Zeel De Mort
Sep 1 2004, 06:10 PM
I don't see any stats for Torgo (or any other gangers) in New Seattle, although he is mentioned there. I wouldn't put him anywhere near the top of a list of most dangerous men alive, but an interesting character all the same.
Hmm, Twist Fate sounds very Earthdawn-esque (unsurprising really), I kinda like that. I'm sure there are numerous other treats in Dot6W too, but not being a GM I wouldn't want to spoil too much of my fun by reading them.

As for Lowfyr's stats: Pretty good, but I'd probably add anything up to 50% onto most of them to bring them up to scratch, and probably triple the magic attribute. Anyway AH did say those were absolute minimum.
Of course there isn't really any reason why you'd
need his stats in a game, but it's good to know!
Any other extremely powerful metahumans we've overlooked then?
Sahandrian
Sep 1 2004, 09:46 PM
The GM's favorite character from any given novel or adventure.
snowRaven
Sep 1 2004, 10:18 PM
*ignore me*
FrostyNSO
Sep 2 2004, 01:42 AM
Why make great dragons (Lofwyr in particular) so powerful? Why not stick with the published stats for greats (maybe tweak them a bit upward)?
The way I see it, the PC's will probably never be close enough to a great to ever kill it anyways. Just because they wield immense power, doesn't mean they have to be indestructable juggernauts, after all, what would the point of even assigning them stats if they're just going to be invincible anyways.
Even if one of my PC's decided they wanted to off a great, they would have such a hard time getting to it (defense in depth, people), that by the time they actually did, they'd be near-death anyways. Not to mention finding it's lair to begin with...
edit: And out of curiosity, how does an immortal elf stack up against a great dragon?
Kanada Ten
Sep 2 2004, 01:46 AM
QUOTE |
Just because they wield immense power, doesn't mean they have to be indestructable juggernauts, after all, what would the point of even assigning them stats if they're just going to be invincible anyways. |
That's why the books don't give them stats.
QUOTE |
And out of curiosity, how does an immortal elf stack up against a great dragon? |
They can usually hold out for several minutes.
FrostyNSO
Sep 2 2004, 01:48 AM
they do give them stats though...
Ancient History
Sep 2 2004, 01:57 AM
No IE has, to our knowledge, slain a great dragon that wasn't hibernating. Closest was Alamais' first daughter, Caynreth (he still bears the scar.)
toturi
Sep 2 2004, 02:04 AM
QUOTE (Kanada Ten) |
QUOTE | Just because they wield immense power, doesn't mean they have to be indestructable juggernauts, after all, what would the point of even assigning them stats if they're just going to be invincible anyways. |
That's why the books don't give them stats.
QUOTE | And out of curiosity, how does an immortal elf stack up against a great dragon? |
They can usually hold out for several minutes. |
The books do not give out specific stats for individual greats... but they do give out stats.
Kagetenshi
Sep 2 2004, 02:15 AM
The elf on Flight 329 holds out for several minutes against Sirrurg, so Kanada Ten's estimate fits exactly.
~J
Crimsondude 2.0
Sep 2 2004, 03:53 AM
Was it an elf?
Sahandrian
Sep 2 2004, 05:20 AM
QUOTE (Kagetenshi) |
The elf on Flight 329 holds out for several minutes against Sirrurg, so Kanada Ten's estimate fits exactly.
~J |
I'm betting that's exactly what he was referring to with said estimate.
Lucyfersam
Sep 2 2004, 07:16 AM
I seem to remember it being implied somewhere that given their current magical skill levels, Harlequin could hold his own against a great, if magic were at its peak, but with it where it is now the dragon's advantage in physical form gives it the edge. I have no idea where this memory comes from, or if I just made it up out of thin air...
Kagetenshi
Sep 2 2004, 11:39 AM
I sincerely doubt that. An adult, sure, but a great?
~J
Austere Emancipator
Sep 2 2004, 12:01 PM
The only real edge a (great) dragon has, physically, is its +4 Reach and the 12 points of Armor. Since the generic Great Dragon only rolls 10 dice + CP in melee, your average Troll Melee Adept with a polearm can kill it easy.
Once you start playing around with the possibility of having any positive-effect sustained spell at 2-digit force and twice as many successes, things get a bit more interesting. But without magic, dragons are punching bags for trolls.
Cynic project
Sep 2 2004, 02:40 PM
Whatever...You are using the generic rules for dragons and the spefic rules for trollss. Let's take the normal troll and see how it fairs in a fight with the normal great dragon. Then throw in the ubber troll,and the ubber dragon. And mind you that if a dragon hits you, you ain't staging it down,wile it is highly like to stage your damage down.
