QUOTE (Faelan @ Sep 19 2011, 02:59 AM)

Just pointing out that if something is not specifically stated in a printed adventure does not mean you should just ignore a potentially glaring error.
Oh sure. It just meant I was having to think on my feet, and I'm not quite used to the setting yet.
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Which means that Zod gets to have his cake and eat it too. Unfair to the other players, and reinforces all the negative issues you are having. He is being rewarded for making a one trick pony.
That's a kind of tricky one. The thing is, we have an occasional fifth player who only shows up from time to time and always wants someone else to minmax his character for him, so what Zod's player actually do was to remake that character on the grounds that the original character - Mr. Happy Punch - wasn't proving to be very good.
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Entirely up to the GM, but when the setting is described as a dystopic future I guess my experiences in 3rd world countries color my vision. It ain't paranoia it is just having a healthy dose of self preservation. The fluff does support this.
Well, this is another kind of contradictory matter with the setting. Yes, the setting is dystopic and the fluff supports paranoia, but on the other hand the place si packed with bars and clubs. So the same people who are scared to pass by strangers in the street are happy to go hang out with them in a public place. Indeed, the fact that a place like the Cathode Glow can exist without everyone there getting mugged on the way home every night suggests that the social scene in Shadowrun Seattle is actually _better_ than that IRL.
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He may have aced it, but I have a question about whether or not you made use of the Social Modifiers table. Once again I have to ask if the Social Modifiers table was used, and well using it on him might have steeled him against going with the Face. Essentially the player in this instance does not choose when to roll you do.
I didn't use the table explicitly, but I just went and checked it. The problem with most of the tables is that the modifiers are so piddling compared to the difference between the relatively low pool sizes of NPCs and the massive idiot savant pools that specialized PCs can have. What this _does_ confirm is that there's no penalty for Faceman not having a badge or any evidence - the table does state that having evidence gives a bonus, rather than not having it giving a penalty.
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Seeing in AR requires an Image Link, which just about everyone has in one form or another.
Yes, but hardly anyone has a Sim Module which is required to generate the images. In some cases they are obviously meant to. I mean, this is something that winds me up: the obviously broken stats sheets for all the characters. I mean, let's take a look at the cast of the first Ghost Cartels arc, in terms of AR and errors:
Kaz: Broken AR rig (no sim module).
Dae: Commlink only, no AR.
Chikao: Broken AR rig (no sim module). Carries Shotgun with no ability to use it. Description states he may use "a submachine gun", but no skill.
Chulsoon: Functional AR/VR rig.
Caine: No Commlink. Carries SMG with no ability to use it.
Alec Littletree: Commlink improperly specified. Broken AR rig (no sim module). IP 2 for no apparent reason.
Xa Firebird: Broken AR rig (no sim module). Police infiltrator with no Con skill. (Guess he just hopes no-one ever asks if he's a cop.)
Ragers Gang: No commlinks at all. Carry Shotguns with no ability to use them.
Hand Banger: Commlink only, image link but no gloves.
Stand Over Men: Commlink only, no AR.
Ju Kon: Commlink only, no AR.
Yakuza soldiers: Commlink and gloves, no sim module or vision link. Carry Assault Rifles and SMG with no ability to use them. Useless Long Arms skill.
Morukai Shinomi: Broken AR rig (no sim module).
FBI ERT members: Commlinks improperly specified. No AR capacity or DNI, so presumably to talk to each other on an op they have to ring each other old-style.
FBI ERT sniper: As above. Has nonexistant skill "Sniper".
DocWagon Site Personnel: Commlink only. Vision link but no gloves. Have option to have Automatics skill but cannot carry any automatic weapon.
DocWagon Chief: Commlnk only. Vision link but no gloves.
DocWagon Spider: Functional AR/VR rig. Carries pistol with no ability to use it.
DocWagon Shaman: No commlink at all. Pistols skill lists no rating.
I mean, does anyone edit this stuff? But, even allowing for all the broken rigs and assuming they're supposed to be working, the majority of "normal" people (ie, not feature characters) do not have AR.