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Kyoto Kid
QUOTE (Samantha)
QUOTE (Darkest Angel @ Jun 24 2007, 04:50 PM)
First off, aircraft borne laser weapons aren't yet in service, although there are plans for them to be in service by 2015 (and we all know what military equipment depoloyment timetables are like).  Even then, their rate of fire completely sucks for ground warfare - 2 shots in 10 seconds followed by a minimum 30 second cool down; no use to a soldier on the ground. 

Unless you live in the Futurama universe and are given dinky laser guns you have to hand crank nyahnyah.gif

...when Augmentation comes out I want to have a character with a full cyber body that looks (and can handle it's weight in cheap synthahol) like Bender silly.gif
Samantha
QUOTE (Critias)
You're welcome, and I know. Thanks.

No problem. Any time.
Jack Kain
QUOTE (Cochise)
And that's why combat lasers still reduce spirit armor by half in SR4

SORRY but your wrong.

It says half impact armor, Spirits do not possess impact armor. They possess an ability that functions like harden armor. But they possess no impact armor to be halved.
Rotbart van Dainig
Take a closer look. Immunity to 'stuff' uses the ferm 'Armor' finally.
Rotbart van Dainig
QUOTE (Critias)
The only thing a revolver should say about the person carrying it is that they're worried about an automatic jamming.

Or safety while carrying a loaded gun.
Slump
Pardon my ignorance, but how is a loaded revolver inherantly any more safe than a loaded semi-automatic?

I know there are pistols out there that cock and fire on a single pull of the trigger, but I'd imagine that they exist in both types of gun, same for guns where you have to manually cock the hammer before you can fire.
Cochise
QUOTE (Jack Kain)
SORRY but your wrong.

No need to SHOUT .. I'm not deaf ...

As for them not having impact or ballistic armor: It's always possible to make such far fetches, just like I could now point out that according to the definition on p. 148 only two forms of armor exist in SR (ballistic and impact) and thus anything that provides an armor rating must be armor of either type- but I'm far too lazy to try and convince you on that matter ...

That's just not worth the hustle.
kzt
QUOTE (Slump)
Pardon my ignorance, but how is a loaded revolver inherantly any more safe than a loaded semi-automatic?

Typically they have a longer and heaver trigger pull. So people carry commonly revolvers in their pockets without a pocket holster, but only a moron carries a glock 27 in their pocket without a pocket holster.
Rotbart van Dainig
QUOTE (Cochise)
As for them not having impact or ballistic armor: It's always possible to make such far fetches, just like I could now point out that according to the definition on p. 148 only two forms of armor exist in SR (ballistic and impact) and thus anything that provides an armor rating must be armor of either type- but I'm far too lazy to try and convince you on that matter ...

It's not worth it, too, as Hardened Armor, which is referenced by Immunity, stated that it provides both Balistic and Impact...
Rotbart van Dainig
QUOTE (kzt)
QUOTE (Slump @ Jun 24 2007, 03:43 PM)
Pardon my ignorance, but how is a loaded revolver inherantly any more safe than a loaded semi-automatic?

Typically they have a longer and heaver trigger pull. So people carry commonly revolvers in their pockets without a pocket holster, but only a moron carries a glock 27 in their pocket without a pocket holster.

And let's not forget to simply keep it with an empty chamber in front of the pin.
Samantha
I also like revolvers because you can put different types of ammo in there and check to see what's what. IE: You could have 3 gels and 3 ex-ex, and you could see what's what, where as with a glock, you'd have to try and remember how many you shot, how many you put in..
Cochise
QUOTE (Rotbart van Dainig)
It's not worth it, too, as Hardened Armor, which is referenced by Immunity, stated that it provides both Balistic and Impact...

The "problem" is that he could actually claim the following:

Immunity only references as being treated as "hardened" when it comes to damage vs. armor rating and not the part about otherwise providing normal ballistic and impact armor ratings.

