QUOTE (fistandantilus4.0 @ Aug 30 2009, 11:32 PM)

I know for fact that there are some things out there, becuase I posted a few things few years back, and that conversation was referenced in another thread just like this one. Sadly, I'm shamefully pathetic at the search function. But at least you know it's out there.
What I found was easiest was to translate the characters as adepts or mystic adepts. Most of the ED Talents have some sort of Adept power or close equivelant. Melee weapons becomes Improved Ability, Durability becomes Mystic Armor, and so on. There are a few that require something a little more specialized or tweaked. Flame Arrow would be something more like the Elemental Strike, sans Killing Hands, and only works on arrows. Naturally it's all houseruled, so keep an open mind. But doing it this way, it goes over pretty well. Especially if you're using the rule for getting and Adept Magic Point at Initiation instead of a Metamagic.
That's hwat I've done. The vast majority of it doesn't do much for me, though, although I'd like to look at Darth Phylos' things and I am using the spell matrices metamagic as posted in one of those links. It's impossible to balance "no drain" for players but for a one off NPC it works fairly well. The drake conversion was a lot easier than I thought.
They (the players) did go off the track, get in their little tree-and-roadblock destroying ATV and go for a drive. As long as they keep going the way they think they are they're going to run smack bang into my little monstrosity.