QUOTE (Muspellsheimr @ Feb 19 2010, 12:35 AM)

Followed by examples of what that means - the emotional content needs to be consistent (such as a famous musician concert or high security prison). Full-spectrum emotions will not generate a rating 2 Background Count - at most, they might get a fluctuating rating 1.
Yup. But a lot of people who don't live in cities (and some that do) view as them as boils-upon-the-earth. There is a fair bit of religion/philosophy metaphysics that look at such subjects. But it really just depends on the person, and more importantly, the game.
*half shrug* If you work from the "The more grouped people are, and the higher their emotional state, the more likely a background rating" theory, then cities (and especially the cities with reputations, such as New York, Boston, Detroit, Chicago, etc) likely have background ratings, especially if you like stylized stories. If working from a realistic viewpoint: then probably not. Cities are just places. On the other hand, they are places with a lot of emotion close to 24/7, a high percentage of concentrated crime, poverty, and other pretty awful emotions. And good ones to. It could reasonably lead to a overall low level rating in large parts of a city. (Or you can go with lots of "hot spots" that fade after hours or days; like in the Dresden File books, when he's investigating.)
Anyway, it's just food for thought/games.
I really like giving most churches a rating 1 or 2. Big, old Cathedrals get a 2, while old small town churches get a 1. "Modern" churches (aka those with track lighting) are hit or miss whether I give them a rating; "modern" people go to church to go to church. Said churches often in today's world aren't the center of the community that small, rural churches (and huge old school churches) are.
("Mega-churches" get a high rating; but it's aspected for bugs/blood/twisted folks.

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