QUOTE (Rotbart van Dainig @ Feb 20 2010, 10:52 AM)

(reducing means substracting, AP will go down - which is good)
Lets actually write out AP for a second:
"Reducing the Armor Piercing value of attacks by the smart armor’s rating." Grammatically this is read as "reducing the amount of armor piercing strength," EG, smart armor takes its value and has it added to the negative value of the AP (APDS of -4 and Smart Armor 8 gives an AP value of +4).
This happens all the time. The heavy weapons (DV > 10) is a special clause that takes effect only for those high-damaging attacks.
You roll the smart armor as a dice pool and take those successes...and add them to the AP? But +AP is good for the defender, but the Smart Armor is "less effective" which is bad for the defender...
You know, that section
makes no sense.
By very strict reading and only using the mathematical understanding of the verbs it works like this:
11 DV, -4AP, 9 SmAr
-4AP -> -13AP ("reduce" = "subtract")
3 hits
-13AP -> -10AP ("add" ignoring "makes SmAr less effective")
End result: 11 DV, -10AP
Making smart armor
completely worthless. Why would you add smart armor to your car if its only going to make attacks penetrate more?
I think what they meant was more along the lines of this:
QUOTE
Small
explosives spaced throughout the exterior of the vehicle prematurely
detonate/deflect incoming fire, increasing the AP value of
attacks by the smart armor’s rating (reducing its penetrating power).*
Every time a heavy ballistic weapon or explosive
(usually any weapon that does more than 10 DV) hits a vehicle
with smart armor, roll a test using the smart armor’s rating as
the dice pool. Every hit is added to the firing weapon’s AP value**
and reduces the smart armor's value by one
(thus rendering the smart armor less effective in the future). A glitch on this
test reduces the value of the smart armor by an additional one.
Also, my book states that Smart Armor is limited to 10 (first printing).
*This makes smart armor effectively the same as normal armor, if you think about it. The second paragraph is what makes smart armor
good.
**So heavy damaging attacks have their AP increased farther, making smart armor extra helpful, but it degrades quickly. This is what it was in 3rd edition, IIRC. You made an extra roll to get more dice to the armor test, smart armor counted as [its current rating] of armor as well, but as the SmAr got used up it had less and less dice to roll with and counted as less normal armor.