QUOTE (Karoline @ Mar 5 2010, 04:50 PM)
Full cyber is seriously hard. Each arm/leg is a full point of essence, and then torso + head is just over 2 essence, so you have to have at least a little bit of alpha gear. Personally I think GitS full cyborgs would run more along the line of the cyborgs from SR which are basically just brains that control a drone body.
I agree that Cyborg is absolutely the closest thing to GitS’s Full Prosthetic, but I seem to recall that Cyborg had some disadvantage that I wasn’t willing to take up. Again, I read it a while ago. I’ll brush up on it again before I make a final decision, but I’m leaning away from Cyborg at the moment.
QUOTE (Oni @ Mar 5 2010, 05:15 PM)
QUOTE (Karoline @ Mar 5 2010, 04:50 PM)
"False sensory input could maybe be done with the edit command and access to their cybereyes (likely through their commlink once again)
Please correct me if I'm wrong, but this use of edit would only be able to "hack someones eyes" if they and the target are not moving?
What’s this about movement affecting hacking?
QUOTE (Oni @ Mar 5 2010, 05:15 PM)
It would be easier to edit memories as a mage with Alter Memory? wouldn't it?
Granted, but I’m no mage, and he’ll likely be busy. I’d just like to know the extent of my influence. I’m reasonably sure it’s limited to stored memory/data. Too bad I can’t hack Bio-stored data
QUOTE (Oni @ Mar 5 2010, 05:15 PM)
Let us know what you come up with.
Your first post huh? Welcome to Dumpshock!
Thanks! I’ve got some fiends that have been on here forever so I figured I’d finally post and join in. I’ll update this post with my character bones as they form up.
QUOTE (Daddy's Little Ninja @ Mar 5 2010, 05:27 PM)
SR rules do not allow for the wild jumping she does going from roof to roof or dropping out of planes but does allow for moving faster than she does.
QUOTE (Bugfoxmaster @ Mar 5 2010, 06:27 PM)
Definitely agreed on the cyborg - maybe flip the earlier suggestions around and make a hacking beast before picking up more combat skills?
Since you're the tech character, accept that you won't be nearly as good at beating people down as the Major is, and that you may never be.
Luckily, I’m not concerned with either for this character. My friends laughed when I said I’m building Motoko. Since she can do everything, including being in two places at once, I thought I might tone it down a little. I’m only concerned with her near supernatural gift at hacking and data manipulation. Dealing Damage is a tertiary priority.
QUOTE (Bugfoxmaster @ Mar 5 2010, 06:27 PM)
What sorts of chargen are you being given - BP, Karma, Priority (god forbid)?
No Idea. I liked becks in the old days, and I expect we’ll use a points buy in the new one. When it’s decided I’ll let you know.
QUOTE (Bugfoxmaster @ Mar 5 2010, 06:27 PM)
… but hackers aren't really comat buffers or debuffers... SR doesn't really work that way.
Maybe true, maybe not. If ejecting an enemy’s clip, or turning on their safety mid-combat means they have to spend a free action to fix what I fouled, then I’ve fulfilled my role. May not be the classical “Green Wizard receives -2 to saving throws” but it still sounds to me like I can make their jobs harder, and I’m ok with that. This leads nicely into my original question…
Excepting “dive for cover”, what are the top three actions for a combat hacker? When the dreck hits the fan, how can I mess up the enemies efforts the most? I understand that this is highly situational, but I’m sure some generalizations can be made. I’m looking for the hacker equivalent to the Street Samurai’s Aim, Fire/BF/FA, and dodge/soak damage. If a ‘Sam came to my table and understood these rules, I’d be a happy player.