Whizbang
Oct 17 2009, 04:08 PM
My Fedallah, 2200 EDT
Melisandre the Red
Melisandre listened to the information and pondered. She wondered if Lewis might be able to dig up anything further. She needed to get with him on her own issue as well. "If you're confident they won't recognize you, that sounds like a good way to get back into the organization.My dad's folks think I'm just some ditzy kid with skills, but I keep my ears open."
budoka05
Oct 17 2009, 06:31 PM
With a mischievous smile, John replies, "I would be dead surprised if they could recognize me. I was only involved with my father's associates down back in the Caribbean & Amazonia, not the ones in UCAS proper.
You know what, I haven't talked to these guys in a while. Would you mind doing a Matrix search with me? I can recall some their info for the search. Hopefully that would give me a heads up before going in personally."
Addressing Iago, "Iago, do you thing you might know anyone who could help us with the information search?"
Marwynn
Oct 17 2009, 06:51 PM
Iago cricks his neck to the left. "I can ask someone I know back in Miami, if your father had any dealings or shipments there. Gimme a name and I'll give him a call."
He breathes in the sea air. "In the meantime, anywhere we can go on foot?"
budoka05
Oct 17 2009, 09:18 PM
"His name is, well was, Takeshi Nobunaga, Nobunaga is the family name. He used to go by Beat Takeshi as a professional name. In addition to his name, I can give you a trid recording of his face."
"Although there are a quite a few organized crime outfits here in Jersey, I need a minute to recall someone who works around here or a smuggler hangout"[ Spoiler ]
Knowledge roll, Commodities Trading with Black Market
http://invisiblecastle.com/roller/view/2289174/8d6 → [6,6,5,6,2,4,1,4] = (34)
4 hits
Whizbang
Oct 17 2009, 10:47 PM
"Not a problem. Just let me know what you'd like to find out, and I'll see if it's out there." Melisandre said with a bright grin. She enjoyed being helpful.
budoka05
Oct 17 2009, 10:57 PM
"While I'm thinking of some potential local contacts, let me send you the data I do have."
John sets his Commlink to Active and Sends a secure FTP Request
"Let's start with my dad. I have some general news information about his death, and a copy of the police report. I didn't glean any leads from it, but it should be helpful for the search."
budoka05
Oct 18 2009, 01:19 AM
"Alright I got a lot in a few minutes of recall. The first place to start is to look up affiliates of Cuban and other Latin American mobs. My father worked with them frequently."
With extensive number of memory successes, John directs Melissandre on some search terms for Latin American commodities affiliates. Specifically, these are Italian Mafia outfits with ties to the Batista and Gambione.
Karoline
Oct 18 2009, 03:03 AM
The near week long training montage was a mixed bag for Jane. Intel training could have gone faster if she'd been alone, and she somewhat lamented the fact that she couldn't have done so, but it was still quite a fair amount to learn.
During the party, she socialized mostly with her target, asking often about the woman she worked for, whom she felt a sort of kinship with. She of course remembered to get a fair bit of info on her actual target, and the round-about approach allowed for a fair bit of questioning to ensue, often without her target even realizing she was asking somewhat personal questions. While she may not have gathered the most information, she did take the time to apply every Intel related tip she had just learned, already knew, and could find on the matrix.
By the time she walked into class the next day, she mailed a report that would have made a bureaucrat groan. It included directly gathered information, including cross references of other questions that had been asked that helped support or counter the information. It also included long lists of inferred data, everything from speech patterns, accents, how her target held herself, to believed associated data based on the Intel already gained. Had it been put on paper, it likely would have been about a dozen pages. A large chunk of it was useful, but a fair bit was largely speculation, though the report of course made it very distinct which was which.
After another day's worth of Intel training, Jane could finally get to the other subject matters to be covered. Swimming went over well enough, though she was fairly winded by the end of it. She wasn't built for much physical activity. Firearms practice was dull, and she was barely passable, managing to hit the target slightly more often than not. She participated less than directly in the assault training, instead providing backup with drones, her own weapon only going off as a last resort. Still, her drones more than made up for her own lack of ability. They were more accurate than her, more plentiful, more expendable, and fired far more bullets. The only real problem with her drones was they were poorly coordinated for assaulting a ship, something that she assured everyone would improve rapidly when she had the time to write up new routines for the drones.
Though the other crew members might be hard pressed to notice it, where she really shined was in the classes with the instructors. She kept up with the instructors, often pushing them to go faster, always able to keep up easily, absorbing information as quickly as the instructors can throw it at her. Within half an hour she is stringing together simple sentences in Spanish and Portuguese. Her accent is horrid, but she uses the right words in the right order, and by the end of her shortened session, she is already holding her own in basic conversations with the instructor.
She is similarly impressive in any other class she takes that involves mental capabilities, quickly figuring out strategies that impress her drone tactics instructor. She avoids the more physical classes, like the self defense ones, any additional weapons practice, as well as the leadership class, not being the most social type. Still, she wasn't hired for any level of physical prowess, but anyone who notices this might be worried about her ability to hold her own if she gets into trouble.
During meals she is mostly only social with Melisandre and Benitez, as well as some of the other personal on board the ship, not mixing much with the people who will soon be her actual teammates.
Finally the shore is in sight, and Jane has managed to cram of semester or two worth of learning into the short time she's been on the boat. Dreck, if only school had been this fast, maybe it would have been a bit interesting.
She is distant during the meeting off shore. She is more focused on writing some new programs for her drones than the incidentals of the cover plan. She may be smart, but she doesn't know much about espionage, and doesn't really know what would or wouldn't pass for proper cover, and so decides to devote her time to more useful things.
Finally the meeting is over, and Jane is left with deciding what she is going to do with her three days of free time. As much as it might be fun to try breaking into a corp and steal something, she figures it is best not to risk it in an unfamiliar area, and with her being needed on the ship. She considers asking Melisandre what her plans are, but decides against it I need to build those shelves anyway
And so her shore leave is mostly spent on the boat. She starts by building shelving in her cabin, her drones resting on the shelves so that the main floor is basically clear, giving her much more room again. Next is an inspection of the engine and most of the moving parts of the ship. She wants to be extra sure that she knows every nook and cranny if she is going to be in charge of keeping the ship running.