QUOTE
And let's not forget to simply keep it with an empty chamber in front of the pin.


*erm* You don't have to chamber a bullet in a pistol either ...
Ravor
Yeah but its easilier to chamber a round with a semi-auto by accident then it is with a revolver.

*Edit*

Samantha that is why you buy a Smartlink and use Tags on all of your clips. cyber.gif
Cochise
QUOTE (Ravor)
Yeah but its easilier to chamber a round with a semi-auto by accident then it is with a revolver.

~hmm~ Never happened to me that I "accidently" pulled the sleigh of a pistol that far .. But then again, my first hand experience with pistols is rather limited (a little bit during my time in the german Bundeswehr and some on and off pistol shooting with a friend at a local shooting range) due to the german weapon restrictions and my not being interested in obtaining a wepaon permit
Rotbart van Dainig
QUOTE (Cochise)
Immunity only references as being treated as "hardened" when it comes to damage vs. armor rating and not the part about otherwise providing normal ballistic and impact armor ratings.

That doesn't keep it from referencing the whole rule - and thus, how it is treated concerning armor type, too.

QUOTE (Cochise)
*erm* You don't have to chamber a bullet in a pistol either ...

Indeed. But when you pull the trigger, nothing happens - essentially it's not loaded.
If you do the same with a revolver, it goes bang - it turns while pulling the trigger.
Critias
QUOTE (Samantha)
I also like revolvers because you can put different types of ammo in there and check to see what's what. IE: You could have 3 gels and 3 ex-ex, and you could see what's what, where as with a glock, you'd have to try and remember how many you shot, how many you put in..

Not in Shadowrun, you can't. Unless they changed the weird rule about never mixing ammunition in a firearm.

And, if they did change that rule, it's not as hard as you're making it sound. To check a revolver you still have to take cover, hope no one murders you while you're fiddling with your gun instead of shooting back at them, pop up the cylinder, and check out what's what -- making sure you're reading the end of each bullet right, making sure you're not counting the shots that've been fired (but still have the casing in the cylinder), and making sure you don't spin the cylinder any as you close it again in preparation to go back to murder.

In an automatic, you have to do the same stuff about taking cover and whatnot (or, at any rate, it's a good idea), and then you have to hit a button and the magazine falls out. Quite a few (and quite a few MORE in 2070, I'd imagine) are now made with either clear polymers (for a quick glance to tell you how many remain), or with some other indicator (like the holes in a Glock magazine, which show brass for a round that's there and black/empty where there's nothing to be found). The only problem you'll run into is that you've got to count to 15+ to see how much is left in a good semi auto, as opposed to 6 in most wheelguns. wink.gif Then all that's left is putting the magazine back in, racking the slide, and going back to your killing spree.

It's no harder, and could in fact be easier, than with a revolver.

And, naturally, we're assuming the Shadowrun character involved doesn't just have a smartlink to feed him all this info just for having his hand on the gun in the first place.
Cochise
QUOTE (Rotbart van Dainig)
That doesn't keep it from referencing the whole rule - and thus, how it is treated concerning armor type, too.


Unfortunately "no". I'm to lazy to reboot my pdf-containing computer just to show you that it actually doesn't reference the whole hardened armor power.
You can look that up yourself.

QUOTE
Indeed. But when you pull the trigger, nothing happens - essentially it's not loaded.


Nitpicking there: Thus the advantage is not the safety itself but the ease at which you can go from "safe" to "bam" ...
But IIRC that's why pistols (even Glocks) usually have a safety system that avoids chambered bullets to be fired accidently ... You could only argue about the quality of such safety mechanisms (Glocks having a rather special type of trigger safety in comparision to classic manual safety levers on the side)
Rotbart van Dainig
QUOTE (Cochise)
Unfortunately "no".

