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Full Version: Will this make the game Gun-Fu [Mk II]
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Kovu Muphasa
Let's try this again asking the one Question i was realy wanting.


We are thinking of using the Alternate Combat ranged combat as a Success Test with a threshold based on range.
We were wondering if anyone was using it and how well is it working and how do you handle dodge?
WalksWithWiFi
I haven't used it, i honestly never will.
Something about people with image mag or scopes pretty much
getting an easy ticket to kill bugs me.
Sniper rifles are bad enough as is.

Rystefn
QUOTE (WalksWithWiFi @ Jan 22 2010, 04:22 PM) *
Sniper rifles are bad enough as is.


QFT

I guess if you want a much more lethal game, I can see why you'd do it, but the players are likely to get upset when they run up against anyone reasonably competent with a gun. It would certainly restrict players who want to Rambo Mode on you, though, and greatly increase the importance of stealth, cover, and perception (especially that oft-overlooked Observe in Detail action).
Kovu Muphasa
We have already discussed the lethality, we were wondering if any one has used it?
1] Does the Number-Crunching match Game-Play?
2] Does it speed up play?
3] How does it mix with the other 2 Alternative Combat Rules?
WalksWithWiFi
if you are hellbent on trying it, get a player to come over, and have a practice combat session, off the books, with
some mooks and his/her character.
see how it flows.

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