A trip to the local junkyards nets her... well, a bunch of junk, but junk with the potential of becoming nifty things for her drones, not to mention something that just might act like a spare part for the ship in a pinch. She then goes about claiming the mechanic shop as her own, and it doesn't take long for her to have her pistol spread out on the bench in tiny little pieces. She'd learned a fair bit about basic weapon care, and was interested in some of those upgrades she'd heard about. Plans from the 'trix and the right junk parts might eventually become something useful, but right now, new programs for her drones are more important, and so most of her shore leave is actually spent reclining in one of the deck chairs, working on programs via her DNI.
CollateralDynamo
Oct 18 2009, 05:03 AM
Miami: 8 June 2072, 2200 EDT
[Robert "Zalermo" Bennicimo as Willard Dermott, PI - Hidden]
Cape May: Pier
Robert made sure he had whatever contact numbers the crewmen were willing to give. In case of emergency, or a required in with the UCAS navy, it would be nice to have a few points of contact. He then listened to all the chatter about what his crew wanted to do on their leave. It seemed like far too much work for something that was supposed to be time off. But Robert could understand the pain of missing parents and would begrudge them nothing. He briefly considered lending a hand to whatever John was planning, but thought better of it. Your one of the bossmen now, Bobs. You can't go horning in on everyone's good time. You can't go out on leave with any of them, you might make them uncomfortable. Or worse yet, you might lose their respect. You need to keep that separation, that fear of you...if you actually managed to get it in the first place. So, instead, Zalermo decided to go his own way.
"Sounds like you kids have some fun sleuthing ahead of you. Me, I have other business that will keep me busy this shore leave. If you need any help, a fresh face, or unbiased eyes on anything, feel free to give a holler. Remember, don't do anything foolish, and our mission comes first. I don't want it known that an enemy can just make up some story about a father of our crew member and have him turn on us. You are here to do a job, if I deem that you can't do that job, we'll have words and we'll have them fast," Robert gave a bit of a grin to try to take the edge of what could be seen as a reprimand, "I'll be fairly busy, see you here in 72, don't be late, or Cap'n Rusty will leave without you. If you kids get into too much trouble, give me a call."
With that, Robert left to check out the local bar scene. He needed to find some nice cheap places to stay for a few nights. Already he was prepping his pheromones to "fun".
Well after he left he sent John a private message, <I have connections up and down the coast, all the way to Caracas. If you can give me information on your father, and what he was caught up in, I might be able to get more information for you before we make port again.>
budoka05
Oct 18 2009, 05:26 AM
QUOTE (CollateralDynamo @ Oct 17 2009, 10:03 PM)

Miami: 8 June 2072, 2200 EDT
[Robert "Zalermo" Bennicimo as Willard Dermott, PI - Hidden]
Cape May: Pier
Well after he left he sent John a private message, <I have connections up and down the coast, all the way to Caracas. If you can give me information on your father, and what he was caught up in, I might be able to get more information for you before we make port again.>
While Melissandre and Iago did their information gathering, John finanlly noticed he had a message from Zalermo. John. Grateful, John replied with an encrypted message,
<Thank you so much Zalermo. I really appreciate your help! I've attached the information about my father, including a trid file. His name was Takeshi Nobunaga, Nobunaga family name, and professionally he went by Beat Takeshi. He was a commodities trader/broker up and down the Americas except for Aztlan. He never did business there, but I'm not sure why. My hunch is that he just didn't like the nasty stories about that messed up blood soaked nation. No enemies to speak of, but he frequently did business with organized crime. Last I knew he was working with Caribbean and Amazonia cartels.
If you need more info, just send a txt. Much thanks again.
It probably goes without saying, but please be as discreet as possible with this. My gut tells me he was the target of an organized hit.> Seeing the sent confirmation icon in his AR, John leaned back. Warmed by his crew's interest and help, John became hopeful that this crew would gel together and become a tight unit. His last group didn't turn out so well, and John had his hopes dashed when he discovered his last team was a bunch of sociopaths and nut-jobs working a nice veneer.
Whizbang
Oct 18 2009, 08:38 PM
Shore Leave Day 1
Melisandre the Red
After getting the information from John, Melisandre got right to work on her searches. The magic of the digital age compressed what would have been days of legwork into the span of five hours. She couldn't say that there was anything particularly interesting to all this, but gems needed to be polished before they would shine. Perhaps all that intel training had paid off after all. She sifted through her work before getting back to the others.
"I wasn't able to dig up anything professionally on Beat Takeshi. But I did manage to round up comm codes for the detective that worked the case and the doctor that did the autopsy if someone wanted to give them a ring." She was good at information and machines. She acknowledged that her people skills needed work, and she should probably let others do the talking.
Penta
Oct 20 2009, 01:50 PM
<OOC: Some godmodding. I hope you all forgive me for this - normally I'll try to let you control your own characters during "cut-scenes" like this. - GM>
12 June 2072, 0600 EDT/1000 Zulu: MY Fedallah: Docked, Cape May, NJIt was an early day for Fedallah's crew, as they rose with the seagull's cry and the sailing of the fishermen heading out to sea. Shore leave being complete, the team members who'd had stuff to do over the previous 3 days boarded and raised the gangway, within 15 minutes releasing their lines from the dock (where they'd gotten a free refill of their fuel and water tanks and free reprovisioning, courtesy of a "Mr. Jones" according to the marina), weighing anchor, and slowly pulling away from the pier where they'd been berthed.
Their first destination was a point 30 kilometers southeast of Cape May, well out into international waters. Upon reaching that point 2 and a half hours later, a brief burst transmission, encrypted, was made by the comms officer to a satellite orbiting overhead.
***
12 June 2072, 0830 EDT/1230 Zulu:In Suitland, Maryland, this transmission caused a comm terminal to beep with an incoming message.
A Navy Petty Officer tore the printed message off the thermal printer (where it was printed on flashpaper) and brought it into the office next door after knocking on the doorframe (the door was open).
"Captain," he announced,
"New message traffic from crew Alpha-One on project ALFRED. They report themselves to be clear of port and posted at Waypoint Alpha, eager and ready to proceed with their assigned orders. Authenticator is Alpha Whiskey X-Ray One Niner Lima Oscar Foxtrot. Authenticator matches the posted daily sign, sir. I confirm the message as authentic."The Captain took the message.
"I read the authenticator as Alpha Whiskey X-Ray, One Niner, Lima Oscar Foxtrot. I confirm the message as authentic. Note it in the comms log, Petty Officer.""Noted in the log, sir.""Understood," the Captain replied.
