QUOTE (Nightmaster @ Nov 22 2009, 07:21 AM)

And that is the type of problem I am trying to avoid.
Although generally speaking the X-COM organization would have a already selected pistol and rifle type for their troops, I intent to make the PCs to sometimes had to work with whatever weapons are available in the moment, like when they crash with the transport and have to switch to other weapons they encounter on the way just to survive. That is why I wish to classify in SR4 system other types of weapons with different DVs even tough they are the same for game rules.
That's all very well, but you are using the wrong set of mechanics to run the game,
Essentially the issue is that characters have an about 10 pts of stun and physical damage. Since armor, on average, stops damage only equal to 1/3rd and body only 1/3rd you get a rather narrow range where weapons fit.
Since, by definition, a successful attack has net success that increase damage and well designed characters can often reliably get 4-5 base hits vs a reliable 2 by the defender that means the average defender can soak 3-4 damage max and that the average attacker is going to do DV+2.
This means that if the DV is greater than 8 it will drop most characters with one hit. DV of 4+ the second hit will, on average, drop most characters. A DV of 1 means it is often fully soaked by an average character. A DV of 2 means you'll need many hits to stop someone (which is the range where I think pistols should live).
With autofire it gets a lot more lethal if the shooter knows how to soak the recoil. Narrow long bursts have a +5 DV, so if the recoil is soaked an average attack will do on the order of base DV +7.
If you know what the average body and armor you plan on the PCs and threats to have you can do this yourself, but you'll end up with a range of about 6 points from DV2 light weapons that can kill you with multiple hits to DV8 heavy weapons that will often kill with one hit.
If you try to fit 3 different flavors of pistol in there there isn't much space for a few flavors of rifles or light/medium/heavy machine guns.