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Karoline
So, I have no idea where we are in things at this point, but I'll try and do some catching up later on. Sorry for my protracted absence.
budoka05
Glad to have you back Karoline! We're doing the final prep before boarding the enemy ship.
budoka05
All ready and prepped to go!
BetaFlame
I'm still doing some reading of you guyses(okay, it works in spoken English, not so much in typed) and I'd be interested in joining up if you still have room.

I've played SR3, and read but never played SR4. I have built characters just for shits and giggles.

Is there anyone in particular I need to talk too? Besides Penta wink.gif
budoka05
Hey BetaFlame! We'd love to have you aboard. Standing rule is that we'll bring you aboard when we return to shore. Besides that, check your char-sheet with Penta by posting it up here.

Look forward to sailing with you!
BetaFlame
I tried PMing him to talk about character generation and so fort a couple of days ago, but no reply. According to his profile ( and I have no idea how accurate these things are) he hasn't been heard from since Oct 27thish. Has anyone talked to him, or did I miss a post saying he would be away.

Also: Is there a particular role I should look at filling out? I have a few character concepts, and I know at least 1 of them (technomancer) won't work in this setting.
budoka05
He's been around. I have an e-mail address, so I'll send him a reminder.

In regards to chargen, the range is 400bp to 420bp. More details are on this link http://forums.dumpshock.com/index.php?show...8093&st=300
BetaFlame
Did you ever hear from Penta, budoka? I sent him a PM and no luck :\
budoka05
I'm getting a hold of him. We'll get an answer soon.
budoka05
Alright, I got word back. We're going to add you during the time skip between leaving the NJ harbor and spotting the Bounty. Go ahead and post your Char concept and Char sheet. Penta will post soon, since he's taking care of something right now.
Penta
Hi everybody!

A status report on your GM!

Yeah, I like everybody else was made busy by the holidays, school, etc. My apologies for not saying a word - when people didn't post for weeks on end to the IC thread, I figured everybody had lost interest. As this campaign is the main reason for my frequenting Dumpshock these days, I checked frequently as a guest - then less and less as I realized nobody was posting.

On top of that!

My laptop's keyboard decided to have keys fall off and be impossible (I tried) to put back on.

It ran for 2 years, so.

My problem is that the laptop costs more to fix than it would be worth - and guess where *all* of my notes and stuff for this campaign were, as well as all of my SR books (I don't typically read RPG books in paper form anymore)?

If you said "The laptop that decided to keel over", you'd be right! The data's recoverable, but I'm dependent on others to help me do that, with the keyboard on that laptop being busted. That could take months.

So I am pressing on regardless.
---
Old players:

If you're still interested in playing: Speak up. I'll give it two weeks from today. We had 8 people before...I'm looking for at least 6 to poke their heads up here and say they still want to play.

(If anybody is wondering how I'm going to run a combat with no access to SR4A or other books? Hey, so am I! I honestly have no idea - and this isn't my laptop I'm posting from (tis my dad's, a spare with far less capability - and a lot less hard drive space!), so I don't think I can even store everything on it, anyway.)
--
New players:

Read the IC thread carefully. Then get back to me if you still want in! If you PM'd - my apologies, but so many of the PMs were from a while ago, I'm presuming you all lost interest.

The UCAS Navy (Your employer, though you only learn that during post-recruitment training) is likely to learn lessons from the training cruise and the group initially recruited in both who it recruits and how it trains them (off-camera) during the time from recruitment to when you join up with the ship.

Your character absolutely does not need to be ex-mil, to answer one question I saw.

What they need to be is someone the employer would actually recruit.
budoka05
Hey Penta, does your laptop USB ports work? Maybe an external keyboard would be a good option.
BetaFlame
Penta, I sent you a PM with a few questions in it for you, so I know which character to toss in, I have three.

Also, you might beable to get your HDD from your laptop to work on your dad's PC. I'll be off and on allnight, and my AIM is BtaFlme if anyone wants to talk smile.gif
Penta
QUOTE (budoka05 @ Jan 20 2010, 05:07 PM) *
Hey Penta, does your laptop USB ports work? Maybe an external keyboard would be a good option.


I haven't been able to test that - First I'd need an external keyboard, and I have...ah....No money at the moment.
Karoline
Funny. My laptop's keyboard has stopped working recently as well. Wish it had happened before classes start because now I don't want to send it off to get fixed because I use it for all my notes.
ravensoracle
Just reading through some of the game posts and stumbled across this. Is there still any opening left? I can whip up a character, I have a few in storage at the moment. Let me read through the IC tonight and see what I can come up with.
budoka05
Yep, there is still room!
ravensoracle
Any particular additions to character creation? or is it standard 400BP from Sr4A?