"Alert Lieutenant Commander Roberts, and begin setting up a videoconference from Conference Room 1 for 15 minutes from now with Crew Alpha One."The message was then burned in a small ashtray on his desk, and the ashes were dumped in the classified waste basket.
***
12 June 2072: 0845 EDT/1245 Zulu:Fifteen minutes later, the conference room's blank wall appeared on the holoprojector on the Fedallah's bridge. Lieutenant Commander Roberts sat at the table in service khakis.
"Greetings, Fedallah. I hope you enjoyed your shore leave. Now, for your latest intel brief. Chantico's Bounty is currently steaming in the mid-Atlantic, under the discreet observation of Submarine Force Atlantic assets. Satellite take and latest positioning info as of 1200 Zulu is being downloaded to you now, along with any analysis from SUBLANT. The Cipher is Psalm 18:39."Our best guess right now is that she'll be passing between Antigua and Montserrat in one week. At that point, SUBLANT will cease tracking her - I advise being in position to shadow her by that point. You may use your discretion so far as the shadowing and attack process goes, consistent with your orders. Keep in mind that Montserrat is owned by Wuxing, and Antigua by Horizon - both maintain small surveillance posts on the islands along with their other operations, and both are considered to have decent relations with Aztlan and Aztechnology. In public, anyway."Are there any questions? Please, for the sake of transmission time, keep it brief."If there are questions,
Roberts will attempt to answer them. If there are not (or when the question-and-answer is done), you hear the following:
"Further briefs, to save transmission time, will work like this: At 1200 Zulu each day, we'll drop the brief in a Matrix dropbox. It'll either be text or video, and may or may not include attachments - it will always be password protected, openable with the day's authenticator. The cipher is used to provide an extra layer of security to the attachments, and the day's cipher will be mentioned in the message. I suggest being quick about getting to it, as unopened messages will self-destruct 30 minutes after being left. Other matrix drops will be used for communications to us. The authenticators are the cards in the individual foil packets in the safe, marked with dates. They cycle daily at 0800 EDT, as does the cipher for any attached information. After the authenticator's day is up, shred the card it's on, then burn the remains."You've got enough authenticators for a month. When they're close to being used up, let us know. If you're in danger of capture, destroy the authenticators."With that? Good luck and good hunting, Fedallah. Roberts clear."And then the transmission ends.
---
OOC notes, trivia, etc:
Trivia:
Psalms are numbered differently in the Septuagint (Greek) and the Hebrew versions. Here's the text that is the cipher, at least as it's rendered in the King James Version: "For thou hast girded me with strength unto the battle: thou hast subdued under me those that rose up against me." The exact rendering is unimportant OOCly, but I figured it'd be neat trivia.

ALFRED is the name of the first ship commissioned into the Continental Navy. Its first Master was one
John Paul Jones. No, you do not know that that's the project name.

---
Notes:
Trying to trace this transmission back to source, by the way, would fail miserably: The lag alone suggests it's being routed through multiple satellites so as to hide the source of the transmission.
Marwynn
Oct 20 2009, 02:26 PM
12 June 2072: 0849 EDT/1249 Zulu:
[Iago, Hidden]
"Sir," Jonas started firmly but quietly. "Will there be any magical support in the area in one week's time?"
The shoreleave was not quite what Jonas had feared or expected. A few late nights out, with good but serious moments between his fellow team--crew. It was definitely better than what he had planned for himself.
Self-deception's a Francis family tradition after all. So I'm running away from them. Again. It's not like they've bothered to send me a message all this time.
Penta
Oct 20 2009, 03:16 PM
"We're working on mobilizing a team out of Guantanamo Bay, which we lease to Ares, to get an astral fix on the ship once it passes Montserrat. I'll let you know over the coming days how that goes. Chances are that they'll only be able to get brief looks at it, though."
Marwynn
Oct 22 2009, 09:12 PM
"Fair enough sir, thank you. I hope to send in Concealed spirits myself once we're closer in. Any areas that may be blocked off from Astral could be transporting the 'live cargo'. I have no further questions."
budoka05
Oct 22 2009, 10:20 PM
"Any new information about the security? Sailors with combat skill wires, security guards, critters, etc? Assuming the ship's capture is successful which port shall we take the ship to?"
Penta
Oct 22 2009, 11:26 PM
"We've observed a security detail, but haven't been able to stare long enough to get an accurate count. Normal crew for the class is 12. We're suspecting they have more aboard than usual, but can't peer belowdecks with our currently in-position assets. We're still deciding on which port to take it to ifn you find what we suspect is there....I feel no shame in saying that the UCAS Attorneys of virtually every city on the coast are likely to engage in vicious fights to make sure that they get the case by you pulling into their port."
budoka05
Oct 23 2009, 12:30 AM
John took a moment to mull over the data. While certainly the team was outnumbered, a quick insertion and strike would lock down the vessel and give time to mop up the crew. However their unknown strength concerned him...
There maybe another way to go around this. "Roberts, are their any reports of how the ship has evaded pirate raids? Perhaps that give a glimpse of what measure they've gone to protect the ship."
While John listened to Robert's response, he grew concerned about how only a fraction of the crew was actively participating in the briefing (OOC: Hint Hint).
MusicMan
Oct 23 2009, 01:29 AM
Alexander had spent most of his shore leave working over the plans of the ship and the available data as such, he brought up the schematics and took a made a few notes. After thinking for a few moments, Alexander jumps in on John's question.
" I spent most of my leave looking at the available intelligence, and I do not believe that they have modified their ship for sea-born combat. From my limited knowledge, I am not sure that their ship is capable of carrying weapons. I think that any resistance we will encounter will be in terms of small arms combat... Furthermore, it is my belief that they are avoiding piracy by, 'flying under the radar,' as the idiom goes. If they are transporting slaves, they will have had to devote a significant portion of their resources to internal security. They are most likely relying on OPSEC protocols for external security. I suspect that we will find a large amount of less-lethal weaponry onboard the ship, and that most of their attention is geared towards keeping their cargo alive, well, and under control. "
Alexander then brings up the notes and plans he had made while on leave. He illustrates his plan in AR for anyone looking in AR to see.
