QUOTE (Jaid @ Jan 25 2010, 01:57 PM)

my point was that if you've got a -6 threshold to perceive the effect
Nitpick - -6 Threshold to perceive the
casting.
QUOTE (Jaid @ Jan 25 2010, 01:57 PM)

precisely what it manifests as is irrelevant, it still lets everyone in the area know that someone just cast a force 12 spell.
It lets everyone in the area know that something large & unnatural happened. A successful Perception Test allows someone to
notice the casting, not identify it as magic. To recognize it requires previous experience/knowledge/etc - something Joe Average likely does not have (although Joe still might panic, or assume magic because of how
unnatural it feels, despite not knowing).
QUOTE (Dakka Dakka @ Jan 25 2010, 03:50 PM)

Only 3 of a human's 5 senses have range. so unless the observer is within the spells area of effect, the clue has to be visual, auditory or olfactory.
No, it doesn't.
QUOTE (Dakka Dakka @ Jan 25 2010, 03:50 PM)

The other problem that there is no rule describing what happens if the threshold is 0 or smaller. If you stack the applicable modifiers, Joe Average may not even be allowed to roll at all even if the threshold is -6:
If the Dice Pool is 0 or less, they cannot succeed, regardless of Threshold. Threshold 0 or less means it is blatantly obvious, meaning if they
can roll, they automatically notice it. People miss neon signs all the time.
QUOTE (Draco18s @ Jan 25 2010, 09:15 PM)

Here's an idea, for every point the threshold is below 1, give the perceiver +2 dice, but leave the actual threshold at 1.
So a -6 threshold would actually work out to +14 dice at a threshold of 1. Followed by the -7 and a base 4 (3 INT, Perception 1) leaves us at 11 dice, threshold 1.
Yeah. I think they have good odds to notice that.

Even at only +1 die per lower threshold, you're still talking 3 dice threshold 1.
Someone is going to notice.
Interesting idea, but if you use it, I suggest the following modification:
Noticing magic use becomes a fixed Threshold (probably 5), and each point of Force provides a +2 Dice Pool Modifier to the Perception check. Joe Average buys Hits.