Edit: Also is there any specific skillset that is lacking? Any role that needs to be filled?
Penta
400-420BP...There were some requirements I laid out in the chargen thread (a while ago), among them the requirement for Swimming 1 or better.

Really, when it comes to chargen? Do it up to the point at which you'd be recruited by the Navy Johnson. After recruitment, you get trained prior to joining the ship, filling in the gaps.
ntwi
I'd like to toss my hat into the ring as well. I have a background mostly fleshed out for a Hvy Wep Sam, with an odd twist that I enjoy. It should mesh well with recruitment and chargen requirements.
Penta
Okay...

Some further stuff re chargen:

The group MUST have a common language - thusfar, that appears to be English. It doesn't matter if you speak only Broken English, but you need to speak the Common Language without a chip.

Most of the chargen stuff is contained in the chargen thread - Please, I know it takes forever, but read the whole threads. I value consistency, and with all my notes gone (or at least inaccessible), the threads are all there is of the decisions made.

Also - For sanity reasons, I'm taking no more than 10 people at a time. New people, if none of the oldsters drops out (or, put another way, doesn't poke their heads up within a week), that leaves 8 "slots" filled. I can expand this to 12 people, but only with reluctance, and no more than that.

When you've got concepts: PM me. I'll dispense my email address and AIM info if we can agree on a basic concept that then gets turned into a background and sheet. Or I might PM back, with thoughts.

As the "older" players can attest: I can be picky! I can be demanding! (You should have seen chargen's initial incarnations.) Both of these are true. I don't have the greatest grasp on the rules and crunch, so I make up for it by trying to put out a good story. To do that, I need detailed characters. I try to make my NPCs, even momentary ones, just as detailed...

With that said.

OLDER PLAYERS: AKA the Original 8. I know we've all forgotten about this campaign for what seems like forever! Well, I'm back. Hope you are too. PM me on your status within the next week, please. Or Email. Or IM if you got it. Point is, speak up. I'll presume that anyone who hasn't spoken up has lost interest. Karoline, Budoka, I see you two are around. Everybody else, speak up.
BetaFlame
Okay, here it is.


Aiden "Drest" MacPhee


Stats:
[ Spoiler ]


Qualities
[ Spoiler ]


Skills
[ Spoiler ]


Spells
[ Spoiler ]



Gear
[ Spoiler ]


Background
[ Spoiler ]


Contacts
[ Spoiler ]
Knight Saber
Life continues to be hectic and messy... much too lifelike. I'm still here though!
Penta
Good, KS!:)

ntwi and bmcoomes: Got your PMs, see my reply.

Old players: BetaFlame posted after I looked it over, but. Me being without books, I want you guys to look it over. Go over it like I did you guys - background, sheet, everything. If you see anything, tell me via email. (I accidentally deleted everybody's email address from my gmail, so I don't have them anymore - this will also let me get them back.) Particularly "D'oh!" worthy errors caught will win the catcher the possibility of 1 karma.

Who I see back:

KnightSaber
Budoka
Karoline

I see that other people have posted to the IC thread, but I would appreciate it if everybody checked in here, too.
Karoline
Only thing I see after a quick read-through is that he has a license to carry monowhips. First off he doesn't actually have a monowhip (making it rather pointless) and second I'd imagine that F grade items don't exactly have licenses for them without some exceedingly compelling reason and even with something like that the person is going to get double and triple checked.

Otherwise looks like a solid character.
BetaFlame
QUOTE (Karoline @ Jan 22 2010, 11:21 AM) *
Only thing I see after a quick read-through is that he has a license to carry monowhips. First off he doesn't actually have a monowhip (making it rather pointless) and second I'd imagine that F grade items don't exactly have licenses for them without some exceedingly compelling reason and even with something like that the person is going to get double and triple checked.

Otherwise looks like a solid character.


It was a hold over from a first edition I forgot to edit. I did a "replace all" feature, and it apperently DIDN'T WORK ><

Anyway, it should be Stun Baton. I's go edit.
Karoline
Are stun batons even restricted? Weird, I thought they were openly available. Guess I need to go over my weapon tables some more.
BetaFlame
QUOTE (Karoline @ Jan 22 2010, 12:09 PM) *
Are stun batons even restricted? Weird, I thought they were openly available. Guess I need to go over my weapon tables some more.


