QUOTE (Levithix @ Mar 18 2010, 07:30 PM)

As it's our first game, he doesn't want to use anything that isn't in the core book, he wants to keep it simpler.
I have pretty much decider to play a rigger technomancer, this prompted me to try to find where it said they don't suffer recoil (I lurk a lot on forums for games I play)
Uh, you see, while in DnD you can get by with only the core book set (while I'd still suggest otherwise), it's not that true for SR. I really advise using the rest of the books, at least the Arsenal-Street Magic-Augmentation trio. There are some complicated mechanics there, true, but a lot of awesome options, too, and the GM can always prohibit the things he doesn't like.
And failing to admit rules given in the books other than the core book is just...weird.
QUOTE (svenftw @ Mar 18 2010, 07:38 PM)

Real world examples provide a good reference for this rule as well. A minigun mounted on a Hummer can empty it's entire ammo bin while not budging an inch from recoil.
That's...actually, quite far from being true. Otherwise, you wouldn't see all those gyroscopic and recoil dampener mounts and all that. Sure, it's less likely to tear your arms off and fly away, but the barrel still keeps dancing like mad if you have it on a simple non-stabilized mount and shoot long bursts.