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toturi
QUOTE (HappyDaze @ Jul 22 2009, 12:51 PM) *
Sure. No problem. I'd do the same for anyone that thinks the (importance of RAW) > (importance of making sense), so don't feel too... special.

RAW always makes sense if you would but free your mind.
Muspellsheimr
QUOTE (Rotbart van Dainig @ Jul 22 2009, 12:06 AM) *
Implants are explicitly listed in the disease resistance test, as are protective systems - so they are not protective systems. As his Adepts powers on the other hand, are neither, Penetration can suck up and go home.

So: No.

Penetration affecty only things that don't help against HMHVV at all (pharmaceuticals) or don't help in the long run (protective systems). Keeping your Chemsiut onf after infection doesn't help.

Anything that provides bonus dice to the Disease Resistance Test is a 'protective system'. Spells, adept powers, implants, dwarven resistance - all are affected by a diseases Penetration.
Rotbart van Dainig
QUOTE (Patrick Goodman @ Jul 22 2009, 06:59 AM) *
Asamando as a ghoul nation was around a long time before Runner's Companion.

Sure, but it only became The Utopia of the Walking Dead with Feral Cities.
QUOTE (Patrick Goodman @ Jul 22 2009, 06:45 AM) *
I fought to move the transformation time back to what it was in SR3, and lost. The rising mana level was what was given to me as the reason for the increased speed of transformation, and it seemed reasonable to me.

Just that part never actually made it in the books - it's made to look like it always was that way.
toturi
QUOTE (Muspellsheimr @ Jul 22 2009, 02:14 PM) *
Anything that provides bonus dice to the Disease Resistance Test is a 'protective system'. Spells, adept powers, implants, dwarven resistance - all are affected by a diseases Penetration.

Because it is described to work in a fashion similar to its Armor Penetration counterpart, it works against dice adders. But it depends on if any of those abilities mentioned above actually mentions "protective system" or uses any such similar wording. If so, then Penetration would explicitly work against those items that do and remains ambiguous as to whether it applies to the rest.
Rotbart van Dainig
QUOTE (Muspellsheimr @ Jul 22 2009, 08:14 AM) *
Anything that provides bonus dice to the Disease Resistance Test is a 'protective system'.

No. You misunderstood the point about providing dice when it comes to O-Cells: They are the only thing in doubt of being a protective system. But those provide dice, O-Cells do not - so that puts them out.
QUOTE (Muspellsheimr @ Jul 22 2009, 08:14 AM) *
Spells, adept powers, implants, dwarven resistance - all are affected by a diseases Penetration.

No. The Disease Resistance Test lists protective systems, then implants, and medicines. Thus, neither medicine nor implants are protective systems - and only medicines are pharmaceuticals that are affected by penetration.

So Implants go free.

Trying to class qualities, adept powers and spells as protective systems isn't even part of the discussion - those are categories on their own.
Fuchs
QUOTE (Patrick Goodman @ Jul 22 2009, 06:38 AM) *
Says who? I wrote the fucking thing, and I'd still advocate shooting them on sight in a lot of cases. The bounties were added in because a developer specifically asked for them, by the way, so saying that the devs don't want you shooting ghouls or other Infected is straight-up false.


That's a direct quote from Ancient History.

And if you really think Ghoulism is not as virulent as we think, kindly please change the rules so they match your fluff. As written, Kriegers would have gotten the infection in an afternoon in SR4.
HappyDaze
QUOTE
The difference is, in my games, the House Errata is RAW, & the rules as written are it.

Yes, but you've elected to devite from the rules when the rules provided do not make sense. You then replace the offical RAW with your own rules. I applaud that. What I abhor are foolish notions that the rules written in the books are inherently better than what any given group of intelligent gamers can come up with at their own table.
DuctShuiTengu
QUOTE (TheForgotten @ Jul 21 2009, 09:20 PM) *
I'm a bit confused on the various disease rules. Can somebody post a die roll by die roll example of how this disease works (say using a body score of 12, if it's passed by skin to skin contact and body 12 can't resist it, the entire human race is ghouls by now).


Sure thing. (The following rolls were generated via an online diceroller app.

Day 1: 4, 5, 4, 5, 1, 3, 2, 3, 3, 4, 1, 2: only 2 hits. This leaves 6 power remaining. You lose 0.1 Essence and suffer pain and nausea for the day.

