Our group had a discussion about this as well. None of us liked the flat movement rate for all members of a particular race. We much preferred some sort of speed based on stats.
Facts:
* Average Human run speed 100m is 7.33m/s = 22m/turn.
* World Record run speed 100m is 10.44m/s = 31m/turn.
SR4's 25m/turn falls in this range. We think Run Speed should be a combo of
AGI,
REA,and
STR, since each of these stats would have some factor in how fast a person can run. As luck would have it, average adding these together 3+3+3=9 and Olympic level is 6+6+6=18 with a difference of 9. Giving a starting m/turn of 13 and adding those 3 stats gives exactly the correct spread of run speed for Humans.
Race Base Speed
Dwarf 8
Human 13
Troll 23
Proposed Rule: Run Speed = RacialBase +
AGI +
REA +
STR m/turn
This takes into account stride as well as the character's ability to maneuver (
AGI), their raw speed (
REA), and their ability to move their mass(
STR). Really,
AGI and/or
REA should probably hold more weight in the formula (although if you've ever seen a sprinter's legs, you know
STR in important). Technically, I guess we should subtract off
BOD or something to accommodate for extra mass, so really maybe
STR -
BOD gives you a net increase to your speed.
It can get complex really quickly.
I like the 3 stat numbers added together because it coincidentally lines up with reality.
The problem in my mind with "Troll Speed", is that in legend, the Trolls have long legs, but you think of them as large an lumbering. Not really fast,
per se.
Anyway, I have random thoughts, and you guys are forced to listen to them. So there.