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AKWeaponsSpecialist
All right, for those familiar with the game, what do you think the stats would be on various characters? (JC, Paul, Anna Navarre, Gunther Hermann, anybody you wish. Faceless mooks like the MIB's could be done here too)
Lok1 :)
I personaly love that game, and think its very SR, I don't know enough about the nanite rules to make a calling on that. But I currently have a BBG in my game who is based on a combination of the MIB's and Walton Simons, a company man for a corp who's name I won't say hear lest my players find it. Basicly he's a cybered out badass with a pain editor, Move by wire, platelet factorys, and a few more other choice wares.
For any of the mech's I'd say pain editor, primarly because in the dialog they mention that the mech's feel no pain.
"You mech's may have copper wire and steel to filter out the pain and fear, but I've got nerves of steel"
Gunther would definatly have a cyberskull, and cyber torso, but it would take some tweaking to give him the vision he had by the end of the game. If I were to make him I'd probibly go with a cyber-zombie, with paranoia, and a few other cyber-psychosis qualitys (If anyone ever hacked his computer you'll know what I'm talking about), and give him the skull-gun.
PS:for thoughs of you who have no idea what this is about, download or otherwise get yourselfs a coppy of Deus Ex, the game is a cyberpunk clasic.
kjones
Don't forget cranial bombs for those killphrases!

It's worth noting that those of you who have yet to play this game can get it for $10 from Direct2Drive... easily worth the price of admission.
Lok1 :)
*Cough* Torrent *Cough* PM me for link *Cough Cough*
Sorry, I seem to have a bit of a cold.
Udoshi
Oh, come on, its five bux on steam, and actually worth buying. Also, for fans of the game, the nameless mod is an absolutely amazing single player conversion campaign. Not mission. Campaign.
LurkerOutThere
I am intrigued by this mod thing. I bought a copy off steam for sheer nostalgia that I have yet to touch. I can't even count the number of times over the years I've fired that game up and played through the game from start to finish. It's too bad they never made a sequel.

Refrence

I'm intrigued by this conversion campaign thing tell me more.
Udoshi
Basically, a group of modders decided to make a game with the DX engine. Thats not too odd. There's plenty of those. These guys finished it after a few years, and made it a seriously polished finished product.

The thing I found the most impressive were the small details. Full voice acting, a new musical score. High-res texture packs, and an enhanced renderer that actually supports 1600x1400 out of the box. Enough so it doesn't feel like you're playing a ten year old game. Fixed some minor annoyances like replacing the useless swimming skill with being able to punch people in the face.

Sure, you don't play JC. But its actually a campaign. There's more than one mission, more than one faction, four or five different endings. Sidequests, rewards for exploring, and a general freedom to tackle your current tasks in a nonlinear manner. You know, the things that made the first one so good. Also, its funny.

The Mod's over here. Go watch the trailer, if anything.

edit: Huh. Since the game takes place on an online forum, i suppose that makes it a -matrix- game. even more cyberpunk.
Lok1 :)
Their are also a few other mods out their for the game, this thread made me go hunt some down, currently I'm playing one with called Zodiac wich focuses around the brother of the main character, no voice acting sadly.
Karoline
QUOTE (LurkerOutThere @ Mar 3 2010, 06:20 PM) *
I am intrigued by this mod thing. I bought a copy off steam for sheer nostalgia that I have yet to touch. I can't even count the number of times over the years I've fired that game up and played through the game from start to finish. It's too bad they never made a sequel.

Refrence

I'm intrigued by this conversion campaign thing tell me more.


I heard they are working on a sequel though. That was a while ago but I seem to recall it having been planned for this year. No idea if that has been taken any further or if it was just a rumor I'd picked up on.

Hmm, so many possibilities. The real problem is that you would have real trouble making JC. Alot of the nanite abilities just don't have good parallels in the SR world, and perhaps more directly you don't have the temporary factor. $5 on steam? Gezz, I already own the game for my PS2, but I may have to go buy it anyway.
ZeroPoint
Actually they did make a sequel that takes place some 20 years or something after the events of the first game. Its called Deus Ex: Invisible War. Came out on PC and Xbox. Had some good and bad. You chose your gender this time...and maybe some other aspects like appearance and name. The biomod system was changed slightly and skills were completely removed much to my annoyance. Over-simplified in my opinion. But there are plenty of factions right from the get go, and takes place in...cyberpunk fans get ready...Seattle. Yeah, it was worth the 2.99 I payed at GameStop for a used copy.
Karoline
You obviously didn't look at the Refrence material.

