QUOTE (Aerospider @ Mar 10 2010, 08:25 PM)
Really? If the player chose a particular knowledge skill and they actually find a use for it, why not let them roll skill + attribute like they're supposed to? They're still using one of those two attributes after all. Knowledge skills are exactly what you need to solve and determine things I'd say.
Except for those challenges you let the players themselves have a crack at (no fun in being a dice-rolling machine!).
In this case, they are not trying to recognize the TV shows in question,
but their knowledge does help directly in breaking the code.
So it supplements the roll like good tools.
Also, my players choose their knowledge skills more for flavor than anything else;
everyone has logic and intuition, but not everyone has the knowledge skill in question,
so this gives everyone a chance to crack it, but a bonus to those with the skill.