" As tactical officer, I have come to the conclusion that trying to approach them from visual range in the Fedallah will cause alarm and be highly counterproductive. My research has determined that our best course of action will be to make a fast, nighttime insertion using the zodiac boats. Our main force will come to the target from the aft, starboard of the target. They will board on the starboard side, one-quarter up the length of the target from the aft. The first objective will be the bridge, entry and control will be made by stealth entry. Our rigger will proceed to jump into the ship and provide tactical support through the ship's own systems. The rest of the team will divide into two-man units and proceed to secure the cargo holds. Once the cargo holds are secured, we will regroup and sweep the ship for remaining OPFORs.
I will reiterate in text..."
Alexander begins to summerise his plan according to the following outline:
PHASE I
Objective: Board "Chantico's Bounty"
Priority: Maintain stealth
Notes:
- Approach from starboard/aft
- Nighttime insertion
- Board 1/4 length
- MTO to provide aerial over-watch
PHASE II
Objective: Secure Bridge of "Chantico's Bounty"
Priority: Maintain stealth until bridge is stormed
Notes:
- Bridge is amidships, to the aft
- Take bridge and secure ship
- Rigger to take direct control of ship
- MTO to provide aerial over-watch and fire-support
PHASE III
Objective: Secure cargo area
Priority: Determine/Verify nature of cargo
Notes:
- MTO to land and join team
- Rigger to provide over-watch and close-support through in-ship systems
- team to disperse to designated target areas in two-man units
PHASE IV
Objective: Secure ship
Priority: Maintain integrity of cargo
Notes:
- Team to reform and disperse as needed
- All sections of ship to be searched and secured
- Rigger to provide over-watch and close-support through in-ship systems
PHASE V
Objective: Return to Fedallah
Priority: Maintain integrity of cargo
- Team to either loot and demo Chantico's Bounty; or turn over Chantico's Bounty to non-combatant occupants as determined by orders
- Return to Fedallah using zodiac boats
- If needed: escort liberated Chantico's Bounty to designated port of entry
Alexander leaves his schematic and plans up, along with his tactical outline for review by his teammates and commander; and holds his hands up in a non-committal gesture.
budoka05
Oct 23 2009, 02:33 AM
"I like the plan. It covers all the bases and objectives. Only thing I would suggest is securing the engineering room. In case the sailors wish to wrest control, there is no better way then to take manual overrides on everything from engineering."
Knight Saber
Oct 23 2009, 07:01 AM
"That's a good thought" Rusty chimes in, having been standing in a corner of the room, observing and letting people make their own ideas known. She's standing "at ease," with her hands at the small of her back. "Engineering after the bridge, then the cargo holds after that. If they have slaves aboard and if they've rigged the holds, the master controls will be in one of those two places, or both."
"And that's a good plan... for a plan A" she says to Alexander. "What happens if there are more security forces than intelligence has shown? What if there are claymores on the hull six feet above the waterline? What if the cargo holds are rigged with nerve gas? What if there's a spirit on the ship? I want a 'go to hell' plan meant to keep the crew alive and accomplish the mission even when everything goes straight into the toilet. Which it will." She states that with a tone suggesting hard-won experience.
"I'll take the point on the boarding. I do have some small experience with this" she says, smiling slightly. "Who's up for being right behind me?"
budoka05
Oct 23 2009, 09:08 AM
I'll have your back Capt'n
Marwynn
Oct 23 2009, 06:08 PM
Iago stretches a bit and goes over the plan several times. He nods in appreciation of it. "Very thorough. Though I would like some prelim magical assessment first. It only takes one lowly Watcher Spirit to ruin this... "
"Astrally we'd stand out, so before this hits I'm going to summon a Spirit to Conceal us. That's just us, not the 'zodiac' itself so we won't stand out so easily physically or astrally. I figure that's better than casting one of my Illusion spells and wrapping us all in a spell's aura, glowing like a bonfire." He pauses for effect. "I can also change the appearance of the zodiac boat. Make it look like something much smaller, with a lesser signature."
"The thing of it is, if we split up the Concealment must stay with just one group. The Bridge and those that stay inside will be the most vulnerable so being harder to spot might be a good thing: it should provide some confusion while we mop up. I can leave the Spirit to follow orders from those there. Once we know if there are any wards or barriers aboard, through a preliminary and equally Concealed astral recon, I can maybe advise on what the opfor is packing; how heavily cybered, magical assets, and so on." He looks slightly stiffer as he mentions this again, the bravado of an earlier briefing echoing in his mind.
Glancing back to the plan he focuses on the bridge section. "You know, we can also create some confusion by Influencing the captain or another officer. It'd be delicate, but we can get the upper hand immediately. I don't even have to be there physically, sending in a Spirit of Man to implant such suggestions to wreak all sorts of havoc. It's fun at parties, trust me." He adds with a wink, though you're not too sure if he's joking.
MusicMan
Oct 23 2009, 08:50 PM
Alexander shrugs at Iago,
" I am not counting on stealth to last beyond our initial assault on the bridge. To an extent, I am hoping that it does not. The more the enemy comes to us, the less of them we will have to hunt down. If we can bunk down into defensive positions in the cargo hold, they will be forced to dislodge us, and--in combat--the first advantage always goes to the entrenched defender. My plan relies on speed and surprise to secure the bridge, and then a combination of manuver tactics and... as they call 'turtle-ing' to clear the rest of the ship."
budoka05
Oct 25 2009, 04:28 AM
"Iago, I like the idea about influencing the commanding officers. Since influencing them before we board the ship might tip them, it would probably best to influence them once they're aware of us or the fighting starts. Can you time one of your Spirits of Man actions?"
"Besides that I think the plan we have is solid. So, are we going to put this to a vote or go by good old military hierarchy?" John looks in Captain Rusty's direction.
Marwynn
Oct 25 2009, 05:46 AM
Iago nods his head towards John, waiting for the captain to answer first. "I was thinking of summoning it beforehand and having it Conceal us on the way in. Then once we're aboard, send it to the Bridge and have it use its own Influence power to... predispose the officers to say panic or dismiss the alarm as a mistake." Iago pauses for a moment. "Hmm, they must be pretty edgy. The slave trade's gotta be competitive right? So they must always be on the lookout for say mutineers? My spirit could plant suggestions that a particular group is cooperating with us. Maximizes confusion and preys upon whatever insecurities they may have."
"It can be sent when we need it. But this is all dependent on the astral situation... wards or mana barriers, which by the by I should get started on the ward for our fine yacht." He glances around, as if recalculating measurements in his head. "Anyway, if the bridge is protected the officers will be harder to target--assuming they're inside at the time. Worse comes to worse, I'll summon one that knows Stunball and have it go nuts."