Also there is no such thing as great dragon without piles of piles of karma, it just doesn't happen. In short there is no such thing as normal great dragon.
toturi
Sep 2 2004, 02:56 PM
QUOTE (Cynic project) |
Whatever...You are using the generic rules for dragons and the spefic rules for trollss. Let's take the normal troll and see how it fairs in a fight with the normal great dragon. Then throw in the ubber troll,and the ubber dragon. And mind you that if a dragon hits you, you ain't staging it down,wile it is highly like to stage your damage down.
Also there is no such thing as great dragon without piles of piles of karma, it just doesn't happen. In short there is no such thing as normal great dragon. |
Let's see how it fares against a few doses of Laes. Or a uber-rigger. Or an AI.
Austere Emancipator
Sep 2 2004, 03:08 PM
QUOTE (Cynic project) |
Whatever...You are using the generic rules for dragons and the spefic rules for trollss. |
My post was in response to opinions such as this:
QUOTE (FrostyNSO) |
Why make great dragons (Lofwyr in particular) so powerful? Why not stick with the published stats for greats (maybe tweak them a bit upward)? |
QUOTE (Cynic project) |
And mind you that if a dragon hits you, you ain't staging it down,wile it is highly like to stage your damage down. |
The whole point being that you can be rolling so much more dice that, statistically, the dragon shouldn't be hitting you at all, while you should be hitting it constantly. With a good troll-STR and a Dikoted polearm, the generic great dragon is lucky to stage the damage down to M. After getting an M, without some powers, spells or other crap above and beyond the published stats, he's as good as dead.
Kagetenshi
Sep 2 2004, 03:11 PM
Does Twist Fate need LOS to the person needing their successes rerolled themselves? If so, Riggers are even more powerful than they were.
~J
FrostyNSO
Sep 2 2004, 05:29 PM
Bear in mind, you probably don't accumulate karma while hibernating for thousands of years.
The highest I would go on a Great's stats are +50% (to the "attribute maximum", and probably cap it's skills/spell forces at 20 or so. As for initiate grades and metamagic, I'd give it all the published metamagic skills and enough to cast it's spells w/o taking phys drain, after that, does it really make a difference? Essence I would keep at 12.
Black Isis
Sep 2 2004, 06:35 PM
Frankly, I wouldn't even bother with stats for Great Dragons. I generally tend to assume they are so powerful no single person, or evne a small group with normal weapons, can really do anything to stop them. It would take something truly extraordinary, like a tactical nuke, serious ritual magic (on the scale of the Ghost Dance or maybe a slightly less powerful version), orbital artillery (using Alamais as an example), or another Great Dragon. Even then, it should always be a case where no one is quite sure if they are dead or not most of the time (after all, no one in their right mind wants to stick around to poke a smoking dragon corpse and risk it not being dead....).
Kagetenshi
Sep 2 2004, 06:38 PM
It requires either several military helicopters with missiles (Fueuerschwinge (sp?) ) or four Shadowrunners (Masaru).
~J
Lucyfersam
Sep 2 2004, 06:49 PM
Alrernatively, the entire defenses of Denver don't even come close, in the case of Ghostwalker.
Kagetenshi
Sep 2 2004, 07:27 PM
He didn’t. However, he was held at bay while some runners stole the eggs he was guarding.
~J
Kanada Ten
Sep 2 2004, 09:03 PM
QUOTE |
Bear in mind, you probably don't accumulate karma while hibernating for thousands of years. |
Ignoring the possibility that Karma could be accrued for solving dangerously complex puzzles, bear in mind that we have absolutely no idea what a dragon's spirit is doing while the body sleeps. Witness Ghostwalker and the fact that Lofwyr woke up able to speak German among others.
Shockwave_IIc
Sep 2 2004, 11:21 PM
QUOTE (toturi) |
QUOTE (Shockwave_IIc @ Sep 1 2004, 08:53 PM) | As mentioned Those stats are the bare minimum, And considering he's the ultimate chess player/ Puppet master, i'd be putting his Int at, at least the 15+ mark, more so considering Hestaby is Int 13, and allthough he is lost the rite (more likely due to his borther playing to stop Lofwyr win then to make himself win) he is smarter then her.
IMHO |
You got a Canon source for that Int 13 for Hestaby?
|
Almost..
SotF Gives her 13 dice for Perception, and since dragons don't have a split Int/Per stat like alot of other critters.......
Shockwave_IIc
Sep 2 2004, 11:25 PM
QUOTE (Austere Emancipator) |
The only real edge a (great) dragon has, physically, is its +4 Reach and the 12 points of Armor. Since the generic Great Dragon only rolls 10 dice + CP in melee, your average Troll Melee Adept with a polearm can kill it easy.
|
Wouldn't even need that.
