QUOTE (Wasabi @ Mar 23 2010, 06:16 AM)
Q: What do you like?
- I like Missions. Sounds like a line, but I wish it was just better facilitated and supported. Details further down.
I like that you like Missions.
Hopefully I won't screw things up and change your mind down the road
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Q: What do you not like?
- I dont like the pace of module release since The_Dunner had his little one.
Agreed. I currently have 12 Missions in various stages of being worked on (Everything from "This is one step away from going to Art and Layout" down to "I have a name for the adventure and I know who's writing it, but that's it". I also have the missions that follow up Season 3, Mission 12 on my docket that are in the pre-planning stages. None of these count Firestorm, Mission 03-08, which is Bishop is wrapping up for me so I can focus on the rest of the backlog.
I posted a schedule full of deadlines last night. I think the writers now hate me
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I don't like that the concerns of Casazil have not been addressed. Not for a personal reason, mind you, he is just one demo GM, instead its because he presented the concerns of a GM to just use SR to entertain people and showed the discouragement of an active GM and local playerbase. After such a cogent presentation of concern I hate it that he got put into a holding pattern that hasn't been resolved even a year later. I would turn it from dislike into like if the issue could be made somewhat better and then an honest response to him about either whats being done to make things better or a posting of then-and-now timetables. For the record btw I've only played in once of his games and it went poorly but his heart is totally owned by the genre and Missions program.I'm not familiar with this sitch, so can you fill me in? Hearing that a GM isn't happy makes Bull unhappy.
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Q: What would you like to see done differently?
[list]
[*]I'd like to see confidence in the support given to Missions Coordinators at conventions. They seem to not have Faith in the support they get and instead struggle to get what they get. This may be inaccurate so please take a private poll of past Coordinators and get their specific concerns. They make the venue *work*.
Being as new as I am, I'm still getting a handle on what we do and don't do. Are we talking the bigger cons (Gen Con, Origins, Dragon Con) or smaller cons, such as Acen, that folks GM at? Or either or?
I know CGL puts a lot of support behind Gen Con and Origins, since those are the big boys for RPGs. THey've started putting more support behind Dragon Con the last couple of years as well. Beyond that, I'm not sure what we do and what we've done in the past.
I also need clarification on what you mean by support. We talking adventures and character sheets, monetary support, prize support, or what? Regardless, I will say this: Missions has almost no budget. I want to fix that, but the only way to do so is increase sales of the PDFs. The better this stuff sells, the more we can convince the higher ups to give us. I'm hoping to find ways to increase Missions exposure, so people don'yt think of it so much as a niche "Convention game" and more as a regular source for solid adventures that can become an entire campaign.
I'm not sure I've actually answered your question because I'm not 100% sure what the question was, so I apologize.
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[*]I'd like to see some official presence from Catalyst at major conventions like DC. Its rare at DC.
Last year CGL had a booth, with several reps from the company there. From what I understand (Which is honestly, very little), D*C is pretty expensive to set up shop at (As are most conventions) and because it's focus is not RPGs the way Gen Con and Origins are, sales tend to be poor. Cons are a huge expense for a gaming company (Just shipping product across the country is crazy expensive), and if you're not recouping at least some of that in sales, you have to seriously question the value in going at all.
It sucks that it's a money issue at all, really, because for many of us, that's not what it's about. But between travel, shipping, booth rentals, companies can easily dropa small fortune into the convention.
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[*]I'd like to see books for sale in the gaming room. Its like putting crack in the crackhouse.
There are three things against this, unfortunately. Not all three always apply, but usually at least one does.
This requires having a couple CGL employees on hand at all times to watch the merchandise and the money (You would want 2, because at some point, one of them is going to need to use the restroom). And while GMs are acting on the behalf of the company, they are not employees, and unless the CGL staff knew them pretty well, wouldn't be allowed to handle money. So that's at least 2 extra staffers you would need, on top of the folks manning the main booth in the Exhibit hall.
Second, depending on circumstances, all the games may not be held in the same location, or there may be other games (Numerous other games) going on in the same room. Some years at Origins and Gen Con, we've had a single room all to ourselves (And we try to do this every year). Some years though, we get split up. three years ago at Gen Con, games were being held in 3 different locations, spread out among two hotels and the main convention center. Gen Con is trying to accommodate literally thousands upon thousands of events, so it's understandable things get scrambled sometimes. It's not ideal, and we hate it, but it happens.
Third, conventions charge through the nose for booth space. They may have rules set up against selling merchandise in the gaming rooms. I have no clue about this honestly, but I wouldn't put it past some of them.
Finally, there's also the issue of storing and transporting the merchandise. The Exhibit halls are locked up and under guard all night. The game rooms are usually open all night, and even if they're not, they're not guarded. So you would have the hassle of tearig apart whatever booth you set up (If you wanted any signage and the like), and hauling it and your mechandise back to either the exhibit hall (If you shut down before it closed up completely) or back to your hotel room for the night.
I do agree that it wouldn't be a bad idea, and you'd likely get a few extra impulse sales ("Oh, wow, this is the new SR4A? I should totally buy one. Oh look, they have one right there!"). There are a lot of reasons why it wouldn't work though as well.
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[*]I don't know about Scrambles. I've never been to a Scramble because I do DC and not GC. Consider this comment a "I wish Scrambles were attempted at other large venues" but I say so blindly and sight-unseen.
The Scramble is a lot of work, and is a large operation. It's generally an 8 hour game (give or take, split evenly between tabletop and LARP), and needs several GMs and a handful of NPC actors, even for a smaller event. I'm sure it would be doable at Dragon Con if you had enough GMs interested in doing something like that.
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[*]I'd like to see unwinnable scenarios (talking panda commlink comes to mind) not be unwinnable and instead have a near-impossible test that a high-edge roll miiiight be able to sway. Contact me via PM if you're a CGL Demo GM and want specifics.
I'm not sure what the example you gave is, but in general, I agree. PLayers should always at least have the illusion of choice, and a nigh impossible chance to succeed. There should never be a point when free will is taken away from the players.
(By "Illusion of Choice", I pretty much mean situations where yes, the players can do other than what the module wants them to do, but it's obviously a bad idea. If your choice is get in a gun fight with a KnighT Errant Firewatch Team or escape out the unguarded back entrance, that's the "Illusion of CHoice". You can stay and fight if you want but you'll likely lose. Even if you win, you've likely hosed things completely. There's only one real choice to make. But, you should always have the choice to do otherwise.)
(To be continued, it cut me off as I had too many quote tags
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