Knight Saber
Oct 26 2009, 04:10 AM
Rusty turns to each of her crew in turn, watching and appraising as they speak.
QUOTE (MusicMan @ Oct 23 2009, 01:50 PM)

Alexander shrugs at Iago,
" I am not counting on stealth to last beyond our initial assault on the bridge. To an extent, I am hoping that it does not. The more the enemy comes to us, the less of them we will have to hunt down. If we can bunk down into defensive positions in the cargo hold, they will be forced to dislodge us, and--in combat--the first advantage always goes to the entrenched defender. My plan relies on speed and surprise to secure the bridge, and then a combination of manuver tactics and... as they call 'turtle-ing' to clear the rest of the ship."
"Not the best idea in this case. The cargo hold will likely to be secured to keep people from escaping. They could pump the gas in or the air out... or worse." She thinks back to the dumping of slaves during the Atlantic slave trade and shivers inwardly.
"Any of them not in control of the bridge or engineering are a secondary concern once we take those areas."QUOTE (budoka05 @ Oct 24 2009, 09:28 PM)

"Iago, I like the idea about influencing the commanding officers. Since influencing them before we board the ship might tip them, it would probably best to influence them once they're aware of us or the fighting starts. Can you time one of your Spirits of Man actions?"
"Besides that I think the plan we have is solid. So, are we going to put this to a vote or go by good old military hierarchy?" John looks in Captain Rusty's direction.
"I'm willing to entertain suggestions, but I am the captain... I take the credit and the blame." [color="cyan"] She snorts at the irony of that notion... She was always bitching about that back in the day.
QUOTE (Marwynn @ Oct 24 2009, 10:46 PM)

Iago nods his head towards John, waiting for the captain to answer first. [color="#00FFFF"]"I was thinking of summoning it beforehand and having it Conceal us on the way in. Then once we're aboard, send it to the Bridge and have it use its own Influence power to... predispose the officers to say panic or dismiss the alarm as a mistake." Iago pauses for a moment. "Hmm, they must be pretty edgy. The slave trade's gotta be competitive right? So they must always be on the lookout for say mutineers? My spirit could plant suggestions that a particular group is cooperating with us. Maximizes confusion and preys upon whatever insecurities they may have."
"It can be sent when we need it. But this is all dependent on the astral situation... wards or mana barriers, which by the by I should get started on the ward for our fine yacht." He glances around, as if recalculating measurements in his head. "Anyway, if the bridge is protected the officers will be harder to target--assuming they're inside at the time. Worse comes to worse, I'll summon one that knows Stunball and have it go nuts."
Rusty rubs her chin again. "A corporate crew would not mutiny out of the blue... They have to be screened and bonded. What would they be most worried about? Their 'cargo' getting lose and cutting all of their throats. If you can present that idea to them, they'd move to secure the areas that we aren't in. We'll go with Alexander's plan, with securing the engine room after the bridge."
She shoots look to Zalermo for confirmation or denial of her opinion... She knows that everything looks like a target when you're a team shooter.
CollateralDynamo
Oct 26 2009, 06:02 PM
[ Spoiler ]
Miami: 11 June 2072, 1200 EDT[/size]
[Robert "Zalermo" Bennicimo as Willard Dermott, PI - Hidden]
Cape May
Zalermo had spent his shore leave calling up old friends. During his conversations with them he accidentally 'let slip' that he was now working with a private company as 2nd in command of a small boat out in the Atlantic. After his contacts pried enough he revealed to them that he was out there letting rich kids live out their dreams of playing glitzy glamorous shadowrunner. It was embarrassing work, but somebody had to fleece these rich kids out of money. After feeding even his closest friends and confidants this line of drek, he mentioned the ports of harbor he was most likely to call home (UCAS and Carib. League areas mostly) and mentioned that if any of his connections needed help on that coast they should give him a call. Zalermo strongly implied the ability to move people or things from one port to another, all they had to do was ask.
Once Zalermo was confident enough that he was being believed he would mention that he was looking to assemble a good crew and was having difficulty finding a few old friends from his more rowdy days. He mentioned a few names from long past, acting as though he wished to call them up for a job offer. Nestled in amongst these names he mentioned Takeshi Nobunaga, or "Beat" Takeshi as he was known. He doubted he would get too many hits, but Zalermo asked his organized crime and smuggler contacts to keep an ear to the ground. If they could come up with any information, Bennicimo promised it would be worth their while.
Miami: 12 June 2072, 0830 EDT[Robert "Zalermo" Bennicimo as Willard Dermott, PI - Hidden]MY Fedallah: Conference Room Zalermo listened to his crew come up with an attack plan. It seemed like they knew what they were doing. When Rusty turned to him for support he knew he could no longer sit on the sidelines of this conversation,
"Snagging the bridge and the engine rooms first while under stealth is a good call. They likely have a means at either of these locations to control everything via a wired connection. Lets not forget, however, that the boat is likely capable of wireless action. We have a pretty good jammer that we should hopefully be able to set remotely. Once activated this should be able to eliminate all communication and wireless accessing between the ship. Only skin links and face to face (or wire to wire) communication would work. Of course, this would also render our communication to nil. As a back-up plan I recommend our second Zodiac be out drifting in the water with a drone and the directional jammer. Should our matrix support see chatter going up implying that the alarms are about to sound, we fire it off. Once communication is jammed, we each know our missions and where to attack.
"This then leads us to what our exact actions are. For the most part I agree with the plan Alexander proposed. With one minor change. Once we manage a stealthy approach (assuming this can be done with the matrix and magic resources at our disposal) I strongly suggest we immediately move into two teams. One team, including our most stealthy moving across the upper decks toward the bridge. Securing it as quickly, quietly, and bloodlessly as possible. The second team, which should include our rigger and our magic support, heads below decks to secure the engine room. The engine room should have a bypass for any bridge controls anyway, so it is the best place to take control of the ship. Also, the reason for our magic support below is that it is impossible to sneak past someone in a hall that tight without some form of magical aid.
"Once these two locations are bloodlessly and quietly secured, Jane should be able to seal up the bridge, and seal herself into the engine room via the shipboard computer. She should also likely seal shut every door not required for us to do the second part of our job, checking the cargo. The team below heads aft, the team above heads fore, and we visually check cargo, using Jane on overwatch to help out.