Day 2: the 6 remaining power from last time is added to the base 8 power, you're now facing a power of 14. You roll: 4, 6, 4, 2, 2, 5, 4, 2, 5, 2, 6, 6; 5 hits. Unfortunately, this still leaves 9 power remaining. You lose 0.1 Essence and suffer pain and nausea for the day.

Day 3: The 9 remaining power is again added to the base 8, for a total of 17. You roll: 6, 4, 5, 3, 4, 6, 6, 5, 2, 2, 2, 5; 6 hits. This leaves 11 power remaining. You lose 0.1 Essence and suffer pain and nausea for the day.

Day 4: the 11 remaining power is added to the base 8, for a total of 19. You roll: 6, 2, 5, 3, 1, 6, 3, 4, 5, 4, 2, 1; 4 hits. This leaves 15 power remaining. You lose 0.1 Essence and suffer pain and nausea for the day.

Day 5: Total power today is now up to 23. You roll: 2, 3, 3, 3, 3, 2, 4, 4, 3, 5, 2, 4; 1 hit. This leaves 22 power. You continue to suffer the full effects of the disease.

Day 6: Total power: 30. You roll: 2, 5, 2, 3, 2, 4, 2, 6, 3, 6, 1, 5; 4 hits. Remaining power: 26. Still suffering.

Day 7: Total power: 34. You roll: 6, 5, 1, 1, 1, 3, 6, 6, 1, 1, 1, 5; 5 hits and a glitch (ignoring the glitch as it's a GM call what that does). Remaining power: 29. Still suffering.

Day 8: Total power: 37. You roll: 6, 2, 4, 6, 2, 3, 4, 6, 4, 6, 3, 1; 4 hits. Remaining power: 33. More suffering.

Day 9: Total power: 41. You roll: 3, 6, 5, 6, 1, 6, 2, 5, 5, 1, 3, 6; 7 hits. Remaining power: 34. More suffering.

Day 10: Total Power: 42. You roll: 3, 3, 6, 6, 2, 2, 3, 2, 6, 3, 5, 5; 5 hits. Remaining power: 37. You've now lost a full point of Essence and turn into a ghoul.

And while there were a couple bad rolls there, the above results were above-average (total of 47 hits over the 10 days, where average would have been 40).
Medicineman
so ist almost Certain Death/Doom for the Chars ?!!
the Developer should (at Least) change the Virus to Injection Vector (I Think it was intended that way ,but somehow they didn't follow through)

Hokahey
Medicineman
Stahlseele
Basically, GM'S should just tell their players EXACTLY what the Change will do to their character. And show an example like the above to show them what will happen with the rolling and THEN ask:
"Do you want to roll if you turn into a ghoul?" If they do not want to roll:"Do you want to turn into a ghoul or not?" End of story.
Cardul
QUOTE (Stahlseele @ Jul 22 2009, 05:28 AM) *
Basically, GM'S should just tell their players EXACTLY what the Change will do to their character. And show an example like the above to show them what will happen with the rolling and THEN ask:
"Do you want to roll if you turn into a ghoul?" If they do not want to roll:"Do you want to turn into a ghoul or not?" End of story.



Stahlseele? This is the BEST way to do it...I would still bust out a d10, and ignore 10s, and roll to see how many they "failed" (And I would tell them that they would lose Essence...they might not be becoming a ghoul, but they will not be getting off scot free, and they will be short money and such from the intensive, 10 day medical treatment)

But, honestly, a) the point of the game is to have fun and b) to tell a story... The people all worrying about "what do the rules say" seem to forget that, sometimes, the Story comes first..and, well, the table is a CO-OPERATIVE storytelling experience, not a COMPETITIVE experience...
Grinder
QUOTE (Cardul @ Jul 22 2009, 01:13 PM) *
But, honestly, a) the point of the game is to have fun and b) to tell a story... The people all worrying about "what do the rules say" seem to forget that, sometimes, the Story comes first..and, well, the table is a CO-OPERATIVE storytelling experience, not a COMPETITIVE experience...