A troll with Ambidext and dual dikoted Spurs along with Close Combat manouver for implant weaponry.
Austere Emancipator
Sep 2 2004, 11:31 PM
Forgot about Close Combat. Yeah, that'd do fine. You can get a lot more dice and a lot higher Power that way as well.
Crimsondude 2.0
Sep 2 2004, 11:31 PM
I didn't realize that Lofwyr needed to learn. Since they communicate telepathically and all.
Kanada Ten
Sep 3 2004, 12:30 AM
QUOTE |
I didn't realize that Lofwyr needed to learn. Since they communicate telepathically and all. |
They can speak telepathically if they are looking directly at the person and can only do so to one person at a time. Lofwyr not only addresses an entire military force, which I presumed he did audibly, he also utilizes communication devices such as a telecom.
Kagetenshi
Sep 3 2004, 12:33 AM
Does he do so immediately upon the Awakening?
He may very well have been active before he actually emerged.
~J
there are certainly a number of reasons why Hestaby might choose to limit her own abilities, with regards to the runners as they sneak into her lair during SotF. a margin of error, let's say--"if they make X amount of noise, everyone will wonder why i didn't notice; anything less, and i can let it slide". the 13-die number, in light of those circumstances, could be misleadingly low.
Crimsondude 2.0
Sep 3 2004, 04:19 AM
QUOTE (Kanada Ten) |
QUOTE | I didn't realize that Lofwyr needed to learn. Since they communicate telepathically and all. |
They can speak telepathically if they are looking directly at the person and can only do so to one person at a time. Lofwyr not only addresses an entire military force, which I presumed he did audibly, he also utilizes communication devices such as a telecom.
|
Or a translator, like Dunk did.
Shockwave_IIc
Sep 3 2004, 12:59 PM
QUOTE (mfb) |
there are certainly a number of reasons why Hestaby might choose to limit her own abilities, with regards to the runners as they sneak into her lair during SotF. a margin of error, let's say--"if they make X amount of noise, everyone will wonder why i didn't notice; anything less, and i can let it slide". the 13-die number, in light of those circumstances, could be misleadingly low. |
Quite possibley.
However given the way Hestaby has to make said perception check, (She does so to see how good the runners are, Even though at this point it's quite possible that
no one actually knows
[ Spoiler ]
With the exeption of Hestaby herself
That they are actually sneaking into her lair. given that it's quite likely that she is using all her dice.
But it is quite possible that the game designers didn't want anything given away about the greats and thus defaulted to the standard great dragon intelligence.
But if that is not the case, then i'm starting to think that the stats for the Greats are very close to spot on for most of the named greats.... Which isn't good.
Kanada Ten
Sep 3 2004, 04:07 PM
QUOTE |
QUOTE | They can speak telepathically if they are looking directly at the person and can only do so to one person at a time. Lofwyr not only addresses an entire military force, which I presumed he did audibly, he also utilizes communication devices such as a telecom. |
Or a translator, like Dunk did. |
Both Dunkelzahn and Lofwyr are specifically mentioned to speak English audibly while in human form. Dunkelzahn in the short story Wyrm Talk speaks with both Frosty and Harley at the same time, and Lofwyr at the beginning of, IIRC, Blood and the Boardroom speaks with his Corporate Court representative via vidphone. Aden also addresses the entire city of Tehran audibly. Admittedly, there is a 9 year period before any of that is specifically mentioned, and Ghostwalker is speaking English in human form mere hours after arriving back so maybe they just default...
Ancient History
Sep 3 2004, 05:24 PM
There's magic available that lets dragons produce audible speech. Most prefer Dragonspeech, though.
The White Dwarf
Sep 4 2004, 10:32 PM
While it may look like on paper that a melee character could win a straight up combat test versus a great dragon, it wont happen. First of all the dragon can simply avoid combat via magic or just plain flight. Presuming it actually engages in melee, the player would have to first win the test, and then the dragon would have to fail to stage it down; which isnt likley when you consider again the dragons magic abilities. And last but not least, theres its special karma pool manuvers which pretty much drive the nail in the coffin. While supertroll may have great melee stats, a dragon with flight, magic, spirits, and karma pool can pretty much spank him in 1 round; heck a dragon sized manabolt would probably squish him before he even got an initiative pass. You can play the statistics game all you want, but nothing players ever get their hands on is going to over come the contingencies and abilites of a creature as cunning and powerful as the great dragons of SR.
Kagetenshi
Sep 4 2004, 10:42 PM
Troll, eighteen dice, TN 2: 15 successes.