I'm showing 4R, which is kinda funny since neither of the tasers later in the book are restricted.
Karoline
Yeah, mine shows 4R as well. Just seems really weird that it would be restricted. Like you said, tasers aren't restricted.
Inane Imp
If we're retroactively jumping aboard. I'll send Penta my Phillipeano ex-freedom fighter.
bmcoomes
QUOTE (Inane Imp @ Jan 23 2010, 02:31 AM) *
If we're retroactively jumping aboard. I'll send Penta my Phillipeano ex-freedom fighter.

lol!, I just sent him my Filipino Ork Street Sam. Though it's a slimed down version.
Inane Imp
I don't know whether to call dibs as of a couple of pages back, or give it to you for the correct spelling. Its a tough choice really.
bmcoomes
well you can take a look at the karma gen version I've had up.
Ariel Juagahan "Tandang"
Inane Imp
Hmm, I like. Mine is more nautical in flavour.
Filipino deck hand, picked up Muay Thai and a hatred of the Japanese in Thailand. Picked up piratical skills fighting the Japanese at sea. Retired, from violent life, went to sea as a deck officer. Punched out a Japanese superior, out of a job looking for work with an interesting skillset.

I'll post once more Penta has a look at it - its still a work in progress. And have to love Karmagen for the building the balanced skill focused character. Ach weel - BP has its upsides too.
Ears
Hi, I'm still around and interested, as well.
budoka05
QUOTE (Ears @ Jan 23 2010, 05:28 AM) *
Hi, I'm still around and interested, as well.


Great to have you back Ears!

To put everyone on the same page, our current first mission will be boarding a cargo vessel that may potentially have human sacrifices. Our orders are to seize the vessel, capture her crew alive, and hand the ship over to UCAS for prosecution. An assault plan for the op was assembled here http://forums.dumpshock.com/index.php?show...8191&st=125. Although we haven't officially gotten the new folks aboard yet, please read the current plan to think how to best modify it or just fit your character in it.

In regards to the campaign overall, also please bear in mind this is only one type of mission we maybe be undertaking. I recall that Penta is using this as a trial run of the crew in action, and he may throw in some other juicy stuff later.

@bmcoomes, @Penta, Um, I'm not sure we're doing Karma builds...
bmcoomes
right were not karma gen, I've made a refit (bp build) and sent it to Penta already. I was just showing an example to Inane Imp.
budoka05
QUOTE (bmcoomes @ Jan 23 2010, 06:49 AM) *
right were not karma gen, I've made a refit (bp build) and sent it to Penta already. I was just showing an example to Inane Imp.

Ah, cool smile.gif
budoka05
QUOTE (BetaFlame @ Jan 21 2010, 08:29 PM) *
Okay, here it is.
[ Spoiler ]


With the changes to the gear, it looks good to me. Only missing thing is a 20 Questions, since each of the 'old' crew fill a set out. However it's Penta's word about needing it now.
Ears
QUOTE (budoka05 @ Jan 23 2010, 03:45 PM) *
Great to have you back Ears!

To put everyone on the same page, our current first mission will be boarding a cargo vessel that may potentially have human sacrifices. Our orders are to seize the vessel, capture her crew alive, and hand the ship over to UCAS for prosecution. An assault plan for the op was assembled here http://forums.dumpshock.com/index.php?show...8191&st=125. Although we haven't officially gotten the new folks aboard yet, please read the current plan to think how to best modify it or just fit your character in it.


Yeah, read through it. The plan sounds good and I guess Simon - as the teams second best engineer - prolly should be on the team that hits the engine room. Unless anybody comes up with a better use for the bipedal machinegun nest.

Hmm, loadout
Commlink with accesories
Ingram White Knight with two mags
Ingram Smartgun X with two mags
BDU (8/6 armour)

Oh, btw his non-lethal options are limited to "I hit it really hard!" as he's got nothing but live ammo. wink.gif
Penta
Good to have you back, Ears.

That makes 4. If the other 4 show up, my brain will be much happier because I won't have to figure out what the hell happened to the characters.

Budoka almost wins Karma for helping even me stay on course. Almost because I'm trying to keep karma inflation from getting out of hand.

Newbies: Yes, you need to do backgrounds. I suggest using the 20 questions to help.

Annoyingly, I checked my old laptop. I can't recover *any* of my old notes for this campaign. Including my roster of who was playing whom and doing what, my selection of mooks for you to face, or my ship stats. Fortunately, my collection of books on PDF are safe, though I have no idea how the hell I'm to get multiple gigabytes of data off when I only have a 256 MB flash drive.

It's not *quite* like a dog ate the GM's notebook in a tabletop campaign, but very close.
Penta
Okay. 1445 EST update:

I've sent PMs to the missing 4 (MusicMan, Whizbang, Marwynn, CollateralDynamo) asking if they're still interested and to check in here if they are.

Hopefully this will rouse them.

What this means:

If they're all interested, that leaves 2 open slots for people to join immediately, at least according to my original plans.

BetaFlame, being done, takes one slot. I'm making an executive decision to save myself the pain of trying to figure out how he would have joined with no mention of the fact before, and going to decide that he (and anybody else) joins up after this trial run.