It does. '(see Hardened Armor above)' wink.gif

QUOTE (Cochise)
Thus the advantage is not the safety itself but the ease at which you can go from "safe" to "bam"

That's why I was talking about the greater safety when carrying a loaded gun...

QUOTE (Cochise)
But IIRC that's why pistols (even Glocks) usually have a safety system that avoids chambered bullets to be fired accidently

It really depends, so do some revolvers.
Critias
The best safety for any handgun (or long arm, for that matter) isn't built into the gun at all, but rides between the owner's ears. If you keep your booger hook off the bang switch until it's time to fire (as my grandpa said), you'll be pretty okay.

Either way, though, it's not like Shadowrun really has rules (aside from the odd critical glitch) for worrying about handgun safety, maintenance, or the differences between brands when it comes to that sort of thing.
Kyoto Kid
QUOTE (slump)
Pardon my ignorance, but how is a loaded revolver inherantly any more safe than a loaded semi-automatic? 
 
I know there are pistols out there that cock and fire on a single pull of the trigger, but I'd imagine that they exist in both types of gun, same for guns where you have to manually cock the hammer before you can fire.


...sorry for the possible redundance with other posts. Had Windows crash Firefox. Fortunately I usually back longer posts up just in case.

...as to the safe issue, the Warhawk is a Single Action revolver hence the SS fire rate. Unless the hammer is pre-cocked it will not go off accidentally. Revolvers that both cock and fire on the same pull are Double Action but as kzt mentioned, these have a longer trigger pull. Some are also equipped with safeties just as SA pistols have.

Samantha, nice to know someone out there appreciates revolvers as I do. Style is everything.

An interesting side note, a single action revolver actually offers greater accuracy than a double action weapon because of the lighter trigger pull.

Another side note: As for silencing revolvers, there were two examples which successfully eliminated the problematic report created by the gases which escaped between the cylinder and barrel breech.

One was the Nagant 1895 (designed by the Belgium firm Nagant and used by the Russian military up through WWII) which had a seven round fixed cylinder. When cocked the cylinder would move forward to enclose the barrel breech area. The cartridge was also of a special design having a tapered mouth that would enter the barrel breech and the bullet enclosed inside the case thus acting as a secondary seal. Though a complicated mechanism is was still quite reliable and allowed for the use of a silencer.

The second and more refined example is the five round Russian OTs-38 which employs integrally silenced rounds and has no muzzle flash. The rounds for this revolver come in convenient "flat clips" for quick reloading. This very concealable double action revolver is used by the Russian Federal Security Service and is fitted with an integral laser sight.

Man, need Raygun to stat these up.
Cochise
QUOTE (Rotbart van Dainig)
It does. '(see Hardened Armor above)' wink.gif

Come on ... at least have the guts to quote the full text and not just the part in brackets.

QUOTE
That's why I was talking about the greater safety when carrying a loaded gun...


Stricly speaking: The pin on an empty chamber is also "not loaded" ...

Cochise
QUOTE (Kyoto Kid)
...as to the safe issue, the Warhawk is a Single Action revolver hence the SS fire rate.

That's one hell of an assumption there. Single Shot in SR is nowhere near defining any weapon as being single or double action in terms of weapon technology. It merely says that it one shot per initiative pass.

Ravor
Sure but its the only assumption that makes any sense to me, after all if the Warhawk was double-action then why does it only get one shot per IP?
hyzmarca
Assuming that you're carrying the pistol for self-defense, keeping it unchambered is terribly foolish. But there is a reason why things like grip safeties exist.

Only idiots who don't follow the most basic safety rule (don't put your finger on the trigger until you're ready to fire) accidentally discharge their weapons. Bit, it is possible that the firing pin will be released if the weapon is jarred by an impact, such as by a fall. This is unlikely on most modern weapons, but it depends very much on the make and the model.

