QUOTE ("SR4A p.171")
DAMAGE AND PASSENGERS
Attacks must specifically target either the passengers (in which case, the vehicle is unaffected) or the vehicle itself (in which case, the pas- sengers are not affected). The exceptions to this rule are ramming, full-automatic bursts and area-effect weapon attacks like grenades and rockets—these attacks affect both passengers and vehicles.
If an attack is made against passengers, make a normal Attack Test, but the passengers are always considered to be under Good Cover (though the Blind Fire modifier may apply to the attacker as the situ- ation dictates.) Passengers attempting to defend an attack inside a vehicle suffer a –2 dice pool modifier to their dodge, since they are somewhat limited in movement. Additionally, the passengers gain protection from the vehicle’s chassis, adding the Armor of the vehicle to any personal armor the characters are wearing. Called shots may be used to circumvent one armor or the other but not both.
In the case of ramming, full-auto and area-effect attacks, both pas- sengers and vehicles resist the damage equally.
Attacks must specifically target either the passengers (in which case, the vehicle is unaffected) or the vehicle itself (in which case, the pas- sengers are not affected). The exceptions to this rule are ramming, full-automatic bursts and area-effect weapon attacks like grenades and rockets—these attacks affect both passengers and vehicles.
If an attack is made against passengers, make a normal Attack Test, but the passengers are always considered to be under Good Cover (though the Blind Fire modifier may apply to the attacker as the situ- ation dictates.) Passengers attempting to defend an attack inside a vehicle suffer a –2 dice pool modifier to their dodge, since they are somewhat limited in movement. Additionally, the passengers gain protection from the vehicle’s chassis, adding the Armor of the vehicle to any personal armor the characters are wearing. Called shots may be used to circumvent one armor or the other but not both.
In the case of ramming, full-auto and area-effect attacks, both pas- sengers and vehicles resist the damage equally.
If you fire full-auto at a vehicle with something like a SMG, what happens to the passengers? Do they have to resist the 20P that the vehicle does with their own Body + Armor, do they get the car's armor added on, do they resist the damage that the vehicle took, or is it handled in an entirely different way?
A situation came up in my game a couple of sessions ago where we were hiding in a stationary vehicle. Our enemies saw us as a threat, and fired full-auto at our car. I don't remember how much damage the car took, but it was somewhere around 14. The way my GM ruled it was that we resist the 14P on our own after the car took its damage, but I'd like some clarification on how exactly this works.