After that, how I'll deal with the rest:

I've got two options.

One, I stretch things (I don't think it was ever stated how many passengers and crew the Fedallah could hold, but I will award karma if I can be proven wrong and that we did decide that) and accept up to 4 more players. A group of 12 will be like herding cats, though, and basically require a lot of coordination and work on my part and on the part of everybody playing. In short, I'd need help keeping everything straight. 12 will, that said, have to be a hard limit - not 13, not 14, 12 players at any one time, with any beyond that being reserves. It'll take a good bit of work dividing the money amongst yourselves, though - the formula that was worked out assumed a max of 10 people.

Two, more conventionally, we have reserves. Players who basically stand by and stand ready to join the campaign as people drop out. This would be for anybody past the 10th person.

(There's a third option, starting another Blood in the Water campaign, that I'm explicitly not entertaining - One campaign by forum is hard. Two would drive me insane.)

I'll let you guys all decide amongst yourselves what sounds best: 10 people or 12, basically. If we go to 12 players, 1 person will have to step up and basically be an assistant GM - especially during combat or similarly crunchy scenes.

With all that said, that last slot (the 10th) that exists regardless will be filled basically by first-come, first-served. If you finish up first, you get the slot; it's the only way to be fair. You will, like BetaFlame, join the crew at their next port.

What I'm going to encourage for BetaFlame and the other newbies: Work with those already aboard. Do it here, do it via PM, or whatever (I really wish Dumpshock had the functionality to CC people on PMs). Figure out what's needed. I will be so much happier if you do - there's nothing worse for me (because I feel like I did false advertising by accepting someone the crew couldn't use, or who wound up as a fifth wheel) than taking someone on and figuring out they can't find a niche.
---

Other than that, some other housekeeping:
1. I'm watching the IC thread. I don't want to step on anyone's toes, though, so I'm naming Budoka as the person who'll poke me when you're all done with final planning and ready to move in - I won't post til that point arrives. In a tabletop game, it'd be easy to tell when you've overplanned and move on - on a forum, I'm not so ready to step in and cut you off, so I'll trust the players to figure out when that point has arrived.

2. If you've lost my email/Google chat info, it's readily available if you PM me. I have nobody that I recall on gchat from this campaign still.

3. Karma - I asked you guys back when the campaign started to keep your own records of karma earned. I didn't *expect* my laptop to fall apart, but it did - hence I'm going to ask for those records, if any, by email. I recall vaguely giving out karma for being helpful or insightful, but not sure how much or to who. If it's not written down, it never happened.
MusicMan
I'm still here... I've posted a couple of times in the IC thread recently.
SleepIncarnate
Is this an established group or are you guys accepting more (at the end of the current run, of course)? If you're accepting more, I have a few character concepts based on what may be needed for the team.
Penta
MusicMan: Okay, yeah, I've been skimming the thread again and realized I missed you. Ooops. My apologies.

Sleep: It's established, but we're still taking more people to join when the ship gets into port again after this trial mission. If everybody old makes contact again, we'll have 8, out of 10 as a soft maximum. (I could see the group consisting of as many as 12, but I'll leave that to the players to decide.) We're continually accepting people as reserves, though, beyond the 10th character.
SleepIncarnate
Do I just post character sheet here for approval, or send it to you in private?
budoka05
QUOTE (Ears @ Jan 23 2010, 07:10 AM) *
Hmm, loadout
Commlink with accesories
Ingram White Knight with two mags
Ingram Smartgun X with two mags
BDU (8/6 armour)

Oh, btw his non-lethal options are limited to "I hit it really hard!" as he's got nothing but live ammo. wink.gif


If you'd like to get some less-lethal ammo, we should be able to recon you purchasing some gel-rounds or SnS during shore leave.
Karoline
QUOTE (budoka05 @ Jan 23 2010, 05:31 PM) *
If you'd like to get some less-lethal ammo, we should be able to recon you purchasing some gel-rounds or SnS during shore leave.


Talk to Jane. She has the non-lethal stores of ammo. wink.gif
Penta
QUOTE (SleepIncarnate @ Jan 23 2010, 04:51 PM) *
Do I just post character sheet here for approval, or send it to you in private?


Talk to me privately.smile.gif
SleepIncarnate
OK, this question goes to the players. What in your estimation do you guys most need a character to fulfill the role of? Sounds like you're mostly on a boat so Transportation is a no go, but I'll list the roles from the Runner's Companion. I have about 4 or 5 basic characters that I could use so it's mostly up to you guys what you need.

Close Quarters Combat
Fire Support
Infiltration
Investigation
Magical Support
Matrix Support
Negotiation (aka a Face)
Demolitions
Logistics
Medic
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