I currently run a Lagos campaign for my group and for a Tech-heavy adventure I intend to have them investigate a missings person case which obviously only became relevant after the daughter of a corp exec vanished from Victoria Island. During the course of their investigation they will come across a Universal Omnitech black research facility a few miles outside of Lagos.
Outer Perimeter Security should be Parashield SkySpys in the form of Vultures. Inner parameter security was supposed to be same setup as the SkySpy but on an african wild dog base. Close Proximity security would be regular CorpSec with trained Hyenas. So far no sweat. All of them easily done and mostly inconspicuous.
The gist of it, and this is where I need some input is the actual research project: Human Biodrones for military applications.
The background of the concept would be UO's gene databank used to find qualified test subjects and then simply aquire them for processing and training.
Heavily gene-modified on top of a very particular gene base, the test subjects are extremely rare individual (which warranted the kidnapping of the corp exec daughter).
Now, I want to give my party living hell on earth as their oposition (which I undoubtedly will), but I still want to mantain a plausible setup. The base will contain 10 fully trained test subjects and a dozen more in current processing and or training.
This is what the completely trained specimens would look like in my current design:
Human
B4(5) A4(5) R4(9) S4(5) C1* I4 L3 W1(2)* Edg0** Ess0,01 Init10 IP3
*: The conditioning process leaves the individual personality pretty much in ruins. That's why I opted for a Charisma and Willpower of 1.
**: With the loss of individuality and he remote operated nature of even Biodrones, I opted to remove the Edge pool for the Biodrones completely
Qualities***:
Biocompatibility (Cyberware), Type-O System
***: The very weird combination of qualities is the reason why the test subjects are so ridiculously rare and hard to come by.
Active Skills****:
Athletics SG 4(5), Close Combat SG4, Firearms SG 4, Perception 4(10), First Aid (Combat Wounds) 1(+2), Throwing Weapons (lobbed) 1(+2)
****: Those skills only cover those gained from the conditioning. Individually owned skills prior to the conditioning may still be available but it wouldn't be too far a stretch of the imagination to assume a retrogade amnesia as a result of the traumatic and exhausting conditioning process.
Active Skillsofts***** (as needed):
Exotic Weapons (Laser Weapons) 4, Gunnery 4, Pilot Aircraft 4, Pilot Watercraft 4, Pilot Groundcraft 4, Infiltration 4, Heavy Weapons 4, Hardware 4, Parachuting 4, Diving 4, Dodge 4(6)
*****: These skills are meant to be slotted as needed and cover skills which would require too much additional training time or would see use to rarely to warrant additional training expenses.
Gene Modifications (0,90E):
Adapsin (to facilitate the extensive custom cyberware suite that is about to be implanted)
Dareadrenaline (to cut off the survival instinct and facilitate the conditioning process)
Hyper-Glucagon, Neo-EPO (to allow for the inhumanely long training periods that would more than just exhaust a normal human body)
Synch (to facilitate the extensive combat training in the short amount of time)
Bioware***** * (2,10E):
Bone Density Treatment (4), Orthoskin (3), Platelet Factories, Suprathyroid Gland, Pain Editor, Reception Enhancers (3), Trauma Damper, Sleep Regulator, Smart Insulation
***** *: Those were chosen with two things in mind: Combat durability and operation time. The Pain Editor is meant to kick in, when consiousness is threatened or when pain threshholds endanger amenability. It works in close conjunction with the auto-injector.
Cyberware Suite - beta grade (4,49E):
CAST, Stirrup Interface (2), TRACES, SEIES, Commlink (Rating 5 or 6), Orientation System, Cranial Area Bomb, Sim Moule (hot-sim modified), Simrig, 2x customized Obvious Cyberarm [B6, A6(9), S6(9), re-useable auto-injector (6 doses each, Bliss (left), Nitro (right)), Biomonitor, Gyromount], Radar Sensor (4)
Armor:
Medium Military Armor [Articulated Weapon Arm (Ares MP Laser 3), Mobility Upgrade (3), Ruthenium Polymer Coating, chemical seal], Military Helmet [Camera, Flare Compensation, Image Link, Smartlink, Audio Enhancement (3), Vision Enhancement (3), Low-Light Vision]
Weapon:
HK XM30+Gas Vent 3 (modified for individual Squad Roles, depending on the assignment)
So, this is where I need the input. I know this setup is legal as far as the RAW are concerned, but is it plausible? Over the top? Underpowered? Improbable? I appreciate and and all suggestions.
Cheers,
Doc