QUOTE (remmus @ Nov 21 2009, 02:41 AM)

hope you can use one to draw art too, it´s quite anoying when you have mild dyslexia and draw stickfigures that look ugly yet you have the imagination to create people, items, worlds in your mind as easly as I can.
You have no idea how awesome that would be. I can't wait for advanced programming suites that Unwired describes (as these are clearly far more advanced than any IDEs we have for various languages now). Man, having an AI arise from one of those could do some amazing things...I mean, fluff wise, not rules wise (rules wise they'd be no better at making programs than a talented hacker), but if you had an AI that understood coding (as the suites are described) when combined with input from a creative, but not code oriented person you could churn out some pretty amazing VR games in a couple of months.*
*I base this figure on the time it takes to make a complete flash game, which varies from the one trick pony "1 day games" (see: ragdoll avalanche) to the professional looking "1 month games" (which typically do pretty well). Most indie flash developers work on a bi-monthly schedule for releasing games (that is, their main project takes
no more than two months, and they'll work on a few 1 day and 1 week games in between). If they hit on something successful then they'll spend two to four months developing that even further, refining, honing, and taking player responses into account (see: epic war--unfortunately I hate all of them and most people dislike #3 the most).