"To sum up, we don't kill anyone, ideally we don't even engage people who aren't stationed in the bridge, or engine room. There will be a few incidentals in the hall when the doors are sealed, they should be easy to handle. If they become aware of our presence too early, communications are jammed, and mission continues as normal. We each secure our primary objectives (bridge and engine room) at this point Jane should be able to wire herself to the ship, and get security under control and un-jam communication. Once communication is re-established, we continue to the secondary objectives. If communication is unable to be established, and the heat is on high, we need to decide, do we hole up below decks and take the fight to them? Or do we withdraw to the extraction point and try again at a later date against their vastly increased security." Zalermo was proud of his team, this plan was basically theirs, just brought together. He would leave exact team designations to the Cap or the Boarding Officer, but Zalermo knew no force on this Earth would keep him back shipside while the others were launching the assault. But some support would likely be necessary, perhaps Melisandre? She seems a good choice for remote support, he'd hate to bring a girl that...dainty...into a firefight.
MusicMan
Oct 26 2009, 10:37 PM
Alexander shook his head at the Captain,
"While taking the engine room seems like a high priority, if they are carrying live cargo and we attack without securing the cargo hold, then there comes the risk that they may dump their cargo causing a loss of life that would be unacceptable. Furthermore, once we hit a major station on their ship, there is no reason to expect to maintain any amount to stealth. If you want us to take both the bridge and the engineering bay while maintain stealth, both actions will have to happen concurrently. Furthermore, the engine room will be buried in the depths of the ship and we will--most likely--end up being forced to fight our way to it.
"If you insist on taking both the bridge and the engine room... I suggest we split our boarding action into two teams and take both targets at the same time. However, we will need to make dynamic entries into the area to secure them... using 'excessive' or 'disproportionate' force.
"It was my conclusion that the engine room would not be a priority. If our rigger can secure the ship's systems, she can lock access to the engine room. I would be more worried about our opponents dumping the cargo than anything else. With out rigger in control of the ship, she should be able to shut down any containment systems covering the cargo bay, allowing us to determine the nature of the cargo and prevent its destruction. I cannot think of a reason they would go through the trouble to install manual overrides in another part of the ship... and--while I am not a mechanic--I cannot really see how they would go about installing competent manual controls on their ship. If this is a slave ship, containment of their slaves would be their first priority... and the 'loss' of incriminating cargo."
budoka05
Oct 27 2009, 05:00 AM
"Um, if we assume human cargo, how would one dump human cargo without dumping the whole container? Unmodified human bodies float so they have to be weighed down. If they have the cargo in the bowls of the ship, I shouldn't think there would be enough time to haul it up to dump it all over board."
Marwynn
Oct 27 2009, 06:12 AM
"Perhaps not mutiny. But a double-cross? That's gotta be a possibility." Iago insists, not letting go of the idea easily even though it's slipping through.
"Anyway, if we make the bridge our primary target, the Spirit of Man can influence the officers there to do some things that'd benefit us. Starboard aft is our spot right? Why not have those guarding in that area be ordered forward? Or someplace else we can lock them down?"
"It'll have to be something plausible, so you guys with the nautical experience feel free to chime in. Then when things start turning against us, the Spirit there can start Stunballing the bridge crew removing cohesiveness." Iago pauses. "If there was only some kind of emergency they would all have to check and respond to, letting us get aboard and having them all confined to one area... or several areas. Grab the bridge, lock them down, and deal with anyone loose."
Iago nods at the comments about the cargo. "Well, we don't know if they have some sort of, pardon the term 'kill-switch' to make this all go away in a flash. But a reasonable distraction would have them move away from their cargo, or at least not make them immediately think they'll need to pay particular attention to any slaves. I don't know... hull breaches? Unscheduled surprise drills for maintenance?" He looks around. "We have the specs right? We can reasonably predict where they can be at if they're drilling for something or other.
"But again," Iago sighs heavily, "this is all contingent on the magical situation aboard. I'm assuming a relatively free pass. So this is all speculation at this point, our plans shouldn't be based on what we hope."
Knight Saber
Oct 27 2009, 08:34 AM
QUOTE (MusicMan @ Oct 26 2009, 03:37 PM)

Alexander shook his head at the Captain,
"While taking the engine room seems like a high priority, if they are carrying live cargo and we attack without securing the cargo hold, then there comes the risk that they may dump their cargo causing a loss of life that would be unacceptable. Furthermore, once we hit a major station on their ship, there is no reason to expect to maintain any amount to stealth. If you want us to take both the bridge and the engineering bay while maintain stealth, both actions will have to happen concurrently. Furthermore, the engine room will be buried in the depths of the ship and we will--most likely--end up being forced to fight our way to it.
"If you insist on taking both the bridge and the engine room... I suggest we split our boarding action into two teams and take both targets at the same time. However, we will need to make dynamic entries into the area to secure them... using 'excessive' or 'disproportionate' force.
"It was my conclusion that the engine room would not be a priority. If our rigger can secure the ship's systems, she can lock access to the engine room. I would be more worried about our opponents dumping the cargo than anything else. With out rigger in control of the ship, she should be able to shut down any containment systems covering the cargo bay, allowing us to determine the nature of the cargo and prevent its destruction. I cannot think of a reason they would go through the trouble to install manual overrides in another part of the ship... and--while I am not a mechanic--I cannot really see how they would go about installing competent manual controls on their ship. If this is a slave ship, containment of their slaves would be their first priority... and the 'loss' of incriminating cargo."
"Piracy is a lot more common than slaving" Rusty says.
"There will be more extensive safeguards against the ship being taken over than against getting caught with the "cargo," things like a panic button to lock the ship on its course and burn out the controls, say. They'll have a way to drop their cargo, shoving the modules out a side hatch probably, but it won't be on the same hair trigger as normal anti-hijacking measures. If they get hailed by the coast guard, they'll have a lot of time to drop their cargo. They won't be expecting a commando raid. That's why our Uncle has set this operation up.""That proves your point though. We'll need to hit both places at once, that means timing and more things to go wrong. That's why we get paid the big bucks." She looks to Zalermo.
"You're in charge of the engine room team. You'll have to watch over our specialists." She nods at Alexander.
"The tactical situation will be more complicated down there, I'd like you to be the shooter for his team. John, Iago, you're with me, you have the highest scores for infiltration.QUOTE (Marwynn @ Oct 26 2009, 11:12 PM)

"Perhaps not mutiny. But a double-cross? That's gotta be a possibility." Iago insists, not letting go of the idea easily even though it's slipping through.