Next thing you tell us is to stop bitching and moaning over single lines in sourcebooks and small parts of adventures that we don't like? spin.gif
Stahlseele
QUOTE (Cardul @ Jul 22 2009, 01:13 PM) *
Stahlseele? This is the BEST way to do it...I would still bust out a d10, and ignore 10s, and roll to see how many they "failed" (And I would tell them that they would lose Essence...they might not be becoming a ghoul, but they will not be getting off scot free, and they will be short money and such from the intensive, 10 day medical treatment)

But, honestly, a) the point of the game is to have fun and b) to tell a story... The people all worrying about "what do the rules say" seem to forget that, sometimes, the Story comes first..and, well, the table is a CO-OPERATIVE storytelling experience, not a COMPETITIVE experience...

Thank you for your kind words ^^
QUOTE (Grinder @ Jul 22 2009, 01:19 PM) *
Next thing you tell us is to stop bitching and moaning over single lines in sourcebooks and small parts of adventures that we don't like? spin.gif


Nah, then this board would be as dull and boring and dead as most of the other shadowrun boards ^^
GreyBrother
Flames are a healthy part of cyberculture. proof.gif
Stahlseele
QUOTE (GreyBrother @ Jul 22 2009, 01:32 PM) *
Flames are a healthy part of cyberculture. proof.gif

They weed out the weaksauce and allow the win to grow so lulz can be had.
Fuchs
Without people pointing out mistakes and errors we'll not have progress and better products.
crizh
QUOTE (Runners Companion)
Genetech augmentations of any sort are not
available to the Infected at all, as the retrovirus in their systems resists
and rewrites any other attempt to alter the character's genetic
code.


Hmmm, that certainly does imply that all ghouls remain infected.

It's wrong, and stupid, but I suppose you get used to that after a while.

Either those Born Infected can have Genetech Augmentations or the above quote is bulldrek. If you are genetically a Ghoul but are not infectious because you don't have the virus the above logic does not apply.

Hey, Patrick, which is it then?

Can Ghouls that don't have the virus, like those that are born Ghouls, get Genetech?

Or is the explanation for why Ghouls can't get Genetech rubbish?
Cardul
QUOTE (crizh @ Jul 22 2009, 06:43 AM) *
Hmmm, that certainly does imply that all ghouls remain infected.

It's wrong, and stupid, but I suppose you get used to that after a while.

Either those Born Infected can have Genetech Augmentations or the above quote is bulldrek. If you are genetically a Ghoul but are not infectious because you don't have the virus the above logic does not apply.

Hey, Patrick, which is it then?

Can Ghouls that don't have the virus, like those that are born Ghouls, get Genetech?

Or is the explanation for why Ghouls can't get Genetech rubbish?


It COULD be that: born Ghouls are Paras, and so, there are the usual issues with it. Can you give a Hellhound Geneware? Geneware is, as far as I know, specialized to work on humans/Metahumans, but other stuff(like our no-longer Human/Metahuman ghouls...) it just does not work on so well(if at all)
crizh
A better explanation would be that the altered cell structure of Ghouls and other infected actively resists genetic alterations or retro-viral infections which would also explain why you can only be altered by one strain of HMHVV.

Grinder
QUOTE (Fuchs @ Jul 22 2009, 01:42 PM) *
Without people pointing out mistakes and errors we'll not have progress and better products.


Agreed, of course. But some posters here do have their idea what "mistakes and errors" are and appear a suffering from nerd-rage over minor points from time to time. wink.gif
Stahlseele
QUOTE (Grinder @ Jul 22 2009, 02:05 PM) *
Agreed, of course. But some posters here do have their idea what "mistakes and errors" are and appear a suffering from nerd-rage over minor points from time to time. wink.gif

Speaking from experience there eh? ^^ *runs*
Grinder
Only on the reading side of it. grinbig.gif
Backgammon
Some thoughts -

In a way, I can agree that it *should* be very difficult to resist Infection just by yourself. I mean, when you get like pneumonia or something serious, you don't just wait around for the disease to go away. You go see a doctor who gives you pills, and THAT helps you get better.

So just rolling Body probably shouldn't get you anywhere, unless you are very lucky of very resilienbt. However, with some help in the form of pills and stuff, you *should* be able to get over it.

The problem is that in SR there does not seem to be any treatment for Infection.

If I had to change anything about the Krieger virus (and I do), I would make the change be that characters can obtain meds to help fight the infection, adding many dice to you rolls. Still the element of risk, but in theory, if you get treatment, you should be ok.
Patrick Goodman
QUOTE (crizh @ Jul 22 2009, 05:43 AM) *
Hey, Patrick, which is it then?

Can Ghouls that don't have the virus, like those that are born Ghouls, get Genetech?