QUOTE (Critias)
And, if they did change that rule, it's not as hard as you're making it sound. To check a revolver you still have to take cover, hope no one murders you while you're fiddling with your gun instead of shooting back at them, pop up the cylinder, and check out what's what -- making sure you're reading the end of each bullet right, making sure you're not counting the shots that've been fired (but still have the casing in the cylinder), and making sure you don't spin the cylinder any as you close it again in preparation to go back to murder.


Actually, all you'd have to do is mark the exterior of each of the revolvers chambers with different colored markers. If you remember the order of the colors all you have to do is look and you'd automatically know which round is in the firing position and where all of the other rounds are.
Samantha
QUOTE (Kyoto Kid)
QUOTE (slump)
Pardon my ignorance, but how is a loaded revolver inherantly any more safe than a loaded semi-automatic? 
 
I know there are pistols out there that cock and fire on a single pull of the trigger, but I'd imagine that they exist in both types of gun, same for guns where you have to manually cock the hammer before you can fire.


Samantha, nice to know someone out there appreciates revolvers as I do. Style is everything.

Aww, Kyoto, you're making me blush biggrin.gif
Cochise
QUOTE (Ravor @ Jun 25 2007, 02:07 AM)
Sure but its the only assumption that makes any sense to me, after all if the Warhawk was double-action then why does it only get one shot per IP?

You could go and ask why a clip fed assault canon, or a four barreled taser gun, a double barreled sporting rifle like the elephant rifle, an energy weapon like the Fichetti Pain Inducer all are SS (or why the Savalette Guardian [ both in SR2 and SR3] could only do three round burst as complex actions while any other burst capable weapon could do so in a single action *for this one we'll have to wait for Arsenal to turn up again*)!?

Single Action vs. Double Action doesn't work out for something that pretty much looks like: "Game Balacing" ...
Critias
QUOTE (Ravor)
Sure but its the only assumption that makes any sense to me, after all if the Warhawk was double-action then why does it only get one shot per IP?

Stop trying to make assumptions that make sense, when thinking about Shadowrun's guns. Down that road lies only madness and despair.
Naysayer
QUOTE (Critias)
QUOTE (Critias @  Jun 24 2007, 07:26 PM)
Stop trying to make assumptions that make sense, when thinking about Shadowrun's guns.  Down that road lies only madness and despair.


First, there's that.

But also, even a DA revolver fires slower than a semiautomatic pistol, doesn't it?
I'm not much of a gun-crack, and my only first-hand experience comes from firing a replica (you know, one of those things that fires blanks) about a million years ago when I was young and easy to impress. By the time I had fired all six shots of my revolver, my buddy had basically emptied his Glock.
In the same vein, I'd venture that the one burst per IP/complex action of the Savalette was intended to reflect a lower cyclical rate.
Does that make sense? Probably not. But I guess most everybody on DS already knows more about the whole "Shadowrun-Gunz is teh suxxor compared to real-life weaponry" issue than they care to remember...
Kyoto Kid
QUOTE (Cochise)
QUOTE (Ravor @ Jun 25 2007, 02:07 AM)
Sure but its the only assumption that makes any sense to me, after all if the Warhawk was double-action then why does it only get one shot per IP?

You could go and ask why a clip fed assault canon, or a four barreled taser gun, a double barreled sporting rifle like the elephant rifle, an energy weapon like the Fichetti Pain Inducer all are SS (or why the Savalette Guardian [ both in SR2 and SR3] could only do three round burst as complex actions while any other burst capable weapon could do so in a single action *for this one we'll have to wait for Arsenal to turn up again*)!?

Single Action vs. Double Action doesn't work out for something that pretty much looks like: "Game Balacing" ...

...all self induced migraines and cerebral hemorrhages aside, there was at least one thread on this topic a while back. I believe that it was agreed on that the Super Warhawk was indeed Single Action since it required a simple action to cock the hammer and a simple action to pull the trigger (hence later debates on the subject of fanning).
Demon_Bob
QUOTE (Samantha)
Agreed. However, .22's are small enough that if they hit your head, they'll bounce around inside your braincase and turn it into yummy, yummy scrambled eggs.

