An interesting page on the topic suggests that if you are capable of running at around 200mph then you should be meating-out the sort-of forces involved.
This one suggests 65mph. So does
this one. And
this one has a really nifty video of the jesus lizard (Basilisk) running on water.
They all say that you'd have to expend about 15 times more energy than a human can but hey: this is SR with bioware, cyberware, and magic. Working on the slightly nicer 65mph estimate, that converts into 105km/h, which is a movement speed of 87.5m/round in shadowrun terms. Assuming you needed webbed feet (cyberfins?) for it, I'd like to see how people would go-about getting a character up-to such speeds.
I'd say take a character with 2 kid stealth legs, maxxed-out quickness mods + cyberfins (quickness 16 legs) and an Athletics(running) skill of 12 or so. That'd give an average running speed of 88m/round, although I'm sure it could be done faster using the movement power of a spirit. It's noteable that a character wouldn't be able to push against the water as he could push against the ground though so he'd probably slow-down gradually.