Or is the explanation for why Ghouls can't get Genetech rubbish?

I didn't write the rules, so I won't answer with any authority. For my money, though, those born ghouls could probably get genetech; they're effectively a new species, not an old one with a disease. Boy, watching this lack of common sense on the part of GMs everywhere on how to deal with bad rules makes me glad that I got shot down on a couple of things I had in the early drafts....

You don't like something? CHANGE IT. It's your game. Krieger Strain work better for you with an Injection vector? Boom, it's got an Injection vector (I know it does in my game). Or use the RAW and a modicum of common sense as to how much contact is enough. RAW is not God. "Official" is not a necessary imprimatur on anything. The moment that book fell into your sweaty little hands, it became your game, not Catalyst's. Expend your effort on worthwhile things, of which this is not one.

Should the vector be changed in errata? Yeah, probably, but I'm not going to lose sleep over it. If you really want it done, you should stop kvetching here and write a POLITELY WORDED email to the Shadowrun development team. They've got all sorts of contact info on the credits page of every book.

And look at how ranty I became without even trying. I knew there was a reason I didn't come in here that often....
Stahlseele
Isn't that even still one of the big unchangeable god like rules in the main book?
to change stuff you don't like? i think i remember that being written somewhere.
Alexand
It's generally called 'Rule Zero' or something like that.

It's also present in almost every single tabletop RPG I've ever read in the last 20 years. And I read a lot of RPGs (just for fun! I'm weird like that)

Edit: Congrats on 5000 posts & Great Dragon status
Fuchs
QUOTE (Patrick Goodman @ Jul 22 2009, 02:38 PM) *
Boy, watching this lack of common sense on the part of GMs everywhere on how to deal with bad rules makes me glad that I got shot down on a couple of things I had in the early drafts....


If a rule is bad, why write it?

Please realize that we are more than capable to change the rules and setting - but that does not preclude us from voicing our opinion, in the hope things get better and errors get fixed. I'd consider it a lack of common sense to assume things will change for the better if no one complains.

Also, while inividual games cna easily be adapted, some play in other games, where people go with the official rules, and therefore it's of interest to them to make sure the official rules are good and working, and do not contradict the fluff.
Machiavelli
@Stahlseele: Baaaah....blasphemer. The book shalt not be changed or doubted, what stands in the book is true and unchangeable, if you refuse the golden rules, you shalt be damned until eternity. So the book says....^^
Mäx
QUOTE (Ancient History @ Jul 21 2009, 11:22 PM) *
Okay, we can do that.

Hypothetical scenario: Pachinko Mike is kicking ghoul ass in his Mitsuhama EE suit, whose full chemical seal protects him from infection as he plows through the critters with his handy assault rifle. After all is said and done, Mike pops off the hood to smoke a cigar. One of the ghouls has a bit of life left in him and tries to sneak up on Mike, but Mike catches the movement at the last minute and pops the cannibal in the head - sending blood and brains all over him, including in his mouth.

Uh-oh Mike. The GM decides you've been infected from your contact. Time to start rolling.

Twenty-four hours after his initial exposure, Mike feels like crap. Now, because he's a burly adept, he has Magic 6, an effective Body of 9, and defensive systems Natural Immunity 6 (adept power) and Pathogenic Defense 6 (implant). HMHVV-III has a Power of 8 and Penetration -6. The Penetration reduces the bonus dice from his protective systems, so he only receives (6 + 6 - 6) 6 dice from his Natural Immunity and Pathogenic Defense. Rolling his (9 + 6) 15 dice, he rolls well and scores 7 hits - enough to reduce the Power to 1, but not to eliminate it entirely, so he suffers the effects of the disease: Pain, Nausea, and 0.1 Essence loss, which brings Mike's Essence down to 5.2.

In his second day of infection, the remaining power from the previous day (Power 1) is added to the Power of the disease, so the effective power of the disease is (8 + 1) 9. Again rolling his (9 + 6) 15 dice, Mike is again lucky as hell and rolls seven successes, reducing the Power to 2 - but again, that's not enough to eliminate it entirely, so he suffers the effects of the disease: Pain, Nausea, and 0.1 Essence loss, which brings Mike's Essence down to 5.1.