True, If they penetrate the skull. Saw a news report on a local man shot in the head by a .22 who lived because the bullet pentrated the skin followed the curve of the skill and exited the other side. Can't remember how close they figgured the shooter was.
mfb
QUOTE (Naysayer)
But also, even a DA revolver fires slower than a semiautomatic pistol, doesn't it?

depends on the gun. what you're talking about is trigger weight--how many pounds of pressure you have to put on the trigger to push the trigger to the point where the gun fires. different models of firearm have different trigger weights when they come out of the factory, and it's pretty easy to modify a gun to have a different trigger weight. if you have a very light trigger weight, it takes very little effort to fire the weapon; heavier weights require more effort. i don't believe that the type of firearm (revolver vs semi-auto) has much to do with the weight of the trigger, but i could be wrong.
Critias
MFB's spot on, except for that last bit (revolver vs. semi-auto). Revolvers tend to have a heavier trigger weight unless you've cocked back the hammer manually (even a DA, where you don't have to do so, becomes much lighter in the trigger if you take the time to thumb it back yourself).

Which isn't to say you can't find semi autos that will have a trigger weight just as heavy as a DA revolver, or vice-versa. But (in my experience, at least) DA revolvers do tend to be a little heavier than most automatics.

That shouldn't really be a huge issue in how fast you can fire, though, unless you've got a pretty weak grip. It may've been a trigger reset and overcreep issue, instead. Overcreep is a trigger that you can keep squeezing well past the point that it "breaks" and the weapon has fired (which is wasted motion). Reset is how far forward you need to let the trigger go in order for it to be ready to fire next time (a longer reset means the trigger needs to be eased farther forward, but if you don't know when the trigger resets and you always let it go all the way forward, that can be wasted motion, too). These varies wildly from brand to brand and model to model, but I know in some pistols they can be pretty short and crisp. "Double taps" (IE, "controlled pairs") are much easier, for instance, in a trigger that hasn't got much overcreep and has a very short reset. You're moving the trigger less to get the same results (firing, being ready to fire again, firing, etc, etc), so it can make for much quicker (and more accurate) firing.

Now, I'm not sure if the trigger reset distance might be longer on a DA revolver (my gut tells me it would be, but I'm only guessing). That could affect rate of fire, much more than any reasonable trigger weight differences.

Or...it could've just been that your buddy with the semi-auto was blasting away, while you were aiming. wink.gif Always remember, it's not shots that count, but hits!
apollo124
And just as a note on a slightly different topic, one major advantage SR weapons have over current tech is that all weapons of a size/type can share ammo. Try this one at your local gun shop..

"I need ammo for a small pistol."
"Sure, mac, there ya go."

Instead the friendly gun seller is going to ask you what kind of gun specifically you have, as they all have some slight differences which affect the bullets you get. Of course, that may have changed since I last got ammo for any type of gun, like 10 years ago.
Sterling
QUOTE (hyzmarca)

Actually, all you'd have to do is mark the exterior of each of the revolvers chambers with different colored markers. If you remember the order of the colors all you have to do is look and you'd automatically know which round is in the firing position and where all of the other rounds are.

Why use markers? It's not too difficult to imagine RFID tags on bullets, eh? That would mean you could indeed mix ammo types in any gun, regardless of revolver or clip fed.
You could even play it safe and instead of your gun telling you '30 EXEX bullets ready to go!' it could simply read 'type one'. Slam a clip of APDS and 'type two' appears. As long as you know your own code, who cares what it's telling you?