Dragon, twenty dice, TN 6: three successes
Twist Fate 1: Troll down to 13 successes
Twist Fate 2: Troll down to 11 successes
Twist Fate 3: Troll down to 10 successes
Karma reroll 1: five successes
Karma reroll 2: seven successes
Karma reroll 3: 10 successes
For a total of only 14 karma pool. Not sure if any of it even gets burnt.
~J
Kanada Ten
Sep 4 2004, 11:07 PM
And that's assuming the Dragon has no melee skill of his or her own, no Increased Reaction spell active, no Weapon Foci, and no adept powers.
Austere Emancipator
Sep 4 2004, 11:17 PM
Oh I'm definitely not trying to say that the übertroll could actually kill a Great Dragon, certainly not a named Great, as long as the GM is sane. I know I will never need those stats: I don't run superhero-type games, and my players know their place (usually).
Yet I find the very idea of a troll being able to beat a 30+ meter armor plated genius 10,000-year-old battlelizard in simple close combat too silly to keep the stats so low in my games. If I'm going to bother making stats for them, I'll put them high enough to take into account the thousands of years (even if you exclude the low-magic downtimes) of getting and using karma, their massive size and build, etc.
Personally, I find very appealing the idea that the SR3 generic Great Dragon is the equivalent of a straight 3 stat-line for humans. Likewise for giving dragons (and certain other intelligent critters) combat skills, so they don't have to stick with their (often sucky) Reaction ratings.
toturi
Sep 4 2004, 11:21 PM
QUOTE (Austere Emancipator) |
Personally, I find very appealing the idea that the SR3 generic Great Dragon is the equivalent of a straight 3 stat-line for humans. Likewise for giving dragons (and certain other intelligent critters) combat skills, so they don't have to stick with their (often sucky) Reaction ratings. |
Striper tells the sec guard,"I know Wildcat... meow."
The White Dwarf
Sep 5 2004, 02:51 AM
Kage those numbers rule, except theyre out of thing air. That and you totally ignored the dragons skills/abilites. Unless you want to list what you took into account its a useless example, and if you consider the full repretoire of a dragons abilites it will remain useless because its unbeatable. Sorry.
Lucyfersam
Sep 5 2004, 04:47 AM
Umm, Kage, where did that TN 2 for the troll vs. the TN 6 for the dragon come from? I see no way that a single troll could get anything but an equal TN to the dragon.
Kagetenshi
Sep 5 2004, 07:45 AM
The TNs were out of thin air, just to show how big a disadvantage the dragon could compensate for. Everything else is the expected number of successes, rounded (18 dice expect 3 successes at TN 6, 17 expect slightly less than 3 so round down to 2, etc.).
I did give the dragon its expected success from the fractions there at the end, but otherwise things were rounded to most disadvantage the dragon.
~J
Kagetenshi
Sep 5 2004, 06:14 PM
Also, where the dice came from: for the Troll, 6 dice skill, 6 combat pool, 6 weapon focus (or alternately 9 skill, 9 pool, or any other similar combination). Dragon, Reaction 10, 10 combat pool.
And I have absolutely no interest in taking anything else a dragon can do into account, because the entire point is demonstrating that with raw physical combat power and karma alone they can take down the übertroll.
~J
the_dunner
Sep 5 2004, 09:30 PM
I feel like I"m missing something here, so that means I probably am.
But -- why is Mr. Ubertroll able to hurt a GD, if it has 20 points of impact armor? Near as I can tell, the dikoted polearm's gonna theoretically hit for 15S with enough successes to stage things WAY past deadly. But, it's irrelevant, since the dragon's 20 points of impact means he's only gotta have enough 2+'s on his (ridiculous number of) body dice to stage the damage down to nothing.
Austere Emancipator
Sep 5 2004, 10:04 PM
A GD doesn't have 20 points of Impact armor, unless it has a spell on, or doesn't use the generic GD stats from SR3, and if we go the cyber-implant combat + Close Combat, we can pump the Damage Code for the übertroll's attack well over 30S with 20+ dice.
Yeah, you sure can play around with Karma Pool when you've got hundreds or even thousands. With the Twist Fate power, it's at least twice as handy. Are the named Greats given Karma Pool amounts anywhere in canon?
Shockwave_IIc
Sep 5 2004, 10:29 PM
Not that i'm aware of, think it's one of those case of "however many it needs"
Perhaps Masarue (sp?)
the_dunner
Sep 5 2004, 10:30 PM
Huh? No armor? OK, then I'm really missing something.
QUOTE |
Okay, at bare minimum Lowfyr:
Body 25/20
|
QUOTE |
SR p. 265: B: Body. The first number is the rating. The second is armor, acting as both ballistic and impact armor.
|
Lucyfersam
Sep 5 2004, 10:37 PM
The base description for a great western dragon gives it 20 hardened armor, normal westerns have 12, great's get +8.