Coming on the third day of infection, Mike goes to see a shaman friend of his, who correctly diagnoses the disease and casts a Cure Disease spell. The magician takes a penalty for the Essence loss Mike has already suffered from implants and disease (-1 modifier to the spellcasting test), but she gets 5 net hits, which Mike can add to his test. The Power of the disease is now (8 + 2) 10, and Mike rolls (9 + 6 + 5) 20 dice, but only scores 6 hits, reducing its Power to 4, and he again suffers the effects of the disease: Pain, Nausea, and 0.1 Essence loss, which brings Mike's Essence down to 5.0.

Getting worried, Mike dips into his savings and buys three doses of Rock Lizard Blood from his shaman friend, a magical compound with a duration of (Essence + 6) hours that offers Immunity to Disease, which grants him (Magic x 2) extra dice on his test for today; for good measure he has the shaman cast Cure Disease on him again, this time getting 4 net hits. So when it's time for him to make his fourth test, the disease has a Power of (8 + 4) 12 and Mike is rolling (9 + 6 + 4 + 12) 31 dice. Mike gets 13 successes, reducing the Power to 0 for that test, and has twenty-four hours of relief from the effects of the virus - but it's still in his system.

On the fifth day, with no more Rock Lizard Blood, Mike again shells out for a Cure Disease spell, which this time renders 6 net hits. The Power of the disease is reset at 8, and Mike is rolling (9 + 6 + 6) 21 dice, but he doesn't roll any successes and suffers the full effects of the disease: Pain, Nausea, and 0.1 Essence loss - which drops his Essence to 4.9, and worse causes him to lose a point of Magic and a point of adept powers - in this case, 4 ranks of Natural Immunity! Things aren't looking good for Mike.

Day six after infection, Mike is desperately looking for a solution, but not coming up with much luck. The Power of the disease is (8 + cool.gif 16, and Mike can't hope to beat it, so he burns a point of Edge to pass the test and buy himself a little breathing space.

Day seven after infection, Mike has called in some favors, and now his shaman friend and her friends have gathered around to ritual-cast a Cure Disease spell on him, which comes up with a whopping 12 net hits. The Power of the disease is 8, and he rolls (9 + 2 + 12) 23 dice, just getting 7 hits and reducing the Power to 1. He suffers the usual round of Pain, Nausea, and Essence loss - his Essence is now at 4.8, and he's lost 0.5 Essence to the disease.

Day eight, Mike gets a call from a street doc who hooks him up with a Nephritic screen (rating 4) on short notice. Although it costs 0.4 Essence (bringing him down to 4.4), it offers 4 additional dice to protecting against the disease. The Power of the disease is (8 + 1) 9, and Mike rolls (9 + 6) 15 dice, scoring 6 successes. More Pain, more Nausea, more Essence loss - he's now at 4.3, and he's lost 0.6 Essence to the disease.

At the start of the ninth day, Mike's street docs starts him on a treatment of o-cells (rating 3). O-cells reduce the Power of the virus, which today has a Power of (8 + 3 - 3) 8. Mike rolls (9 + 6) 15 dice, scoring 5 successes. The familiar drill of Pain, Nausea, and Essence loss - he's now at 4.2, and he's lost 0.7 Essence to the disease.

Day ten, the street doc and shaman get together to try and drive this thing from Mike's system with O-cells (rating 3) and a Cure Disease spell (5 net hits). The Power of the disease is (8 + 3 - 3) 8, and Mike is rolling (9 + 6 + 5) 20 dice; he scores seven hits. His two friends can only look on as Mike suffers more Pain, more Nausea, and Essence loss - he's now at 4.1, and he's lost 0.8 Essence to the disease.

That said, it's not all bad news for Mike. The initial period of the disease is over, he's now made the ten required tests, and the Power of the disease will no longer accumulate.

Day eleven, the street doc administers another round of O-cells (rating 3), and the shaman tries another Cure Disease spell (8 net hits - yay overcasting). The Power of the disease is (8 - 3) 5, and Mike is rolling (9 + 6 + cool.gif 23 dice. Mike's GM lets the long-suffering player trade 4 dice in for a hit, and Mike easily gets more hits than he needs to reduce the disease's Power to zero. To everyone's relief, Mike sleeps quietly without the need for pain killers or anti-nausea drugs, and blood tests show the virus is gone from his system.

Of course, for his trouble Mike has lost 0.8 Essence to the disease. If he suffers another 0.2 Essence loss to HMHVV-III again, he's going to become a ghoul.