In fact, I'd expect some people to wholly embrace RFID tag bullets. Gangers, for example. If the Blood Mountain Boys find one of their own riddled with bullets that display the 405 Hellhounds gang symbol, the message is pretty clear. A dead metahuman found with bullets that leave little AR messages saying 'Such is the fate of all nonhumans' could be a great calling card for the you-know-who. And of course the military would be all over it so they could tell if field deaths were due to friendly fire or whatnot. I'm sure Lone Star would do it as well, it'd make writing the after-action report a breeze.

As for planes mounting anti-missile systems, all those really do is 'blind' the missile so it doesn't keep a lock and blow up your plane. Lasers aren't quite as powerful to make hand held versions that will replace guns anytime soon, but the future is what you claim it is.

Ravor
Well personally I'm not quite sure how a tag could survive being fired, but I wholely agree with the idea of using tags to keep track of your own ammo.
Jack Kain
QUOTE (apollo124)
And just as a note on a slightly different topic, one major advantage SR weapons have over current tech is that all weapons of a size/type can share ammo. Try this one at your local gun shop..

"I need ammo for a small pistol."
"Sure, mac, there ya go."

Instead the friendly gun seller is going to ask you what kind of gun specifically you have, as they all have some slight differences which affect the bullets you get. Of course, that may have changed since I last got ammo for any type of gun, like 10 years ago.

Actually its GM's call if some guns in the same class can share ammo.
And in reality thats actually true, many types of similar firearms use the same type of ammunition. But they need to be very similar. Most of the guns in SR have enough difference that they'd likely use different ammo

The two hold outs are likely similar enough to use the same ammo.

But then perhaps in SR they intentionally developed guns to ue a more universal ammo.
As only having to manufacture a dozen types of bullets as opposed to a hundred would really help keep costs down.
kzt
QUOTE (Naysayer)
But also, even a DA revolver fires slower than a semiautomatic pistol, doesn't it?

Not really. I've seen people shoot revolvers very fast. The time standards for both seem the same at shooting schools. The main drawback of revolvers is the need to reload, not speed or accuracy. If you can manage to arrange things so you can effectively deal with all you opponents before needing to reload they are fine. And they are not that slow to reload (vs a pistol) if you practice and use a speedloader, it's just that you've had to stop to reload your revolver twice before the guy with a glock needs to reload if you are shooting the same number of rounds.
Abbandon
two points/comments

-smartlink already says it can tell you your ammo count and it wouldnt be a stretch of the imagination to think that it can tell you what kind of ammo it is so why RFID tag the bullets??

-What do you guys think of my needle ammo....
-4 DV -8AP Can be used with any type of gun as long as its not [c] it doubles the ammo rate of the weapon(cause they are so small). Needle rounds are composed of a long extremely skinny slug that can easily pass through walls, armor, or body parts with ease. The problem is they do very little damage unless something vital is hit and even then affects may not be immedeate.

Uhhh I dont remember the rules for barriers and shooting through them off hand but they should get some bonus to that also although maybe it reduces the -8AP after passing through something to -4AP or 0AP ??
Cadmus
ya know. all this talk about the weapons and stuff in SR and why it is like that reminds me of a quote I read once concerning battletech. and since both games where made by the same company i feel it fits still smile.gif


basicly it went.

Attempting to understand and rationalize the economic and technological development of the battletech universe is akin to psychoanalyzing bugs bunny,


I feel its the same for ShadowRun as well. but thats just me grinbig.gif
Sterling
QUOTE (Abbandon)
-smartlink already says it can tell you your ammo count and it wouldnt be a stretch of the imagination to think that it can tell you what kind of ammo it is so why RFID tag the bullets?? 

Maybe the Smartgun system tells you the ammo count via RFID tag.

Regardless, it's a GM/player call about bullet RFID tags. If you as a GM don't like the idea, disregard it. If my players want to make sure that when the cops come to investigate the crime scene, every corpse has an AR tag that reads 'He deserved it', I'll allow it. My take on it is that each bullet has an RFID tag that tells what caliber (in terms of gun) it is, what type it is (APDS vs normal vs EXEX, etc) and who made it. It wouldn't be able to tell what gun fired it or anything more than that. Why it makes some really good sense is if you accidentally (critical glitch!) load a light pistol round into your SMG clip. Then your smartlink would tell you "you have 29 rounds of normal ammo and one EXEX light pistol round." Uh oh.