Edit: Lurker, why is your link to some weird site that mirrors the xkcd sight instead of the xkcd sight itself?
LurkerOutThere
I don't know i pulled that off google in thirty seconds without looking at the URL. It is now fixed up proper. Hmmm i wonder if i just spywared us all. nyahnyah.gif
Lok1 :)
QUOTE (ZeroPoint @ Mar 4 2010, 04:26 AM) *
Actually they did make a sequel that takes place some 20 years or something after the events of the first game. Its called Deus Ex: Invisible War. Came out on PC and Xbox. Had some good and bad. You chose your gender this time...and maybe some other aspects like appearance and name. The biomod system was changed slightly and skills were completely removed much to my annoyance. Over-simplified in my opinion. But there are plenty of factions right from the get go, and takes place in...cyberpunk fans get ready...Seattle. Yeah, it was worth the 2.99 I payed at GameStop for a used copy.

I didn't like the sequel, first they sucked out all the innovative parts out of the gameplay, secondly the end of the first game (Wichever one you chose) was supposed to bring about a new era for humanity, and everything is still the same in the second, its like if they made a bunch of books for starwars that take place after balance was restored to the force and had everything even more fucked up then before.
Of course I couldn't bring myself to get to far into the second game so it may get better, but from what I saw it was dissapointing.
LurkerOutThere
*cough cough* It's too bad, they never made a sequel. *cough*
Matsci
Yep, it turns out, that instead of making a sequel, that they are making a prequel. With all sorts of cyberware rather than nanoware.
Axl
Deus ex was awesome. The sequel (prequel?) was disappointing though.

One of my friends ran a Mechwarrior game where we began locked individually in cells. I immediately guessed that it was a scene from Deus Ex. biggrin.gif He had taken the underground bunker map and adapted the story.
Blade
I guess I'm part of the minority who actually liked the sequel, especially the combat which was a lot of fun for me.
Maybe it's because I played with the new high-res textures that, I've heard, adds a lot to the immersion.
Maybe it's because I've played it in some kind of "Iron Man" mode: always accept the consequences of your actions and never quickload as long as you're not dead. This made the infiltrations a lot of fun.
Maybe it's because of my choice of implants and weapons.
Or maybe it's because I just didn't care about stats building, having different kinds of ammunition and having a difference between lockpicks and sequencers but just cared about having a good setting, good story and good action.
FriendoftheDork
The only problem with making JC is that there will be lots of different builds. Well, many similarities I guess but there are choices about rifle vs pistol skill, electronic or lockpicking skills, and if you want something in Swim or not.

I played through many times with different characters. Personally I think Rifle skill was the most useful, and heavy weapons were pretty good as well. Melee was fun but not really necessary since you had the riot prod (stun baton). A basic training with pistol was useful in the first few levels too.

A bit of swim skill made a world of difference for those hard to get places, and very fun in Hong Kong.

Electronics+lockpicking were mostly useles, I always found enough pics/multitools for the imortant doors and used crates/melee/rockets to open the destructible doors. And of course learning almost every code and password in the game by heart wink.gif
Karoline
Well yeah, obviously you'd have to build JC around whichever skill/nano spec you went with. Skill wise it wouldn't be hard at all to match up, and if anything he would be fairly weak in SR because of how few skills he would generally have. I suppose most of his nanoware can be replicated. The muscle augmentation is muscle augmentation. The run fast is synthacardium and maybe some cyberlegs. The problem is that you totally lose the 'short bursts of super powers and otherwise seems normal' quality that I personally liked alot about JC.
ZeroPoint
QUOTE (Karoline @ Mar 3 2010, 10:32 PM) *
You obviously didn't look at the Refrence material.



Dangit, I knew I should have clicked it. Missed out on a good xkcd joke.

But anyway, yes I was disappointed in the sequel, and with it being far enough removed from the original in timeline that the second had almost nothing to do with the first.

On the other hand, had they left gameplay mechanics alone or had "improved" rather than dumbed down, and had better voice acting and character development, I would have called it a sequel still. As much as I loved playing as JC, I wouldn't want to play another game as him. His time in the story was done. I wouldn't want to play another Final Fantasy game with Cloud/Squall/whoever. Same goes for almost every other RPG out there. And at the root of it Deus Ex was supposed to be a FPS RPG.

As for making JC as a SR character, I think in spirit the best way to make him would be to make him a more well rounded character to represent all the various paths the players can take him through (using Karma build of course with lots of karma) using a lot of skill groups, and nothing but bioware.

Edit: grammatical errors and clarifications.
hobgoblin
i think the term looked for is consolitis...

http://dungeonrun.com/articles/editorials/...gaming-disease/
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