QUOTE (Wesley Street @ Jan 4 2010, 12:16 PM)

As a non-minis gamer (outside of the pre-painted plastic ones I pick up for my D&D 4E game) how much does an "average" Warhammer army cost to create? I know there are different point values depending on the size of the army but I'm curious as to what the comparison is. I would also think that all that time invested in painting, sanding, etc. would have some sort of cost value attached to it.
It's a hard question to answer, because it depends on several factors. Not just the points values like you mentioned, but in whether you're after new or used minis, paying to get them painted or not, and what sort of army you're making (in terms of force composition ideas, not just what side/army/nation you want to play, though the two go together).
In the same way that the points value determines -- in the broadest sense -- the cost of an army, it's important to remember that it also determines the cost of individual miniatures within an army. A handy prepackaged boxed set of High Elven Spearmen (fairly basic troopers for their faction) may be moderately priced in terms of both money (being a boxed set of plastic models) and points (being the core troops of a High Elf army). A basic unit of 16 of them is about $35, and, according to what I
think is the most recent army book for High Elves, would be about a 175 point unit.
Or, for $45, you could buy a "High Elf Hero on Dragon" model that could then be configured to run you about 550 points for just that one model. A big ass model, yes, but for just $10 more you're getting about triple the points.
Army building is a complicated thing, that way, in that it's hard to pin down an average when it comes to a "points to dollars" ratio...and it's worth pointing out that this is even within the same army! When you go to armies like the Skaven (rat men who attack in huge hordes) or Orks/Goblins (ditto), you run into really
dirt cheap basic infantrymen when it comes to points cost, but the game company is still charging you $35 for a box of 16 dudes...so the price tag just goes up, up, up.
That's one reason (among many) that over in their sci-fi game, Warhammer 40k, Space Marines stay so popular. Because their core troops are already elite superhuman soldiers in top notch armor and toting fantastic guns, each trooper costs double or even triple, in points, what the basic foot soldier of other armies might. When you're fielding the same points cost as your opponent, but 1/3 or even 1/4 the physical miniatures (which ALSO cuts down on the cost of the required cases, and headaches, associated with transporting your army), dollar values get all out of wack.
So basically, then, all of that comes down to what playstyle you like, what army you choose, and what your tolerance is for painting (or for paying to have them painted, which is another reason smaller, more elite armies, are often popular). It's one big fat caveat, and just a warning that estimates like this are very tricky.
All that said? Games Workshop tends to have a halfway decent core "starter army" for pretty much every faction, that gives you a little bit of what each faction is known for -- a mix of basic infantrymen, specialized guerilla or artillery type guys, a few character/leader models, some vehicles or cavalry, a pinch of this, a pinch of that -- and will normally leave you maybe a single boxed unit or two away from a solid, tournament-playable, force. Most of those boxed sets are $175-$200 bucks.
For a basic "tabletop quality" paint job, if you're of a mind to get things painted for you instead of paint them yourselves, you can generally look at being charged at least the price of the models in question to get them painted (so double it for a VERY rough gauge of what it might cost).
And then? And then you can find them on eBay -- often those same boxed sets, maybe even still in the box as a retailer crumbles and tries to liquidate inventory -- for...say...half MSRP? Fairly regularly. Or, alternately, you can find a single very well painted model for $150 for a $15 model, painted by a real pro/award winner.
So the whole thing's just fuzzy as all hell, is what I'm basically saying. It depends on an AWFUL lot of factors (even including just what's popular at the moment, what book just came out, or what time of year it is, as eBay gets flooded with armies no one wants any more). Imagine if everyone sold their Street Samurai, karma and gear and all, on eBay when the new Street Magic hit shelves, and then six months later the same kids were all buying Technomancers and were eager to ditch their Mages and Adepts, used, on Craigslist. GW's rotating army book schedule and "codex creep" makes sure the used market is always, always, hopping...and as such, always, always, unpredictable to get into the game.