If you think about tagging/graffiti as it exists today, I can easily see Shadowrun gangs using custom RFID bullets as a cheap and easy way to make sure their tags are placed in the right places. What's easier than dangling over the side of a bridge to slap a RFID tag on the overpass sign? Shooting it with a RFID tag bullet. If Stick-and-shock can deliver a mini taser payload per each shot, I'd guess an RFID tag could survive. Plus you get the whole one-upmanship where gangs compete to see who can get one of their tags higher on the overpass/Renraku Arcology/pissed-off PhysAdept Troll/Space Needle/etc...

Cadmus, I tend to agree with you only because my early days of pre-Shadowrun gaming were spent playing Twilight 2000 in high school with my military brat friends. That's a game that caused a lot of pointless debate about which round/tank/gun/whatever was better, and why. I just run the game, and unless it's critically broken I don't try to second guess and fix it. I do like clarification, obviously.
Cochise
QUOTE (Kyoto Kid)
...all self induced migraines and cerebral hemorrhages aside, there was at least one thread on this topic a while back.  I believe that it was agreed on that the Super Warhawk was indeed Single Action since it required a simple action to cock the hammer and a simple action to pull the trigger (hence later debates on the subject of fanning).

The problem there being: None of the SS weapons in SR (including the Warhawk) do require a separate single action to cock the hammer or anything similar rulewise. Neither in previous editions nor in SR4.

Thus that consensus on the Warhawk being a single action weapon is still only some sort of trying to explain the given firing mode.

And unless you simultanisouly declare the Warhawk a sporting weapon, there's not much reason why that gun would be pure SA instead of SA/DA


lunchbox311
So then use the same logic that the panther uses...

My group always figured the panther had a slow firing rate because it had some massive recoil going on there... the shock was tremendous.

I say rule the warhawk is the same way... after all it does more damage than an assault rifle and is in a pistol frame.

That is the easy GM handwave.

Regardless it does come down to a handwave since we do not have any information outside of the stats given. It is more or less a game balance/flavor thing. If the warhawk had the same ROF as the other heavy pistols then unless you needed a silencer... everyone would choose the warhawk.
Critias
The problem with defining it as recoil is then you get some Troll with an eight million strength who tricks out his gun to have a billion points of recoil comp, and he wants to start shooting it twice a round because it "makes sense."
Cheops
If there's a problem with "unrealistic" amounts of ammo why not just treat SR like gun-fu movies. Limitless ammo until you hit a glitch or a critical plot point. It certainly adds to the "fantasy" aspect to the game. I wouldn't recommend it if you want "gritty" however.
Eryk the Red
The argument about weapons not having enough ammo is funny to me, because a character has only had to reload during combat in my games once in the last year and a half. I guess it just doesn't seem like much of an issue to me. If anything, I'd like to see more shots miss, so that people have to reload sometimes, rather than than having combat be "SHOOTSHOOT-kill; SHOOTSHOOT-kill..." as it often is.

As far as the Warhawk is concerned, I'm cool with it being SS. It's a good enough rules model to represent it being single action (like the Blackhawk it's modelled after), and it makes combat with them flow in a way that feels right. The guy with the Predator plugs away rapidly at enemies, while the guy with the Warhawk takes one hard shot every so often. If nothing else, it just feels right for a heavy revolver.
Cochise
QUOTE (Eryk the Red)
As far as the Warhawk is concerned, I'm cool with it being SS.

