I've created a series of two-page character sheets for SR4/SR4A in print-only PDF format and like to share them with you. Nothing too fancy; these are targeted to beginners, casual players, or anyone who doesn't need a 10 page "dossier"-style sheet.
Some features…
- Designed to be on one sheet of paper, front & back. Save those trees.
- Margins set for 3-hole punched paper. Print at 100% for best results.
- The use of Klavika typeface to resemble the look of the core rulebooks.
- Simple black & white design for "easy-on-the-ink/toner" printing.
- PDF 1.3: will open as far back as Acrobat 4.
- Consistent design on front page with generous room for Skills, and a Primary Equipment area for the "standard" gear your character uses on the run.
- Five versions...
1. PHYSICAL… for types like mercenaries, street sammys, weapons specialists, faces, smugglers… basically any mundane runner that isn't a gearhead. Emphasis on weapons & body augmentations.
2. TECHNICAL… techies like hackers and riggers; all mundane. Emphasis on commlink, vehicles, & weapons.
3. MAGICAL… for all magicians & traditions, except adepts.
4. ADEPT… like the magical sheet, but with Adept Powers and less emphasis on Spells, etc.
5. TECHNOMANCER… a hybrid of the technical/magical sheets. Emphasis on Living Persona & Sprites.
I'm a old school GM and insist my players use pencil, so these are not editable PDFs. However, if these get a demand for it, I'll break out the Acrobat Pro & create edit fields on a future rev.
My goal was to create a sheet to replace the "official" one in SR4A (which was lacking for my needs.) I wanted an effective 2-page sheet and keep everything as compact as possible. As such, there is little room for a lot of advanced rules (advanced lifestyles do not get much room), so power players are better off using the 10-page sheets that others have created. There really isn't enough condition monitors, but I usually keep track of that on my scratch paper, anyway. Sorry, there isn't space for a full character bio.
The methodology on design was based on personal character generation experience in regards to how much space to give to Skills, Gear, Spells, etc. However, I am new to 4th edition, so I may have forgotten something or not provided enough space for an important aspect to a specific type of character (for example… maybe the technomancer sheet needs more room for Complex Forms? Too much space for Skills?) Please feel free to provide constructive feedback. If there is a consensus on something that needs changing, I'll gladly update and post a new rev.
Thanks for checking it out & let me know if you use these in your games!
eriks_SR4_sheets.zip