Now if he had just gone to the street doc immideatly and gotten something like O-cells 6, he probaply wouldn't have failed a single test and would have spend a lot less money.

If you fear that your gonna face ghouls and get infected, just make a hapid of carrying a couple of vialls of rating 6-8 O-cells with you and inject them to your system bewore the first test.
crizh
QUOTE (Mäx @ Jul 22 2009, 02:03 PM) *
Now if he had just gone to the street doc immideatly and gotten something like O-cells 6, he probaply wouldn't have failed a single test and would have spend a lot less money.

If you fear that your gonna face ghouls and get infected, just make a hapid of carrying a couple of vialls of rating 6-8 O-cells with you and inject them to your system bewore the first test.


QFT
Machiavelli
QFT
JTNLANGE
QUOTE (Mäx @ Jul 22 2009, 08:03 AM) *
Now if he had just gone to the street doc immideatly and gotten something like O-cells 6, he probaply wouldn't have failed a single test and would have spend a lot less money.

If you fear that your gonna face ghouls and get infected, just make a hapid of carrying a couple of vialls of rating 6-8 O-cells with you and inject them to your system bewore the first test.



If Woody had gone straight to the police this never would have happened. spin.gif

I think the end result of all this is "Hey CGL we think this is broken can you fix it, and I am going to make a change at my table."

sounds resonable to me. grinbig.gif

Trevor L.
Fuchs
That's no trivial cost though, which would make dealing with ghouls, or ghoul-infested areas, very costly.
Zormal
QUOTE (Fuchs @ Jul 22 2009, 04:31 PM) *
That's no trivial cost though, which would make dealing with ghouls, or ghoul-infested areas, very costly.

True. Though with a nanohive, it's a one-time investment.

An 'unintended' side-effect is that you'll most probably never get sick again with anything.
hobgoblin
QUOTE (Alexand @ Jul 22 2009, 02:51 PM) *
It's generally called 'Rule Zero' or something like that.

It's also present in almost every single tabletop RPG I've ever read in the last 20 years. And I read a lot of RPGs (just for fun! I'm weird like that)

Sadly, its being pissed on as a cop out by the "we are more indy then you are" crowd of game designers, and the meme is apparently even more infectious then the ghoul virus...
Stahlseele
QUOTE (Alexand @ Jul 22 2009, 02:51 PM) *
It's generally called 'Rule Zero' or something like that.

It's also present in almost every single tabletop RPG I've ever read in the last 20 years. And I read a lot of RPGs (just for fun! I'm weird like that)

Edit: Congrats on 5000 posts & Great Dragon status

Thank you for clearing that up ^^
Critias
QUOTE (Patrick Goodman @ Jul 22 2009, 08:38 AM) *
Boy, watching this lack of common sense on the part of GMs everywhere on how to deal with bad rules makes me glad that I got shot down on a couple of things I had in the early drafts....

Boy, watching this lack of concern on the part of the game's developers on how to come up with good rules makes me glad blah blah blah blah.

See how easy snarky one-liners are? And you don't think it's a little worrisome at all that someone who will, in one post, stamp his foot and thump his chest about having "written the fucking thing," will in another post rant at a forum full of players because they're not quick enough to toss the rulebooks out the window?

We know we can house rule stuff all we want. But to have someone -- someone who wrote, himself, part of what we're complaining about right now -- come in and rub our noses in the fact we need to house rule it, is a little ridiculous. Maybe instead of encouraging us to house rule stuff and acting like we're bad GMs if we don't, the rules should just not suck the first time around.
Prime Mover
After reading the preceding posts I feel that it's in all of our best interests if we all vote yes on prop 1711 offering free sterilization to low income orks and disposesed infected. For their own sake and the safety of your community and our children.

Bill sponsered by the Humanis Policlub.
Jhaiisiin
Guys might wanna cool it down before we start seeing colored text warning us again.
hobgoblin
colored text is the spice of dumpshock life wink.gif
Jhaiisiin
Well I can't really argue that. wink.gif
Warlordtheft
Yeah, this is vastly degenerating into the age old argument that it is ok for a GM to adjust the rules or show some discretion when implement a rule from to those that wish the GM to adhere strictly to RAW.