I nor anybody else said we weren't "cool" with it being single shot wink.gif

QUOTE
It's a good enough rules model to represent it being single action (like the Blackhawk it's modelled after),


The question remains: Where do youn take it from that this actually is a rule model for representing Single Action instead of Double Action and it simply being a game balance issue?
X-Kalibur
Just as an aside from the revolver talk (I love revolvers for the style they give, however) LASERs simply are not as effective against soft targets. A bullet, if it penetrates, has a chance to fragment or ricochet and cause greater internal damage while also causing bleeding. A LASER will make a nice smoking hole that cauterizes on the way through, in addition to being greatly affected by things such as smoke, misalignment, and power issues. An effective "pulse" LASER will suffer even more in this regards while making it somewhat more effective against a soft target.

For people who want to bring up Star Wars... they used Blasters, which are actually bolts of energy caused by highly excited gas. The light that escapes with the bolt is a byproduct of the gases hitting the air. Starfighters however, did use LASERs. Yes, I am purposely capping the word because it is an acronym.
kzt
QUOTE (X-Kalibur)
Just as an aside from the revolver talk (I love revolvers for the style they give, however) LASERs simply are not as effective against soft targets. A bullet, if it penetrates, has a chance to fragment or ricochet and cause greater internal damage while also causing bleeding. A LASER will make a nice smoking hole that cauterizes on the way through, in addition to being greatly affected by things such as smoke, misalignment, and power issues. An effective "pulse" LASER will suffer even more in this regards while making it somewhat more effective against a soft target.

The way it burns a hole into the target is by super heating the material in the way. What are people mostly made of? Water. Which, when superheated, becomes steam. I don't know what the pressure of 1000 degree C steam is, as the tables I can find go to 560 PSI at 480 C. But 560 PSI inside your body is like setting off an explosive charge.

It's not going to be a nice clean hole, it's going to blow you open like you got hit by an HE round that went off inside you.
Kyoto Kid
QUOTE (Critias)
Now, I'm not sure if the trigger reset distance might be longer on a DA revolver (my gut tells me it would be, but I'm only guessing). That could affect rate of fire, much more than any reasonable trigger weight differences.

....actually, as I mentioned in an earlier post, a longer trigger draw tends to have an affect on accuracy more than it does on ROF.

I will have to search fu the original thread on revolvers later (it is about a year or so old now). I have fired both types of revolver and can say that a DA felt a bit quicker in rapid fire tests while being easier on the thumb.
WearzManySkins
QUOTE (kzt)
QUOTE (X-Kalibur @ Jun 25 2007, 11:42 AM)
Just as an aside from the revolver talk (I love revolvers for the style they give, however) LASERs simply are not as effective against soft targets. A bullet, if it penetrates, has a chance to fragment or ricochet and cause greater internal damage while also causing bleeding. A LASER will make a nice smoking hole that cauterizes on the way through, in addition to being greatly affected by things such as smoke, misalignment, and power issues. An effective "pulse" LASER will suffer even more in this regards while making it somewhat more effective against a soft target.

The way it burns a hole into the target is by super heating the material in the way. What are people mostly made of? Water. Which, when superheated, becomes steam. I don't know what the pressure of 1000 degree C steam is, as the tables I can find go to 560 PSI at 480 C. But 560 PSI inside your body is like setting off an explosive charge.

It's not going to be a nice clean hole, it's going to blow you open like you got hit by an HE round that went off inside you.

Actually a laser makes a poor weapon.

When the pulse hits flesh, it vaporizes the water, the water vapor disperses the laser pulse/beam density, reducing its intensity. That is why in laser surgery of today, the smoke evacuator is essential for a timely surgery.

And no you will not get get 560 psi of steam in a body. smile.gif To build up that much psi requires containment beyond what human tissues can hold. Heck 10 psi can cause tissue damage.

Unless your laser uses pulses, it is a very ineffective weapon on human tissue.

You get mainly surface damage, but nothing really deep.

And no it will not look like a HE went off inside you.

WMS
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