QUOTE (CollateralDynamo @ Oct 8 2009, 07:11 AM)

I would assume that agents and sprites don't get the hot sim bonus. They are doing exactly what they are intended and coded to do. Also, from a purely game balance perspective, they are not really taking any risk in their current state, so don't particularly deserve the bonus.
However, I would have to think that AIs (especially AI PCs) should get the +2 bonus. They are actively in the node, they are moving faster, and they are exposing themselves to risk should they be attacked. It seems perfectly balanced, as well as making sense to me, that an AI physically in this new node would get the Hot Sim bonus.
Well, if a node is an access point for an internal network, you could argue that any IC running there would be given higher system priority, and therefore get more clock time, represented by some bonus. Maybe once it twigs the intruder's presence, it starts to spin up as a free action, with the bonuses showing up on the 2nd turn of combat. I actually like this idea a good bit. If you combine it with my overclocking instability suggestion above, it allows for programs to basically run at speeds over the system's response, at the risk of crashing a less stable system. Which, if you're looking at a secure LAN, would be a decent outcome. I mean, if your IC is fighting off a hacker long enough to crash the system, chances are you'd be better off dumping him and rebooting. Course you'd never want to risk dumping a node with a company spider in it...
Still, skillsofts have an overdrive option. Why not other programs?