QUOTE (Ravor @ Nov 1 2009, 09:00 AM)

For awhile the optional rule was primary but the devs backed down from the angry mobs waving pitchforks. Personally I like that rule.
I never like a rule that encourages OVercasting...
Example...
Foce 5 Manabolt, Max Hits of 5 attained... Your options are to take base Drain (2s, not applying your 1 net hit for effect), or you could take up to +5 Drain for a range of 3s to 7s) for damage ranging from 6 to 10 against your target...
Force 10 Manabolt, 1 Net Hit Generated... Damage is 10p... and you have not applied damage with your 1 net hit...
Using this scenario, with a generic built mage, you will soak damage form both spells at maximum Damage 10 (as the Overcast spell is going to do a minimum of 10 damage, taking 1 box of Physical damage for the overcast spell, and 3 points of stun on the non-Overcast Spell (Most Drain stats I have seen in play range from 9-15 Drain Dice, with an average of 11-12), of which both can be healed by mundane healing... easier to heal 1 box physical than 3 boxes stun... also, a common option for a lot of mages in play is to obtain a Trauma Damper, so that 1 Physical Drain becomes 1 Stun (Granted, with the same system, the Stun Damage from the Force 5 Spell is reduce by one as well, so the character takes 2s for the equivalent amount of damage, which is still more than the overcast spell)...
So, with that rule in place, there is a greater incentive to Overcast (More Damage, less Drain) than there is to not... any option that is of greater benefit will soon become the only option... ergo, Overcasting will become more common (or the only option as it were) in such a scenario, and I would think that it is a bad idea...
Keep the Faith