QUOTE (cndblank @ Sep 30 2009, 02:42 PM)
Very easy.
I feel this statement can be false.
Let me explain. It all depends on what 2050 is to you. There are many pieces of gear & spells that never had equivalents in 2050 (some that are even MAJOR plot points). Its not just re branding a Novatech comlink to a Fuchi cyberdeck. For example magical tatoos were introduced around the 2057 timeline. Magic in 2050 is way more rare and the rules reflected that (remember having to spend karma like you would on skills for each spell?). So if you want that level of detail this becomes astronomically complex. You can however just branding a Novatech comlink to a Fuchi cyberdeck and call it close enough.
The other way in which this could be false is the feeling of the game. The rules give the game a certain feel and the new rules are way different that the old rules so its not going to feel the same. Again this may or may not be an issue for you.
QUOTE (Dreadlord @ Oct 4 2009, 01:53 PM)
I too wanted to use all the fantactic adventures from the past 20 years of Shadowrunny goodness, and bring my players from 2050 to 2072 with a REALLY long series of linked campaigns.
The adventures are not all that fantastic. Some are good, some are terrible and most are somewhere in the middle. I would instead suggest reading through the adventure and then re-write it for your group. For example I rewrote Maria Mecurial into an Ork Rapper named Crime Time and had him be a former employee of perfecto chemical that they thought was killed in the "accident" when he got famous they sent in kyle morgan to clean up the mess, however Crime Time's body guard took the bullet at the airport instead so now hes got a gig to get to and someone is after him. They have been receiving death threats from jamie hernandez (his old agent and lover), etc etc...