QUOTE (hahnsoo @ Nov 23 2009, 05:48 AM)

Can't you also just get around the whole Jamming problem with an ECCM program? Also, simply brute-forcing the Signal (make sure all of your devices run at an uber-high signal rating) could solve it.
Any device with a Signal + ECCM less than the effective rating of the jammer loses wireless connectivity. The effects of a jammer are reduced by distance [1 per 5m for the area, 1 per 20m for the directional]. So if you're at the ground zero of a Rating 10 jammer, you need Signal + ECCM of 11+, total, to have any connectivity.
One other way to get around jamming is just to avoid that whole portion of the electromagnetic spectrum: use a microwave or laser link. These have their own limitations on range and line-of-sight, but cannot be jammed with conventional jammers/ECM.
QUOTE (Ascalaphus @ Nov 23 2009, 12:13 PM)

I think there was a mod in Unwired for unusual-frequency commlinks. Also, if they use partial jamming to protect their own frequency - you just find that frequency then with Scan.
This begs an important question: are the standard jammers - and thus, by extension, vehicle ECM - completely indiscriminate? In other words, do they block your
own frequencies, as well? Doing so would make no sense at all, but I'm not finding a reference in Arsenal, SR4a, or Unwired. All the devices on your network should frequency-hop together in step with the jammer/ECM.
My recollection was that Nonstandard Wireless Link [Unwired, p196] helped guard against jamming, but all it does is raise the Threshold needed to find your node if it's hidden.
QUOTE (Ascalaphus @ Nov 23 2009, 01:56 PM)

A
real hacker can do more than hack wireless. Of course, I'm still trying to figure out how to pay for that in BP

The rules aren't any different, really, except those effected by the connectivity issues of wireless communications. Hacking is still done the same way whether you're plugged in with a datajack, connected with a skinlink, or part of a wireless mesh. Even using a satellite uplink has the same mechanics, although you pay a penalty in lag. No build point cost required.