QUOTE (Androcomputus @ Feb 24 2010, 09:59 PM)

So what Arch-type benefits from an extra 8 dice but with ~105 less to start with... (400 BP of course)
95 points less to start with, you mean - and keep in mind that most characters will have some points put into Edge, and simply have different positive qualities rather than less of them, so Mr. Lucky won't be the
full 95 points behind everyone else.
An Edge of 8 is useful, but you don't want to be someone with crappy stats and skills, who needs an Edge of 8 simply to function. You still want to be good in your main skill, and functional in a few other basic areas. The Edge of 8 is for when you want to be overwhelming in your specialty, or when you need a good roll for something you are only functional in.
Here is a build from me. Less well-rounded than Cain's version, this one is more purely combat-oriented. But good enough to illustrate that an Edge of 8 does
not have to mean useless outside of that one stat.
[ Spoiler ]
Mr. Lucky variant
BREAKDOWN (400 Points)
Core Attributes: 190
Special Attributes: 75
Race: 0 (Human)
Active Skills: 100
Qualities: -5
Contacts: 5
Resources: 35
=Attributes=
Body: 5
Agility: 5(9)
Reaction: 5(9)
Strength: 2
Charisma: 2
Intuition: 3
Logic: 2
Willpower: 3
Edge: 8
Essence: 0.70
Initiative: 12
Initiative Passes: 3
Physical Damage Track: 11
Stun Track: 10
Current Karma: 0
Total Karma: 0
Street Cred: 0
Noteriety: 0
Public Awareness: 0
=Qualities=
Allergy: Seawater, Mild
Ambidexterity
Lucky
Records on File
Restricted Gear (x 1)
Scorched
Sensitive Neural Structure
Weak Immune System
=Active Skills=
Dodge/Ranged: 2/+2
Infiltration/Urban: 2/+2
Influence Skill Group: 1
Intimidation: 1
Monofilament Whip: 4(5)
Perception: 3
Pilot Ground Vehicle/Wheeled: 1/+2
Pistols/Semi-Automatic: 6(7)/+2
=Knowledge Skills=
Languages>
English: N
Japanese: 4
Other>
Corporate Politics: 1
Gang Identification: 3
Safe Houses: 2
Security Systems: 3
Underworld Politics: 2
=Cyberware=
Attention Coprocessor: 3
Cybereyes III with:
>Flare Compensation
>Low-Light Vision
>Smartlink
>Vision Enhancement: 3
>Vision Magnification
Fingertip Compartment
>with Monofilament Whip
Radar Sensor: 4
Reaction Enhancers: 2
Wired Reflexes: 2
=Bioware=
Muscle Toner: 4
Reflex Recorders:
>Monofilament Whip
>Pistols
=Contacts=
Fixer (Connection: 3/Loyalty: 2)
=Lifestyle=
Low (1 Month prepaid)
Starting Money: 3d6 x 50 Nuyen
=Equipment=
ID/Credsticks:
Fake ID (Rating: 4), Fake Cyberware (3) and Bioware (1) Permits (Rating: 4 each), Fake Gun Registration (Rating: 4), Fake Concealed Carry Permit (Rating: 4), 4 Certified Credsticks.
DocWagon Contract:
Basic (1 Year).
Weapons:
>Ares Predator IV with skinlink modification, concealable holster, silencer, 150 EX explosive and 150 Gel rounds of ammo, 5 spare clips.
Armor/Clothing:
Armor Jacket with Fire Resistance: 6 and Nonconductivity: 6; FFBA Half Suit, PPP Forearm and Shin Guards (discrete protection version), Chameleon suit with Thermal Dampening: 6; 1,250 Nuyen worth of assorted clothing.
Commlink/Software/Simsense:
Novatech Airware Commlink with ISIS Orb OS, skinlink, sim module, trodes, and subvocal mic; 5 - Rating: 3 Programs (Analyze, Browse, Command, Edit, and Encrypt), Virtual Surround Music.
Other:
Sports bag (100 Nuyen cost), Survival Kit, Medkit (Rating: 6) with 3 refills, Operations Cleanup Toolkit.