IMHO-It is the gm's game. Let him do whatever he feels is right. Ingection for HumveeIII (sorry couldn't resist, every time I see HMMV-I think Humvee grinbig.gif ) that is ok. Anyway contact could mean alot ofthings. Also, not all ghouls are carriers (GM discretion as to how prevelant those are 1in 10 or 1 in 100 or more?). This would affect the transmission rate, and the CDC (noticing a slight uptick in cases) would probably outsource the problem to an ares firewatch team.

Oh-snap. This is completely OT-but hummer was going to be bought by a chinese company. I think they declined. In anyrate China had alot of the US debt. When the US imploded, china implodes as well. Which makes perfect sense as to why the commies lost their grip on power.


Sorry-my mind made too many associations at once. rotate.gif
Ancient History
QUOTE (Fuchs @ Jul 22 2009, 08:07 AM) *
That's a direct quote from Ancient History.

Uh, wait what? The only part of that you quoted from me was "your little world" and that's because you already stated you're basically ignoring everything about ghouls past the 2nd edition core book.
JTNLANGE
QUOTE (Prime Mover @ Jul 22 2009, 10:28 AM) *
After reading the preceding posts I feel that it's in all of our best interests if we all vote yes on prop 1711 offering free sterilization to low income orks and disposesed infected. For their own sake and the safety of your community and our children.

Bill sponsered by the Humanis Policlub.



My name is Kenneth Brackhaven and I approve this message
Fuchs
QUOTE (Ancient History @ Jul 22 2009, 06:45 PM) *
Uh, wait what? The only part of that you quoted from me was "your little world" and that's because you already stated you're basically ignoring everything about ghouls past the 2nd edition core book.

You mean this:

QUOTE (Fuchs @ Jul 19 2009, 07:15 PM) *
Good thing I retconned the whole ghouls stuff long ago. The infection can be cured before the transformation occurs, and ghouls are monsters, KOS in most civilized countries. No one argues for granting them any rights.


QUOTE (Ancient History @ Jul 19 2009, 08:58 PM) *
Seeing as ghouls have been presented as actual people rather than just Karma-on-the-hoof since second edition, Fuchs, I'm glad you're happy playing in your own little world.


I don't really see where I'd have misrepesented you - you are glad ghouls are not KOS anymore.
otakusensei
QUOTE (Fuchs @ Jul 22 2009, 12:15 PM) *
I don't really see where I'd have misrepesented you - you are glad ghouls are not KOS anymore.


A direct quote and a representation are a bit different. We could houserule it, but I'd suggest against it.
Ancient History
QUOTE (Fuchs @ Jul 22 2009, 06:15 PM) *
I don't really see where I'd have misrepesented you - you are glad ghouls are not KOS anymore.

Learn to read. I was pointing out that ghouls have been presented as more than just bullet-fodder for a long time.
Fuchs
Uh. What exactly do you mean? Wendigos have been portrayed as more than bullet fodder in the very first novel trilogy, yet anyone shoots them on sight since that's the rational thing to do. What exactly is your point?
hobgoblin
individual humans, mostly rational. society as a whole, anything but...
Patrick Goodman
QUOTE (Fuchs @ Jul 22 2009, 07:52 AM) *
If a rule is bad, why write it?

Man, you got me cold. I guess I better just spill it: We really do sit down and deliberately write shit just to piss off the likes of you.

It gets written because it looks right at the time. Then a dozen people get hold of it (depending on the book, the number varies) and discuss it. Developers change things. Then it gets [;aytsted and discussed some more. It's not generally bad by the time it hits press.

The thing is, a lot of use cpmmpn sense when dealing with the rules. RAW is not God, as you seem to be treating it.
QUOTE
Please realize that we are more than capable to change the rules and setting

Then just DO IT, for crying out loud!!! It is not the duty of the writers and developers to cover every single possible contingency and hold your hands. In theory, you've got a brain. Use the damn thing, You say you're capable, but you're not showing it.
QUOTE
- but that does not preclude us from voicing our opinion, in the hope things get better and errors get fixed. I'd consider it a lack of common sense to assume things will change for the better if no one complains.

Then complain, in a politely worded communique of your choice, to the dev team and not here. All you do by posting here is bitch and moan in public.
QUOTE
Also, while inividual games cna easily be adapted, some play in other games, where people go with the official rules, and therefore it's of interest to them to make sure the official rules are good and working, and do not contradict the fluff.

Once again, use the common sense God gave a bowling ball. It has not been readily demonstrated here that someone's tried this approach just yet.
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