"Anyway, if we make the bridge our primary target, the Spirit of Man can influence the officers there to do some things that'd benefit us. Starboard aft is our spot right? Why not have those guarding in that area be ordered forward? Or someplace else we can lock them down?"
"It'll have to be something plausible, so you guys with the nautical experience feel free to chime in. Then when things start turning against us, the Spirit there can start Stunballing the bridge crew removing cohesiveness." Iago pauses. "If there was only some kind of emergency they would all have to check and respond to, letting us get aboard and having them all confined to one area... or several areas. Grab the bridge, lock them down, and deal with anyone loose."
Iago nods at the comments about the cargo. "Well, we don't know if they have some sort of, pardon the term 'kill-switch' to make this all go away in a flash. But a reasonable distraction would have them move away from their cargo, or at least not make them immediately think they'll need to pay particular attention to any slaves. I don't know... hull breaches? Unscheduled surprise drills for maintenance?" He looks around. "We have the specs right? We can reasonably predict where they can be at if they're drilling for something or other.
"But again," Iago sighs heavily, "this is all contingent on the magical situation aboard. I'm assuming a relatively free pass. So this is all speculation at this point, our plans shouldn't be based on what we hope."
"You should always try to get lucky on shore leave, because you never will during a mission" Rusty says with an ironic snort.
"Now, what's your plan for when there's a lot of magical hitters on board? Spirits, mages, wards, the works. Work that up too." A moment's pause for thought on her part.
"Here's a plan B. There's nothing that gets your attention on a ship better than a fire. Can you have an elemental make it look like the ship is burning where we're not going to be... say, the port bow? When our stealth gets blown, it'll divert attention from where we're headed and gather up the crew so we can put them out.""I'd like to do this with no casualties. But if anyone's going to have to take a bullet, I don't want it to be my crew. Less-than-lethal weapons first, but if things get serious, switch to hardball ammo."
Marwynn
Oct 27 2009, 08:47 AM
"I can make it so that there's an actual fire, and a wary fire elemental, in the port bow. Does that count?" Iago smiles innocently.
He laughs a little, nervously. "I can't rightly convince anyone that there's a fire when the system will tell them there isn't. Influencing someone doesn't work that way. I... never agreed to learn the nastier mental manipulation spells. It makes things easier... too big a risk to keep using it when off the mission. Anyway, we gotta give them a reason, and I can direct their reaction. Say an alarm is triggered, a few people can be predisposed to agree to each other that it is a major fire. If they check the system closely or talk to someone there the influencing stops."
"Lots of magical heavy hitters huh? Hmm..." Iago sits with his hand to his chin. "Bound spirits, wards, trap wards, a few mages... If the opposition is that heavy, I'd use Influence on the boarding party leader to convince them to abort. We'll need total surprise to neutralize the levels of magic I'm fearing. But since that's not gonna fly, and we'll eventually have to take another crack at it... Hmm, I still say misdirection's our best weapon right behind surprise. I can engage in endless speculation right now, lay out some potential points. Like bring Stick-n-Shock ammunition, not for the crew but for enemy spirits. And not all Mages wear flowy robes so if I call out a target please put it down with extreme prejudice."
"Let me think on this some more..."
CollateralDynamo
Oct 27 2009, 02:19 PM
QUOTE (Knight Saber @ Oct 27 2009, 03:34 AM)

"That proves your point though. We'll need to hit both places at once, that means timing and more things to go wrong. That's why we get paid the big bucks." She looks to Zalermo. "You're in charge of the engine room team. You'll have to watch over our specialists." She nods at Alexander. "The tactical situation will be more complicated down there, I'd like you to be the shooter for his team. John, Iago, you're with me, you have the highest scores for infiltration.
Zalermo nodded to Rusty at his assignment,
"Should be easily done, Captain. So my team is Jane and Alexander? We would likely do well with a Spirit of Man concealing our whole bunch. If I was paying enough attention in magic class that means at least force 4. One to cover each of us, plus another to conceal himself. Can you whip one of those up for us and give him to me to command, Iago?
"Your hypnotic suggestions and what not are not a bad plan. Having a fail safe that allows us to start a fire somewhere on the ship, or at least a fire drill, seems like it could be quite useful. I will leave that to the bridge team to discuss."
budoka05
Oct 27 2009, 10:36 PM
One other consideration, in the event that they barricade themselves into one of the ship's rooms, do we have any cutting or explosive entry gear?
CollateralDynamo
Oct 28 2009, 01:18 PM
"Kid, if they barricade themselves into one of the rooms, we seal them in from the outside. Our objective is to secure the cargo and bring these men to justice. If they lock themselves up, they are doing the work for us. We bring them in to UCAS port authority, they'd have to have their heads examined if they still tried to fight their way out. As long as we can control wherever it is they have sealed themselves, I see no reason to risk man-power and resources trying to oust them."
budoka05
Oct 28 2009, 03:23 PM
"That would the most ideal scenario when they lock themselves in. However, I follow the "Hope for the best, plan for the worst." On a run I did, a couple of mages holed themselves up in a secure room to do some ritual mojo. While we were figuring out how to get to them, they summoned a great form spirit. I got some nasty bruises occupying that thing while we broke in.
I doubt there would be that exact scenario or even that many mages on a single boat, but other possibilities exist where they could have holed themselves into their armory and get themselves ready to retake the ship. I don't want to leave that possibility open."
Marwynn
Oct 28 2009, 04:00 PM
"I can slave the Spirit of Man to you, just please remember to phrase your commands properly." Iago smiles. "In any case, it'll be there to back you up. I was hoping for something a tad stronger to Conceal us all on the way in, but to save on services I'll have it Conceal us and those with you primarily. It can have one of my spells too, so that's for you to decide."
"If they lock themselves up in one room I say we chuck in a few grenades through a hole in the wall. Smoke or tear gas. Now if there are Mages in there, note the plural, I'm sending in an Elemental to drown/fire/blast them. No major mojo, please." He holds his hands up in surrender.
"Any astral recon right before the main 'run' will have to be quick and silent. I'll have another Spirit with me on backup, Concealing my astral form as we poke around. I know of a few tricks to get me past barriers or at least let me see through them. That should allay any fears we may have. Still I don't wonder if all those slaves aren't tainting the astral as they go, ward or no ward, they must have pretty strong emotions."
