that would perhaps atomize on contact with the air? So it's more accurate - especially at extended ranges, murder on armor, at least as vicious on unprotected targets, less succeptible to windage, less succeptible to pre-impact tumbling (tumbling inside the target: good; tumbling before you hit armor: bad), and more flexible.
Now, your idead of a "two-ringed capsule" to carry other stuff like poisons/explosives/etc... is a GREAT idea.
Anyway, here is my suggestion of a gauss needle pistol. PEACH at will.
Name Damage AP Mode RC Ammo Availability Cost
Gauss Needle Rifle 4P(f) +2 FA 3 50© 14F 3,000
The Gauss Needle Pistol consumes both ammunition and energy to power its magnetic accelerators for each burst fired. It uses the same peak-discharge battery packs Ares' laser weapons (see
Arsenal page 36) and consumes 1 power point per long burst shot and 2 power points per full burst shot. The Gauss Needle Rifle can hold one power clip or draw its energy from external satchel power packs or power backpacks.
Yes, it is a not a great weapon, but if you consider the fact that it is a pistol-sized weapon capable of firing long and full bursts, which means a possible 9P or 13P damage before counting net hits, it is not the kind of weapon you would like to be on the receiving end.