QUOTE (WalksWithWiFi @ Jan 13 2010, 04:59 PM)
Since when is either stunning someone for several combat turns or at least imposing a -2 on all of the targets actions weak?
I personally think most of the elemental effects have a place.
On topic, i wouldn't let a lightning bolt fry a cyberarm, though possibly some of the internal electronics that a character might have
packed into it (commlink comes to mind).
Of course they have their place...mainly for the fluff and always depending that you have the right GM. Secondary damage is definitely something that lives and dies with GM fiat. I remember very good the corresponding rules in SR2 where they tried to rulify if and when secondary effects apply. Meanwhile they tried to better it, but acc. to the list of elementary effects, these secondary effects "can" occur, they donīt have to and most of the time they simply donīt occur because the target numbers you have to roll are low or the dice pool of the enemy is too high. So here we are back at GM fiat.
But now let us go back to your and TeaTimeīs questions. I will try to answer them both in one summary if this is ok for you:
Electrical Damage: good:
- causes damage
- can (depending on the spell-version) stun the target
- can "stun" drones and electronic equipment
bad:
- armor helps
- nonconductivity upgrade is common and available
- body and willpower (3) test is relatively easy to make
- (-2) to the defenders dice pool after absorbing (F/2)+3 or +5 (if you used the area-version) drain is what i would call a "bad deal"
- acc. to the descriptions most of the items are hardened against electrical damage and likely to be affected
Now that this is cleared, we take a look to another effect. I admit that most of the elemental effects suck, but we can do better than E-damage.
Take a look:
Fire damagegood:
- causes damage
- can set flamable things on fire (check you char. and think about all the flammable stuff you carry along. Hair, facemask, clothes, ammunition, grenades etc. Basically you are a feast for every fire-spirit)
- if you go in flames, you get continuous damage and besides the rules, i think someone who is burning does nothing else than trying to get the flames out. So while the enemy in example 1 gets -2 to his dice-pool for some actions, THIS guy here does definitely NOTHING to you until he is extinguished....or dead.
bad:
- can set also things on fire you donīt want to damage like e.g. the floor you are standing on or so.^^
So IMHO fire is definitely better than lightning but this is besides the mentioned arguments mostly a style option. they both do damage... everything else is for powergaming and maxing the effectivity.
But now letīs have a look at the other versions of elemental effects. Because of the mass, only ultra-short:
- acid: useless as spell, acid vanishes to quick
- cold: no usefull side-effect except you target water-spirits, squatter with low attributes or drunk riggers that are asleep.
- metal: full armor counts PLUS +5 because of the flechette-effect. What a crap.
- light: bullsh**t, everybody should have flare-protection, secondary effect extremely GM fiat.
- blast: even when he is knocked down, he can shoot at you. Most of the time you will blast him behind cover.
- sand: which equipment isnīt sealed against a 1 second blast of sand? Even nowadays most of the weapons can handle this, and a good old AK is laughing at you.
- smoke: great that no armor applies but due to smog etc. everybody is equipped with air-filters and gas masks makes you completely
immune to this shit. Better you shoot yourself before you try to cast this massive drain on somebody.
- water: see blast
These ones are handled, but now i have something that is very...let me say....two-edged.
- sound: no armor, even IF you have dampers you only gain 2 dices, the chance of being under a silence spell is equal to zero and even if this happens, you donīt really get much dice (force-limit). Additional this thing causes nausea which is the super-version of the stunning effect of electrical damage. Check the entry in the book. So this thing can do SERIOUS damage with little chance of escaping. BUT there is a big drawback. This stuff is LOUD. So no more hiding, only usefull if the shit already hit the fan.
That was just my 2 cents. I hope i could help.