QUOTE (Traks @ Jan 19 2010, 05:27 AM)
My main point was that for Shadowrunners 12-15 dice will be average.
NPCs have lower standards, and average hacker will have 6 dice (3+3), good will have 8(4+4) and exceptional will have 10-12.
My gripe with skills description in Shadowrun is that 6 is reserved for "best in the world", while this barrier is certainly breakable with couple of positive qualities.
Then again, average Shadowrunner can take on 2-3 people with Professional 4 rating and survive.
Lower levels are just "mooks" for killing in bunches.
There are many topics in the archives that go into this very problem in depth... however, if you use the descriptives for relevant skill levels, you will find that the characters will work better in the fluff of the game world and you will not have characters with 20+ dice pools as they will be able to diversify fairly well...
The average that I have seen is also in the 10-12 Range most of the time, with a few somewhat specialized characters having a base of up to 15, though this is a lot rarer at our table...
Yes, you can start with a character in the hight teens to low 20's in his specialty (andd even higher in a lot of cases), but I contend that it will be a better game if you follow the suggestions in the books in regards to Skill Level competencies...
From My Own expereince playing SR4 over the years...I have yet to have any significant issues (I do tend to fail from time to time on skill checks, though it is rare except in contested social rolls; Combat has it's own quirks of course) in any of the areas my character uses (He is primarily a hacker, at almost 250 Karma Even) and I have a Single Skill at 5 (Electronic Warefare) and a Single Skill at 4 (Unarmed COmbat) and the majority of my remaining skills at 2 or 3, with a few 1's... Stat wise: 9 Augmented Reaction, Agility 7 and everything else 3 or 4... almost all of my skills are specialized into something, and I have no intact Groups...
- Base DP for Firearms is 10 (12 with Specialties) and 14 with Smartlink (17 with Tacnet)
- For Hacking: Ranges from 9 to 11 plus Specialties depending upon the skill required...
- and for infiltration rolls 9 (11) plus Tacnet bonuses...
- Perception is Base 12 and can scale to 18 with mods, Minus Penalties of course...
These have all worked out well for me in the past, and I have a pretty deep and wide character otherwise...
Your experience may vary, of course, but I do not have any exceptional skill levels (We adhere heavily to the Fluff of the Descriptives, and I have an elite Level Electronic Warefare Skill, most of the rest being either Professional or lower) and have only two fairly exceptional stats (the 7 and 9)... many on Dumpshock would say that I am not really competent with those numbers, but I would heavily disagree...
Sorry if I rambled... I typically crusade for the skill fluff adherence and am somewhat passionate about it... so take it for what it is worth...
Keep the Faith