MusicMan
Oct 28 2009, 05:55 PM
"I have a monofilimant chainsaw in my pack, and I remember seeing several more in our cargo hold here."
budoka05
Oct 28 2009, 08:25 PM
"Thanks, I'll put one in my pack too.
CollateralDynamo
Oct 28 2009, 08:29 PM
"Give the Spirit of Man something to help me take out the opposition when the drek overflows and I'm good. Stunball or bolt should be sufficient.
"It sounds like we are ready then team, get your gear together, get some sleep, we'll reach our rendezvous soon enough."
MusicMan
Oct 28 2009, 08:37 PM
Alexander suddenly realised that key component of his plan had been changed:
Captain, will I still be providing aerial cover during the initial insertion? I had planned on doing so and landing after the bridge had been secured, however it will be difficult for me to land in time to take the engine room; if I try to land on the ship while they still have control of the bridge, I will be spotted and shot down.
Knight Saber
Oct 30 2009, 09:18 AM
QUOTE (Marwynn @ Oct 27 2009, 01:47 AM)

"I can make it so that there's an actual fire, and a wary fire elemental, in the port bow. Does that count?" Iago smiles innocently.
"As long as you can tell the elemental to put the actual fire out again" Rusty says firmly.
"As for the rest, keep thinking about it. Sweat now saves blood later."QUOTE (MusicMan @ Oct 28 2009, 01:37 PM)

Alexander suddenly realised that key component of his plan had been changed:
Captain, will I still be providing aerial cover during the initial insertion? I had planned on doing so and landing after the bridge had been secured, however it will be difficult for me to land in time to take the engine room; if I try to land on the ship while they still have control of the bridge, I will be spotted and shot down.
That's a question that takes Rusty up short. She ponders it a moment, glancing down at the deck.
"You'll go in with the rest of the team, on the zodiacs" she declares.
"Air support's been my second best friend for a long time, but for this op, your boots on the ground contribute a lot more than being an eye in the sky."
MusicMan
Nov 2 2009, 10:22 PM
Alexander nodded to the captain, "Yes, ma'am.".
budoka05
Nov 5 2009, 05:28 PM
bump
budoka05
Nov 8 2009, 08:51 AM
Miami: 12 June 2072, 1130 EDT
[John Nobunaga, Passive]
John's Quarters
Failing to fall into sleep, John lied awake suddenly struck by the amount of things that could go wrong with this op. Although his team had a good plan, competent commanders, and experience to deal with what they found, going in with very little intel was down right dangerous. Facing hidden great form spirits, paracritters, and other nasty surprises left indelible memories. He knew some good people that bought the farm on those runs.
John sat up and refocused on his breathing. While he stopped his train of thought, John couldn't shake the concern about anything and everything that could be thrown up to repel his team.
To recenter himself, John decided to go to the galley and fix the upcoming menu for the crew. Something about good food shared amongst people was so reassuring and basic. Almost every culture John had encountered had a celebration, tradition, and ritual around food. Certainly most of the modern synth food took a lot of the tradition out of eating, but it still provided the means for basic sustenance and the enjoyment for those who appreciated the taste and nutrition.
John double check the food inventory before making a list of menu items.
Penta
Nov 8 2009, 06:59 PM
18 June 2072: 0400 EDT/0900 Zulu: Caribbean Sea
As MY Fedallah sailed through the predawn mist, sensors on the bridge beeped with urgency. The crewmember on duty would quickly discover the reason: 30 kilometers away, at the very edge of sensor range, sailing at a steady 10 knots, bearing 040, 170 kilometers west of Montserrat, was the ship identified by preloaded sensor data as potentially the MV Chantico's Bounty. The identification was tentative given the range, but it was enough to get the computers to try for the attention of whomever was on watch.
---
OOC Bits:
Okay guys! Apologies for taking so long - I had massive writer's block, plus weeks occupied by Weird Shit Happening. Including a friend who got shot in the events at Ft. Hood this last Thursday (took a round to the arm, and the injuries aren't life-threatening, thank God, but still...it's had me disinclined to writing SR for a day or two).
But the game *is not canceled*, *is not postponed*...None of that shit. No, I'm doing this, however slowly it may go at times.
I basically went for broke (in part cuz I'd forgotten my previous planning!) and skipped up to the finding of the Chantico's Bounty. You can make your decisions as you will - if you decide, for example, that you want to shadow her for however long, I can roll with that. Note the time: It is before dawn - the merest hint of sunrise is not for another 90 minutes, for example. (I'd pull out an almanac and be exact, but it doesn't seem worth it.) You're operating in darkness, with all that implies.
Any questions? Post em to the OOC board.
budoka05
Nov 12 2009, 04:18 AM
18 June 2072: 0400 EDT/0900 Zulu: Caribbean Sea
John, Passive Mode
John awoke when the buzzer on his comm link buzzed. Seeing the ship's alert, he jogged to the bridge where he could get a read on the situation.
While the sensor read wasn't totally positive, John thought going in on the small boat would get them close enough to get a better read. Plus, if it was the ship, they could board right away.
Knight Saber
Nov 17 2009, 08:23 AM
color="orange"]18 June 2072: 0400 EDT/0900 Zulu: Caribbean Sea[/color]
Rusty, Passive Mode
Rusty was standing the bridge watch. She'd been taking a lot of extra shifts, working off of her bioware to let her crew rest and prep for the imminent op as much as possible.
"Good morning... we've got a likely hit on our target. And you miss the special surprise" Rusty said as John came up on the bridge. "I'll want to narrow it down before we go in..." With that, she flipped a switch on the console, sending out a series of loud pot and pan banging noises into each bedroom on board. [color="#00ffff"]"All hands, this is your wakeup call" she adds with faux sweetness. "Our likely target is in sight."
MusicMan
Nov 18 2009, 01:42 AM
Saturday, June 5th 2072 OS
0400EDT/0900
Alexander, Hidden
"All hands this is your wakeup call"
Alexander paused his prayers when he heard the speakers come on, and listened to his captain's notice. He smiled, and finished his prayers. Standing, he kissed each one of his icons, asking each of the saints depicted to pray for his protection. He picked up his sidearm and put it in a IWB holster, and then looped a komboskini around his left arm. With that he wandered up to the bridge.
"Captain, may I have a quick word with you?"