What are appropriate player stat mods for the three new infected in running wild? The running wild book has examples of a typical infected of these types, but no table for players who want to play as one of these.
I will compare each type to another infected of the same race to get comparable stat mods. Tell me what you think.
(Edit: Note: some Attribute labels are preceded with a '.' This is simply for spacing purposes)
Goblin (Dwarf)
B A R S C I L W INIT
5 3 4 6 1 4 1 5 8
Goblin mods in Shadowrun Companion
B A R S .C I .L W
1 0 1 1 -2 0 -2 2
Gnawer (Dwarf)
B A R S C I L W INIT
5 3 4 6 3 5 3 5 9
Gnawer Derived Mods from Goblin/Gnawer comparison
B A R S C I L W
1 0 1 1 0 1 0 2
----------------------------------
Banshee (elf)
B A R S C I L W INIT
3 4 3 3 5 4 3 4 7
Banshee mods in SR Companion
B A R S C I L W
0 0 0 0 0 1 0 1
Harvester (Elf)
B A R S C I L W INIT
5 3 6 6 1 5 1 4 11
Harvester Derived Mods from Banshee/Harvester comparison
B .A R S .C I .L W
2 -1 3 3 -2 2 -2 1
-------------------------------
Grendel (Ork)
B A R S C I L W INIT
8 4 4 8 1 4 1 4 8
Baseline Ork
.B A R .S .C I .L W
+3 0 0 +2 -1 0 -1 0
6 3 3 5 2 3 2 3 5
Grendel Derived Mods Compared to a baseline of 3 + Ork + Grendel
.B .A .R .S .C .I .L .W
+2 +1 +1 +3 -1 +1 -2 +1
Also, how many BP/Karma should a character have to pay to play as one of these. Opinions?