Good god, but I love your feedback. Now to go at it piece by piece =P
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

I didn't check your cyberarms capacity totals, but make sure you leave enough room to get a cybergun. The SMG is nice, but the heavy pistol packs a better punch at almost the same range. Cyberguns are great because they're very, very hard to detect.
I agree here and may well wind up stripping the Shock Hand and Armor off of the right arm to make room for a heavy pistol eventually. All of the cyberguns beyond the holdout are, unfortunately, not available at character creation without the Restricted Gear quality, so that can probably wait a while.
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

And what do you have unarmed for? Those times someone breaks your cyberspur? Redundancy so you can do the same job multiple ways is great, but at some point you can stop. Besides, once you get the cybergun, you can use that at melee range, for those times someone breaks you cyberspur. Which, since my tone doesn't carry over electrons, I'll explain clearly -- will probably never happen.
As I stated before, at the moment Unarmed is in the build to support the use of the Shock Hand since, despite the fact that you're in melee, you don't always want to kill everyone in arm's reach.
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

Your Edge and Body are low, your Logic is high. Honestly, 3 Logic is plenty; it's better than most non-dragons you'll run into, and you'll still be smarter than your average street sam. It also contributes to 0 of your non-knowledge skills, which leads me to my next point.
Changed - Synthacardium over Muscle Toner and Augmentation, dropped a point of Athletics for a point of Body, shifted a point from Logic into Edge.
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

Grab the code of conduct Bushido. It's perfect for your character. For 5BP, you get +2 Street Cred (bonus to all social rolls against people who know how awesome you are), but the drawback is that for every time you raise a Combat skill, you have to raise a Knowledge skill before you can raise a Combat skill again. Logic 3 and a good selection of Knowledge skills, plus sticking to your honourable code, will impress upon people that you're more than a chromehead with a gun fetish.
Done and done by getting rid of Guts, as below.
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

I agree with Cracker about the Firearms group deal, and also about Perception being a bit low.
Guts should go, imho. Bushido is more in the flavour of a honorable warrior, and Dareadrenaline is cheap as geneware goes, if you're looking for something to stiffen your spine. Daredrenaline also helps for spell resistance rolls, always a plus. Furthermore, High Pain Tolerance is a fine quality in a samurai, but it can also be acquired from 'ware; a Pain Editor not only eliminates injury modifiers from Stun (which is what you'll be downgrading a lot of damage to), but adds another +1 Willpower, for more spell resistance and a total of 11 Stun boxes. Not available at chargen, though. And if you're still worried about physical damage wound modifiers, a rating 6 stimpatch is 300 nY, eliminates 3 times the damage (for wound purposes), and works for an hour.
Or you could play with SURGE. For 10 BP, you could get Pain Tolerance 4, or Pain Tolerance 2 and toughness, or Pain Tolerance 3 and celerity, or... basically, mix and match, and then suffer from Slow Healer, Nocturnal, Astral Hazing, Biosystem Overstress or some combination of superficial features as the negative.
Firearms group deal is already incorporated into the build in the first post, so I agree as well! Do we think that Perception 5 (after augmentations) will do for the time being? I suppose not... 1 point of Unarmed swapped for one base point into Perception, which brings it up to 4 augmented, 6 for visual tests.
Guts is gone in order to make room for Bushido. I think that I'm going to wind up keeping High Pain Tolerance over other options, largely because I don't want to screw around with SURGE any more than I absolutely have to (which, thank god, is not at all), and I can guarantee that this character
will be getting more 'ware later, so a Pain Editor may well be in the cards down the line (I know that it overrides High Pain Tolerance, but I'd a) like to have something to cover the gap in the interim and b) like to think of a Pain Editor as my Augmentation obsessed Samurai seeing something that's working better than what he's got, going "Ooh,
shiny" and needing to upgrade
right now)
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

Also, every one of your Agility-based skills works with the arms exclusively. Why bother with muscle toner? For that matter, Synthcardium is... actually... more expensive than muscle augmentation? What the fuck sense does that make? Friggin' retarded. The Synth is more Essence-friendly, though.
Thought line here involves the character grabbing some of the Bioware first, then getting the Cyber to boost the body's new 'natural' even further. That, and I'm being guilty of applying some real-world reasoning to the game - having arms be able to articulate independent of the body that much better than the body as a whole can just seems... counter-intuitive at best. Anyway, fixed this as mentioned above.
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

Got the room/money to slap a Radar Sensor 4 in one of those arms? Just because it's headware doesn't mean it HAS to be in the head, and seeing through walls is handy.
PLENTY of room for that in the left arm. Way the hell too pricey for character creation, though

.
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

Make sure you get a connection who's hooked up with some people. Like people who can sell you Panther XXLs, milspec armor and high-rating cyberware. You'll like it.
Go go Contacts! I knew that I left that section blank for a reason ^_^
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

As written, your MMG will have 6 RC. That's nothing to sneeze at, but the Ingram White Knight has a better gas-vent system than you can buy, which also leaves room for a heavy barrel. Alternatively, buy a tripod you can set up when necessary, that'll teach the recoil who's boss.
Honestly, this seems more like a minor tweak/personal preference issue than anything else. The MMG has 6 RC, plus another one from Str, which reduces the worst usual recoil penalty to -2 (-4 after Heavy Weapon doubling), which is pretty manageable.
QUOTE (McAllister @ Aug 27 2009, 01:11 AM)

I'm sure I could pick some more nits (for example, I heard there's an obscure rule in Arsenal stating that gas-vent and sound suppression can't be active at the same time), but you're pretty good overall. I'd come up with some more specific praise, but I'm tired.
I recall that rule from Arsenal, but I also noticed that Sound Suppressors need to be replaced after every 300 BF/FA shots. I'm really not sure how either of these things interact with the built-in Sound Suppressor that the 227-X has, however.