You assume I care about 3rd edition or any other incarnation of D&D. I wouldn't want Shadowrun to use any of those systems. Which, not surprisingly, is a point you seem to continue to ignore.
That said, yes, older editions of the game were different -- shocker! -- but all of them -- every last one of them -- had more options available outside of combat (the vast majority of which you ignore in order to make your point, such as all the non-combat oriented spells, proficiencies, class abilities, kit bonuses, situation modifiers, and etc.). 4th Edition, however, went out of its way to throw all of that to the dogs. In fact, your examples are so insanely biased that you may as well not even have bothered mentioning any of it. It's also amazing how everyone in 4th Edition has every skill, all of which automatically increase with them. Even the idiot savant and antisocial Fighter (who's lowest Charisma score is an 8, by and by, because.. uhm.. well, that's just how things are) is a veritable Don Juan at higher levels. That's not a roleplaying mechanic, that's... I don't even know what that is.
And, as an aside, each example you gave were 1) not skill challenges, 2) used just one skill (and only skills; other abilities? wassat? those are only for combat!) each time, and 3) required the exclusion of the majority of other players for each one. All things you were heralding against earlier in the thread.
Oh, and the word is "rogue."